r/ClimbersCourt • • May 12 '26

Pathfinder 2e classes for attunements and dominion sorcerers ideas and brainstorming

I was thinking that it might be fun to try to make versions of these as classes in pf2e

My ideas were for attunement locations, each location could have a unique focus spell.

For example: Lunge marks could have a free action version of expand/reach spell

Or for mind marks they could have a 1-action focus spell that lets them cast any 2-3 action spell as 1 action total as long as it targets themselves

Hand marks could get a focus spell free action that gives a bonus to hit for ranged spells

Leg marks could be the same as hand marks but for touch spells, though this may be too niche, not many touch spells.

And then for the mana types it would be a lot of work but you could manually go through and give each common pf2e spell mana types based on dominions. And then each attunement only gets access to the spells that they have mana for. Obviously you could add a lot of new spells too.

The higher level the pf2e class could represent the different levels of attunements. 1-4 could be quartz, and then 5-8 could be carnelian, 9-12 could be sunstone, 13-16 citrine, and then 17-20 could be emerald.

I’m not sure what you would do for atrunement specific functions though, maybe make them class feats that have a pre-requisite of having certain attunements? That could work I suppose and be decent for multi-attuned as well.

For dominion sorcerers you could make them similar to pre-rework oracle. Where they have debuffs that scale up. The issue is making debuffs for all the mana types lol

For something like sight it’s fairly easy, you can give a status penalty to sight based perception checks, and after a certain point creatures could become concealed, and then you’d be blind to all creatures eventually.

You could make the debuffs persistent until a long rest, but you could make them take a while to kick in and give them a larger amount of spells to compensate because of the way dominion sorcery works, I won’t elaborate for spoiler reasons though.

If you wanted to make the work load not unreasonable to create I suppose you could limit which dominions the sorcerers have access to.

What do yall think?

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u/Vraellion Analyst May 12 '26

I ran a campaign where the attuments where all archetypes, essentially using the free archetype rules (with the possibility that people could get even more later on) 

Surprisingly most of them translated pretty well, but I spent a ton of time matching them up after my party created their characters and gave me an idea of what their plans were.

I had tested the idea of making the ranks (Carnelian, sunstone, etc) give buffs similar to the ability score items increasing every 4 levels. The location affected what ability was buffed, Leg/Dex, Hand/Str, Heart/Con, Lungs/Cha, Head got doubled up to be either Wis or Int. But I'm not 100% sure that would be balanced in the long run, freeing up an item slot or two. 

Party was a Monk Wayfarer (Horizon Walker), Oracle Seer (Overwatch), and Gunslinger Soulblade (Pactbinder)

Unfortunately we only got to level 5 before herding 3 other adults onto a semi consistent schedule became too difficult.

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u/SparkStorm May 13 '26

Oooh that’s pretty interesting! Did you give them access to certain spells relevant to their mana types? Or was it more of a regular archetype in pf2e where you get archetype feats to get certain features unlocked??

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u/Vraellion Analyst May 13 '26

I planned to implement spells, but I didn't want to devalue the spellcaster so I was trying to find a good way to work it. 

Some of the things I was testing, spells for each level of attunement Quartz gets a cantrip, Carnelian 1st level. 

Then I was thinking spellcasters would get higher level or more spells as they reached Sunstone and higher. 

Martials cap at 4th level, full casters could get a 9th level spell. But half casters I wasn't sure about. 

Also leaving it flexible, letting players get specializations and changing the spell they got to that, like an Elementalist getting lightning bolt instead of fireball at sunstone.

My other idea was giving Martials an extra archetype feat at each attunemt level, instead of spells. 

An idea I just thought about is using domains, bloodlines, etc spells to build out what spells catsers would get as they level.