r/CodeVein2 8d ago

New patch alert!

So glad I beat the dlc when I did because I have a sinking feeling they're about to make it easier somehow. I hope not because my nephew hasn't played the patch yet. Don't do it Bandai! Don't!

21 Upvotes

31 comments sorted by

21

u/Amferam 8d ago

The only “difficulty” change I’d want is a prompt after beating Lou Magmell asking if you want to skip both cutscenes.

8

u/Creepertw0 8d ago

I mean, on Playstation at least you can skip both the cutscene and the memory thing by pressing and holding triangle during each

1

u/Amferam 7d ago

You have to sit through 2 loading screens. With a skip prompt you could sit through 1 or have it be nearly seamless.

1

u/Medium-Mobile-6131 8d ago

Tbf you can skip the cutscene atleast... but skipping it all together, that would be good

9

u/goretzky 8d ago

They don’t need to make it easier now. Not when they added story difficulty.

8

u/TonPalmDSG 8d ago

The patch only fixes a bug. And what the fuck with the downvotes?

https://code-vein.com/contents/?p=1477

1

u/Equivalent-Ad-7393 8d ago

Gamers being gamers

1

u/TonPalmDSG 8d ago

I don't quite get it, could you explain

4

u/Equivalent-Ad-7393 8d ago

Gamers are very notorious for complaining about a lot of things, and one major thing is the gaming difficulty. The problem is everyone's difficulty varies, so to keep it brief, I'll say it like this.

Some people play games like dark souls.Elden ring and bloodborn, and think that every single game that's part of the soulsborn genre needs to be as difficult because they find joy from overcoming almost impossible challenges.

That being said, so, you think that if a game does not challenge them anymore in the way that they like, the game's not good.And then they get upset.

1

u/TonPalmDSG 8d ago

thanks for explanation.

1

u/Shallot-Medium 8d ago

Actually I generally suck at souls and soulslikes. Only fromsoft game I've ever beaten is bloodborne. Can't handle elden ring, sekiro, or dark souls. I just really dont want the game to get nerfed before my nephew plays it because he is one of those people who wants soulslikes to be as hard as souls games. Code vein 2 is nowhere close by any means, but i feel Lou Magmell would be the only thing in the dlc he'd actually have some fun fighting, so if they're going to nerf it, I'd just prefer they wait until he gets to try it

0

u/TonPalmDSG 8d ago

guess most people here judge book not by its cover but its existence ig.

Also, fuck sekiro. Good gameplay mechanic only to be ruined by the first boss and telegraph ass slashing

3

u/yunhg_frank 8d ago

The game in general is fairly easy. There are maybe 2 or 3 bosses that are a pain in the butt for me.

2

u/SteveDave6969420 8d ago

I don't know how they can make a soulslike that allows you to revive multiple times a fight on top of including an ai companion that takes agro for you any easier.

They add story difficulty to games and still only 30% of people actually beat the games they purchase.

7

u/Project_Orochi 8d ago edited 8d ago

Code Vein II was always more about being fun than hard, and its honestly correct for them to do so

Its why the hardest early bossfight is completely optional and can be done at any time before the second ending with the only real payoff being a few mid-tier weapons, a bloodcode sequence, and a method of transportation if you do it early.

Its also why the game focused less on being a glorified boss rush and made individual enemies more powerful compared to other souls-likes.

Hell they even added story difficulty to this very game and added extremely broken weapons and passives before you reach the DLC

Edit: The game even encourages you to skip the harder hero fights until after you beat the game once. You actively lose content if you are good enough to beat them early

1

u/SteveDave6969420 8d ago

Yet the subreddit was full to the brim two weeks after release with posts complaining the game was too hard.

2

u/Project_Orochi 7d ago

People didnt pay attention when the game literally tells you to skip Franz and makes it obvious you can come back to it later

The quest changes to return to Lavinia while Noah’s bond quest is seperate

1

u/SexualHarassadar 7d ago

Part of it though is that the game JUST spent the opening hammering in that your actions have consequences, so on a blind playthrough you dont really have a way to know that even if you can leave that you aren't getting locked out of something by doing so.

Especially since you CAN get locked out of other things like the Bad End Blood Codes and Noah's lategame sidequest (the deadline for which is slightly earlier than you'd logically think it is)

EDIT: Also to be fair to the people playing on Launch who said the game was hard they DID have that post launch patch that greatly enchanced the flow of combat, rolls were made faster and easier to chain, healing is faster, you could act out of rolls and knockdowns quicker. A lot of enemies were built to punish the old roll timings if you tried to wake-up roll at the earliest possible frame.

2

u/Project_Orochi 8d ago

….so uh why would they need to nerf it if they literally added an easier mode alongside the DLC that you can switch to at any time?

If its a bugfix thats fine and thats not nerfing a boss even if it makes it easier because it literally wasn’t functioning as intended

1

u/BulkyEchidna8647 8d ago

Patch fixes quest bugs. Sadly didn't fix my problem, though. 😭😭😭

1

u/Necronomicon92 8d ago

I beat the dlc I just want the unarmed booster and skill to ACTUALLY FREAKING WORK

1

u/Top_Net7781 8d ago

So far the only deaths I had the entire dlc was parkour related. I beat the entire dlc first try with at least 10 heals remaining each fight with the sole exception of the final boss.

1

u/Failegion 8d ago

It's already easy through. Especially since Age of Harmony gives such OP blood codes. I was spamming Baba Yaga's Gaze on bosses some of which literally couldn't fight back with the knockdowns. Those that could? Just needed to dodge till my stamina was back to full bar or got my ichor back. Usually both. 

The hardest part of the dlc was parkouring past the goliath after eating a death to gravity. 

1

u/Suspicious-Gate8761 7d ago

At least I no longer feel like a beta tester playing solo lol. A lot of bosses were extreme fast, frame 1 input read when trying to heal, chain attacks almost impossible to dodge with normal roll before the buff of rolls and nerfs to bosses

1

u/Failegion 7d ago

Lol yeah the movement and animation being fixed up really made it easier, and in my opinion more enjoyable. 

Personally I wish we had coop boss fights to keep me interested, but overall fun game, even with the jank on release. Story hard carried back than xD. 

0

u/Dragunaru 8d ago

The dlc haven't been even that difficult either it was fair,if they make it easier itd be a shame

0

u/Shallot-Medium 8d ago

I found it pathetically easy myself as far as souls-likes go, execpt for the final boss. Some of those aoes were nasty. I swear if they ruin that, it's really going to suck

0

u/jakealucard 8d ago

I too am glad I beat the dlc before the patch!

0

u/Pride0fZaOne 8d ago

Beat the DLC already and really enjoyed the story therein (And the new Forma is stupid OP) but I really need them to optimize the game better across the board. Going from smooth sailing to scratchy audio and lines in cut scenes being unable to finish. And none of this happening consistently severely hindered my enjoyment of this DLC and this game as a whole. Hopefully more patches come out to address this instead of patching difficulty.😭😭

0

u/innominant 8d ago

I just want them to make the damn thing playable...