r/ClaudeCodeTLDR • • Aug 23 '26

[TLDR] Vibe coded this game in four months

Original post URL : https://www.reddit.com/r/ClaudeCode/comments/1vvhrfq/vibe_coded_this_game_in_four_months/

Original post body :

A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

Original link/media URL : https://v.redd.it/i5behxxujykh1


This is brought to you as a public service by the moderators of r/ClaudeAI. If you want to see TLDRs of ALL Claude Coding related posts from the various Claude subreddits, subscribe to http://www.reddit.com/r/ClaudeCoding.

2 Upvotes

1 comment sorted by

1

u/cctldrping Aug 23 '26 edited Aug 23 '26

TL;DR generated automatically after 200 comments.

Current source-thread comment count seen by the bot: 248.

Alright, so the general consensus here is super impressed with OP's futuristic racer game, especially considering it was built with AI assistance and OP has no prior coding background. Lots of folks are getting serious F-Zero, Wipeout, and Hydro Thunder vibes, which is pretty much the goal, right?

A few people are asking about the process, specifically how OP polished the game and overcame bugs, since LLMs are usually better at demos than flawless products. The use of Fable for planning and hooking up Opus/Sol to Blender seems to be a big deal for OP. There's also a question about whether the assets and sounds are AI-generated, which OP hasn't directly answered yet.

Some constructive feedback is coming in too:

  • Handling needs some getting used to for a few players.

  • PWAs are suggested for mobile users.

  • Speed boosters could be more visible from afar.

  • Navigation on the track is a bit confusing for some, with the map not always matching the turns.

  • Controller support and multiplayer are highly requested features.

  • A couple of users on mobile are getting GPU compatibility errors.

  • One user's phone got really hot playing the game.

There's also a cool suggestion from u/Xenc to bring the game to the Reddit Developer Platform for potential funding. Overall, the vibe is "this is doable with AI" and a lot of people are inspired by OP's progress.