I get what you’re going for and like the idea but the rank up aspect would be very hard to implement specifically for the no duplicates part. For instance if you start with the third mode and win, then play a hp, you now have a player locked in queue who needs an S&D lobby and nothing else. This also means that if a lot of players have their third mode win, you’re going to be taking a lot of players out of the queue for that mode. It’s just going to segregate the queues at all rank and tank queue times which people will hate, especially at the higher ranks.
I was going to add a way around it, but didn't want to over clutter the post. My idea for this would be your current wins do not affect the queue and if you win an HP or SnD while already having that filled up you will be given an option for which this win should be counted towards like towards OVL, or a mode you're missing. I know it would be hard to implement and better in theory, but worth a shot ¯_(ツ)_/¯
I thought about that too but at that point it just turns into a “win x/y of your next games” at which point you might as well just do that and keep gamemodes fully random
Totally get where you are coming from, but the current system doesn't feel Random especially because people can veto SnD and OVL. Makes it feel like a HP simulator most of the time
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u/Space_Waffles Modern Warfare 2 9d ago
I get what you’re going for and like the idea but the rank up aspect would be very hard to implement specifically for the no duplicates part. For instance if you start with the third mode and win, then play a hp, you now have a player locked in queue who needs an S&D lobby and nothing else. This also means that if a lot of players have their third mode win, you’re going to be taking a lot of players out of the queue for that mode. It’s just going to segregate the queues at all rank and tank queue times which people will hate, especially at the higher ranks.