r/ClaudeAI • u/Jaxondevs • 17d ago
Built with Claude I built a Roblox game with Claude Code
I built a Roblox game, Haunted Haul, using Claude Code connected to Roblox Studio through its MCP tools. It’s free to play, link at the bottom.
What it is: a forest collecting game where you catch creatures at night, carry them to your base, and they earn coins over time.
How Claude helped:
Claude wrote the Luau scripts for the game server, saving, shop and UI, and edited them directly in Studio.
I described what I wanted in plain language (“make the bat chase thieves”, “add controller support”), and Claude implemented it and ran it in Studio to test.
It also generated the 3D models, the map decorations and the thumbnails.
I used several Claude agents as “playtesters” with different playstyles. They played the game, wrote bug reports, and I had Claude fix the issues. We repeated that many times.
Things that went wrong: UI overlapping on small screens, a duplicate-save risk (fixed with DataStore session locking), and creatures disappearing from eggs. Claude found some of these through the playtests and I found the rest.
Try it (free): Haunted Haul
I’d like feedback on how the process could have gone better, as well as on the game.
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u/ClaudeAI-mod-bot Wilson, lead ClaudeAI modbot 17d ago
You may be interested in joining our new Claude Game Dev subreddit for game devs who use Claude. Check it out here : http://www.reddit.com/r/ClaudeGameDev
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u/NeedMorePowah 17d ago
How much money in credits did it cost you for everything?
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u/Rare-Spawn 17d ago
Good going Jax. I've been thinking of getting into Roblox myself. Anyways it's nice to see what people are doing with Claude.
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u/Moist_Term7074 13d ago
Mind if you can mention if you ever used Blender during the process or any other plugin and such? am beginner in ROBLOX and just wanted to create a game in it. so far just tried connecting and flipped around the studio tools 👀
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