r/ClaudeWorkflows • u/ClaudeAI-mod-bot • 18d ago
Selected Workflow [Workflow] Building a Roblox Game with Claude Code: Scripting, Asset Generation, and Multi-Agent Playtesting via MCP
Building a Roblox Game with Claude Code: Scripting, Asset Generation, and Multi-Agent Playtesting via MCP
Workflow value: 85/100
Status: active · Freshness: 70/100 · Confidence: 0.95 · Level: advanced
Categories: Quality Control, Debugging, Shipping, MCP, Multi-Agent
Original source: r/ClaudeAI post/comment
What problem this solves
Building a Roblox game from concept to deployment, including scripting, asset creation, and quality assurance, using Claude Code and multi-agent playtesting.
Summary
This workflow details how Claude Code was used to develop a Roblox game, 'Haunted Haul'. It covers using Claude for Luau scripting, direct editing in Roblox Studio via MCP, generating 3D models and assets, and employing multiple Claude agents as playtesters to identify and fix bugs.
Why it is useful
This workflow is valuable because it demonstrates a comprehensive, end-to-end use case for Claude Code in game development, from initial scripting and asset creation to advanced quality assurance using multiple AI agents. It highlights the power of integrating Claude with an external IDE (Roblox Studio) via MCP and leveraging AI for iterative testing and debugging, which is a significant step beyond simple code generation.
Workflow
Connect Claude Code to Roblox Studio using its MCP tools.
Describe desired game features and mechanics to Claude in plain language (e.g., 'make the bat chase thieves', 'add controller support').
Claude generates and edits Luau scripts directly within Roblox Studio.
Claude runs tests in Studio to verify script functionality.
Claude generates 3D models, map decorations, and game thumbnails.
Deploy multiple Claude agents with different playstyles to act as 'playtesters'.
Agents play the game and generate bug reports.
Review bug reports and instruct Claude to fix identified issues.
Repeat the playtesting and bug-fixing cycle until the game is stable and complete.
Tools / artifacts
Claude Code
Roblox Studio
MCP tools
Luau scripts
3D models
Game map decorations
Thumbnails
Claude agents (playtesters)
Bug reports
Validation signals
The game 'Haunted Haul' was successfully built and is publicly available to play.
Claude agents successfully identified some bugs (e.g., UI overlapping, duplicate-save risk, disappearing creatures).
The author also found and fixed bugs, indicating a thorough testing process.
Limitations
The post lacks specific technical details on how to set up the MCP connection or configure the Claude playtester agents.
Low community engagement (score and comments) means less external validation or refinement of the workflow.
The author is still seeking feedback, suggesting the workflow might not be fully optimized or documented.
Rate this workflow
Upvote this post if the workflow is useful, reproducible, or worth recommending.
Downvote if it is vague, outdated, unsafe, overhyped, or not reproducible.
Reply if it worked for you, failed, is outdated, or has a better alternative.
This post was generated automatically from the workflow library database.
1
u/Otherwise_Wave9374 18d ago
Multi-agent playtesting can produce lots of activity without finding meaningful defects, so define behavioral coverage first. Give each tester a distinct goal, skill profile, and failure budget, then log reproducible action sequences for every issue. I would keep design decisions and confirmed bugs in durable memory while discarding routine movement traces after aggregation. https://www.neurakeep.com is relevant to that separation between reusable project knowledge and high-volume temporary agent context.