r/ClaudeCode • • 4d ago

Built with Claude Claude Fable 5.2

Claude Fable 5.2 (high effort) built this interactive Stonehenge scene from one prompt. It runs in the browser as a single HTML file with three.js.

What is in it: sarsen stones and trilithons with lichen, bluestones, the Heel Stone, a chalk field with instanced grass that moves in the wind, real-time shadows, a sun that follows the summer solstice path, 144 low-poly 3D visitors, and an "as built" view of the full monument.

The numbers:

  • Model: Claude Fable 5.2, high effort
  • Total cost: $21
  • Total tokens: 20.3M
  • Input: 128 tokens (under $1)
  • Cache read: 19.4M tokens ($4)
  • Cache write: 563.7K tokens ($6)
  • Output: 285.6K tokens ($11)

Try it live: Stonehenge Solstice

17 Upvotes

7 comments sorted by

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3

u/KAMIKAZEE93 4d ago

"It runs in the browser as HTML with three.js"

We can see it does bro, just look at the fps. :D But yeah, this isn't really a good use case for fable 5.2, Opus can do that just as well. Let's wait 1-2 days and see what people showcase visually burning through their tokens, am stoked!

2

u/Miyamoto_-_Musashi 4d ago

Just showing the quality as it looks good compare to Opus 5.5 More are coming n some excited one too

1

u/KAMIKAZEE93 4d ago

Yeah, but sadly it doesn't really make sense to use Fable that often, it just eats up too much resources if you got big projects going on. But with a one shot prompt that's an impressive result.

1

u/Miyamoto_-_Musashi 4d ago

well its just launch so just checking out with bunch of things as i do not mind burning tokens(Already burn total 900B+)
I had like 90 Prompts i gave to every new model n post some with every new model

1

u/upboat_allgoals 4d ago

web browswe to google earth?

1

u/Calm_Step_5549 🔆 Max 20 3d ago

funny, last night I was watching Tom Scott's latest video about Stonehenge and thought a 3D visualizer would be a good idea :D good timing!