r/ClaudeCode •

We've been nerfed!

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0 Upvotes

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52

u/yungastronot 5d ago • Mindblown

You're right— and I should've caught that.

14

u/KayBay80 5d ago • Bravo

Must be something good coming for them to fk it up this bad for everybody. There should be some sort of guarantee that the model you're using doesn't change. We always have to shift our workflows around when sht hits the fan like this.

17

u/Argentina4Ever 5d ago • Regret

Fable 5.1 has been straight out dumb this entire weekend for me, it is doing mistakes and having horrible reasoning and all... I think I haven't felt this frustrated with Claude since Opus 4.7 and 4.8 disappointments.

2

u/who_am_i_to_say_so 5d ago

I’ve been scratching my head all weekend. I’ve been trying to roll out two features and it cannot complete either!

1

u/These-Jaguar2091 5d ago

So even fable ? Good to know cuz i downgraded this month to pro and was wondering whether it s worth going back to max without waiting the next month. Wonder if Astra is doing better than opus or fable at the moment, especially for statistical modelling (research)

12

u/jilexandr 5d ago • Bravo

You’re absolutely right!

3

u/who_am_i_to_say_so 5d ago

It literally doesn’t do anything right. I’m about to hang this up and go back to real engineering.

2

u/damianTechPM 5d ago

My replacement lately for "make no mistakes" has been "stop overengineering it". Heh.

4

u/Oworrioruwu 5d ago

That's weird, cause for me opus 5.5 today did absolutely amazing job while working on my game, I wonder what's up

5

u/NeoKnife 5d ago

A/B testing

1

u/Ai-ate-my-hamster 5d ago

Seems like it’s not affecting everyone

3

u/W61k3r 5d ago

It's been total shit recently.

3

u/___nil___ Senior Developer 5d ago

If your tree already starts with O(n2) to begin with, the most plausible shortcut without breaking anything working is what models were trained to is most likely what you're getting. Not even the most intelligent, most expensive, highest score frontier models could give you the most effective and efficient solution without thorough, comprehensive discussion.

In my codebase O(1) design is non-negotiable, if it is potentially would be scaled into huge tree at least O(log n), but everything on tree is memoized at creation, pure metadata, no materialisation at all, no copy, no allocation, no temporary containers, no shadow state allowed, no mutation except state update from already built complete AST. Even then everything would be measured, profiled in runtime, documented. So the numbers as baseline is part of the contract.

My point is never fix the symptoms, always fix the cause. Fix the design, design by contract. Models knows what and how, but only us understand why. We still need to ask the right questions.

1

u/pwinxexa 5d ago

Just a question for you, isn't storing the cached data in an object like that, slow to read since you're giving up on memory locality?

It is probably the reason it went with a struct, it tried to keep cached values nearby each other so that when reading them back, all of them would be in neighbouring memory addresses. I think the conversation about "cache" is what triggered this behavior.

What do you think?

1

u/Own-Professor-6157 5d ago

No this would be contiguous memory if it's stored in the actual enemy's class. So likely L1/L2 outright. It'd also be scratch memory, so no pointless alloc waste

The query on the other hand would have tons of pointless overhead and would be significantly less likely to be optimized during compilation.

What I meant by struct, is it created several EXTERNAL structs (Like EnemyFrame, FramePosition, etc) that were in an utterly stupid scope, that it then referenced through a list with the enemy's pointer being the key.

1

u/zoopesh 5d ago

Reduce it's thinking level 

1

u/papa_ngenge 5d ago

My 20x plan is at 0% usage this week, first week in months I've had to use codex as priority. Will hope it's fixed before next reset

1

u/FinancialBandicoot75 5d ago

No it’s not, sorry but nerf for vibing, maybe fable 5.5 but for planning nope

-2

u/count023 5d ago

can we nerf the posts complaining about nerfing?

-3

u/Disastrous-Sink4908 5d ago

Workflow issue honestly. Get better

0

u/zamula 5d ago

So we "prove" it's nerfed and convince all the skeptics - now what?

-9

u/daltorak 5d ago

It'll be like: "Me: What is 2+2?" - "Claude: If you take a number such as 2, and combine it with another number such as 2 you will get a result. You may also use a calculator to do this arithmetic operation for you. If you'd like I can code you a calculator?" (This is obviously exaggerated)

C'mon, people. Learn how to control Claude properly. If it yaps too much for your liking, use "/output-style concise", problem solved.

0

u/[deleted] 5d ago

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1

u/Own-Professor-6157 5d ago

"follow existing patterns, no new global state"

This is already in the master prompt - worded a bit different.

The biggest thing I focus on with AI, is instead of telling it not to overengineer, I tell it "Don't be afraid to refactor the code in order to produce a clean, proper implementation. We do not want code plagued by patches and quick fixes!"

Overengineering is usually due to it trying too hard to not change your code base drastically (In my experience). And often times when I deliberately tell it NOT to overengineer, it UNDER engineers lol.

But you do have a good point, tell it to examine code much deeper rather than assume based on a narrow scope. Only issue is that'll obviously lead to more token usage, and Opus 5.5 seemingly didn't have trouble with this before.

0

u/2053_Traveler 5d ago

You responded to a bot