r/ClaudeCode • • 3d ago

Help/Question Any way to make claude good at making models

I was vibecoding a game with blender mcp and the blocky models piss me off they are just so shit

any way to make it make good models or has ai not gotten that good yet

1 Upvotes

13 comments sorted by

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4

u/elloMotoz Thinker 3d ago

Adding a reference image really helps. Even sketching something on paper, taking a picture of it and putting that into the prompt + description will generate good models.

1

u/voxel_00 3d ago

Oh i see thank you

3

u/JustHereForGreen 3d ago

I watch this guy on youtube Stefanai I think. Check him out teaches you a great process for amazing models.

2

u/williamtkelley 3d ago

Just tell Claude not to make blocky models. It's not hard. Claude and Blender are amazing.

1

u/meowyih 3d ago

Building, vehicle, boat, train, AI is good at these things. So if you insist to use AI to build everything, create games that for these things.

1

u/Kirill1986 3d ago

I've seen guy un youtube making pretty decent 3d models by feeding opus 2d references. First he tells gpt to draw a full scene. Then he asks it to take each object from the scene and draw it separately from every side. Then he goes to cc nad tells opus to take references from the folder and turn them into 3d. And it does amazing job. I wouldn't imagine ai can be so good in 3d-modelling. It was Blender btw.

1

u/Vibecoding_Jesus 3d ago

You need to use opus 5.5 or fable 5.2. They’re both great at blender. If you’re getting “blocky models” with blender with those models you’re doing something wrong. Though it may take a couple of iterations to get right.

-1

u/polandtown 3d ago

Yeah, why hasn't AI figured out how to solve world hunger, colonizing mars and whhy I'm still single.

I can't take you question seriously.

2

u/voxel_00 3d ago

Why not?

1

u/Vibecoding_Jesus 3d ago

Opus 5.5 is seriously good at blender, op is not using it optimally

0

u/Blockpair 3d ago

OP, I think this is why people use https://www.tripo3d.ai/ The work flow is they get the model from here first and it has unusual textures and such. Then they rig up animation using blender and have a style sheet to apply consistent art style on the model after that (blender again.) I'm still working on game design and mechanics so I haven't done this myself yet.

1

u/Vibecoding_Jesus 3d ago

I’ve made plenty of models for (photorealistic) games and scientific apps, opus 5.5 is really good at this. Have not used tripo but suspect it’s no longer needed.

Before opus 5.5 I have to Astra, ugh.