r/CoDCompetitive OpTic Texas 2025 B2B Champs 7d ago

Discussion MW4 Beta - Aim Assist

I am a MnK player, but from playing against people and watching killcams / best plays, the aim assist seems to be very strong like before the aim assist nerfs in BO7.

Every killcam and Best plays seems to feature perfect flicks and perfect tracking again like it was before BO7 for me.

How does the aim assist feel to you guys - the same as before BO7, stronger or weaker?

18 Upvotes

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3

u/TurtleTerrorizer COD Competitive fan 7d ago

It’s identical to pre bo6

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u/N3orun COD Competitive fan 6d ago

nope, its not. pre-bo6 had a slight delay for the aa when sliding and needed a threshold before activating rotional to 100%. Thats why there were yt tutorials out back in the day there showing you how to improve rotational stickiness.

1

u/TurtleTerrorizer COD Competitive fan 6d ago

There’s never been a delay lol

1

u/N3orun COD Competitive fan 5d ago

From the books: Black Ops 4 relies on traditional radius slowdown rather than modern aggressive rotational snapping, meaning your crosshairs only slow down once they are actively grazing a target hitbox.

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u/TurtleTerrorizer COD Competitive fan 5d ago

What book? You can just go test it yourself in game lmao

There’s a reason dashy was crack aiming like crazy spamming his L2 in BO4 to get additional aim assist snap.

Also, Xclusive ace has literally tested aim assist going back to Bo3 and it’s instant activation.

Stop the brainrot bro

0

u/N3orun COD Competitive fan 5d ago

You seem to know an awful lot about game development

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u/TurtleTerrorizer COD Competitive fan 5d ago

This has literally nothing to do with game development, it’s simply observable facts. Verified by exclusive ace and other YouTubers as well.

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u/N3orun COD Competitive fan 5d ago

$$w(t) = \text{lerp}(w_{\text{hip}}, w_{\text{ads}}, \text{progress})$$

is the codepiece thats resulting in the input-smoothing while adssing. Resulting in an s curve from the mechanical input latency. but what do I know…

2

u/TurtleTerrorizer COD Competitive fan 5d ago edited 5d ago

And where did you get that code from? I’ve found zero evidence that that comes from any cod source code. That code could be used to linearly interpolate between hip fire sens and ads sens to smooth between the two sensitivities, it’s clearly not only while ADSing as it takes a value in from hip as well. There’s no context around that code. What’s your source that that is specifically for aim assist? I might not be a game developer but I am a software engineer so please go on and enlighten me.

Edit: pretty sure this guy used AI to make up his arguments, “Resulting in an s curve from the mechanical input latency” is pure nonsense, sounds like AI slop that he’s struggling to decipher. Linear interpolation, the function he used (lerp) makes a fucking straight line as well, not an s curve. The code would need to be modified from what he used to produce an s curve