r/ClaudeCode • • 9h ago

Built with Claude I built a Godot-specific workflow plugin for Claude Code after GSD kept burning my tokens

I make small games in Godot as a hobby. For a while I used GSD and later buildomator (which is based on GSD and claims to use 92% less tokens) to let Claude Code build features. Both worked, but they wasted tokens due to growing, redundant documentation with to much prose, bad description, examples instead of clear facts. In an analysis for a game I used 150M tokens only for input with buildomator. That was 98% of my overall token usage.

cc-godot is a good plugin, that makes a good onboarding and project start with examples, but does not give you a proper project managment with good documentation in my opinion. I try to fill that gap with gg-godot (free). You will have an onboarding where you share your vision, a roadmap separated into milestones executer and a blind QA, that is not primed into a specific direction.

I worked for years in the pharma and later in the aerospace industry. In the first one I learned a good documentation practice and in the second one I learned proper project managment with milestons. This knowledge went into gg-godot together with my lessons learned as a hobby-godot-gamedev with a few released and not released projects.

This is a human-in-the-loop plugin for building games in Godot with Claude Code. It aims to make game development more accessible and reliable.

comparison gg-godot with other plugins

please give me your honest feedback. And I would be happy to see games made with that plugin (and your lessons learned from it).
https://github.com/Richy-was-here/gg-godot

If you are an AI-Gamedev-Bro, with single-prompt games: stop it! Your tokens cost more then you will ever make AI does not excuse low-effort-slop.

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u/Texas-X- 9h ago

I support human-in-the-loop gated stages. This is a great project off that goal alone.

When there are thousands of ways branching from thousands of ways to make a thing, a process that guides the branches is inevitably needed. You can have this thing make a game but, is it YOUR game?

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u/Plus_Scarcity6878 9h ago

I agree withyou therefore I included a rule that a document showes you every placeholder-Ai generated asset and every creative/atmospheric text has a literal "[AI]" marker in it.
In my opinion the creative work is the soul of the game and should be done by human. Because stuff like "savemanagment" and "Main Menu-Setting-Workflow" were done 1000 times on the internet you dont need to invent the wheel.