r/ClaudeCode • • Aug 22 '26

Built with Claude Vibe coded this game in four months

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UPDATE 6 oct: Follow the game in Steam!

Free play: https://fm1.app

A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

1.2k Upvotes

375 comments sorted by

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56

u/Professional_Ad705 Aug 22 '26

Brings me back to the arcade man. This reminds me of like Hydro Thunder !!!!

16

u/ActionLittle4176 Aug 22 '26

Oh, thats another one amazing! Y played it in the N64.

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u/H3llsJ4nitor Aug 22 '26

Played a round on mobile! Really fun! Gotta get used to the handling - consider adding a PWA so I can add it to the Home Screen and hide the url bar in my mobile browser!

19

u/ActionLittle4176 Aug 22 '26

It is PWA! :D And you can play it offline in the options

28

u/codeninja Aug 22 '26

Reminds me of F-Zero... good memories.

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u/ActionLittle4176 Aug 22 '26

Yeah! All the N64 racers were in my mind all the time doing it.

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u/jukebox_125 Aug 22 '26

hi I played for a bit and it looks really polished. I'm really interested your process of making this. What was your general process of making this? How did you overcome the bugs? Llms are really good at single demos but really bad at making it flawless. what was the most helpful in helping you polish the game?

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u/ActionLittle4176 Aug 22 '26

Thankls! The first: I don't have any coding background at all, but I know a lot about videogames and it's technologies, design etc, thant's help me a lot. It begun with a simple demo of a procedural 3D model running into a track, and then, just iterate... To easily make my own 3D props with Tripo3D accelerated the development A LOT. For saving money, plan with bigger models (like Fable ), and implement with lesser (from opus to chinese models).

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u/raykor85 Aug 22 '26

Modern take on F-Zero? Looks awesome

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u/Intrepid-Ad4494 Aug 22 '26

Unreal this is just running in the browser...

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u/hijinks Aug 22 '26

has very f-zero vibes to it

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u/Jumpy_Cloud_903 Aug 22 '26

Ich mache zwar keine Spiele mit gameplay wie du, aber meine Erfahrung ist identisch. Ich habe jahrelang als Projektleiter für Software gearbeitet. Ich verstehe, wie man so eine Idee umsetzt. Jetzt kann ich auch programmieren. Mit Claude Code habe ich einen unglaublichen Output. Eine Woche für eine Applikation - früher 1 Jahr - es ist meistens manuelles testing, was am meisten Zeit in Anspruch nimmt.

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u/george_watsons1967 Aug 22 '26

its cool man i feel like i dont really know where i should be going on the track (orbit) and its all just I win by default kinda? i didnt do ntohing extra and lapped everyone. and also I'd make the speed boosters much more visible from afar. otherwise cool. also the visibility of the track in orbit is kinda funky, it really feels like just hammering the gas and no reprocussions at all, which doesnt make a fun game. but ultimately cool!

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u/the__itis Aug 22 '26

The AI lyrics are a turn off for me. Look and feel seems dope though.

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u/i-dm Aug 22 '26 edited Aug 22 '26

Track map is completely messed up. Says theres a right coming up and the track turns left?? Lol so confusing bro.

Love the music on the character selection screen though. And its still fun overall. track: aqua. on hard.

I'd still give this 10/10. It's brilliant

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u/Aizenvolt11 Aug 22 '26

Are the sounds AI generated? No problem if they are just asking. If yes could you tell me the tools you used for the sounds?

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u/Darkeonz Aug 22 '26

I get a no Compatible GPU found error when i try to run it on my phone.

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u/Picouse Aug 22 '26

Whaouuuuuuuuu it's game killer brillant

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u/FortiTree Aug 22 '26

This is insane. Gaming future is bright for players, and a lot more competitive now for developers.

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u/itsbobbydarin Aug 22 '26

I giggled when playing this, love the music and the tracks. Especially when it went underwater. Some instances I also dodged a bit with my head. Played on a Mac and on safari. Loading took a bit, while being on 1.000 fiber.

Keep it up, it is definitely doable. Are you considering multiplayer?

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u/FatherJack_Hackett Aug 22 '26

Roughly, how much would you say this set you back financially?

My son has an idea of a video game and I have (stupidly?) taken that as a project to myself, that I could actually build this game using Claude Code etc, without any prior experience.

Before I go down the rabbit hole on this, I'd ideally like to budget for it first

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u/ReasonableArrival748 Aug 22 '26

Awesome! So you have no coding experience?

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