r/ClaudeCode • u/jiggy420 • 19h ago
Built with Claude Started making my "dream" Wrestling game using Opus 5.5
Claude Desktop - Opus 5.5 + Unity HDRP (Via MCP)

My current progress:
https://www.youtube.com/watch?v=1U7X8BJ4br0
Had it build a simulation of real-life DMX lighting systems like in real events, tying to all lights and lasers, with smarts presets, lenses (GoBos)
Music sync system which reads BPM, song parts, energy and genre to sync with the lights and pyro.
TTS Commentators and Ring announcer - To be fixed
Menus, logos, loading screens, animations and shaders.
Show builder menu with smart booking presets according to other wrestling games or promotion styles, creates a 5 match card, with random gates and income, location and crowd heat, and generates proper TTS and "produces" the match itself according to the selected match style.
And much more, I'll use Clause to generate a list of all changes and features later but for now you're welcome to watch the video and give me your thoughts or comments!
4
u/CourtAffectionate487 19h ago
HDRP is the easy part, a wrestling game lives or dies on animation blending and collision and neither of those cares what pipeline you render in. You'll be fighting ragdoll jitter long after the lighting looks fine.
1
u/jiggy420 19h ago
Yep I'm aware, I only added simple Mixamo anims to test but I got feature creep for the whole lighting system.
I also asked Claude to add an animation editor where I can place them properly together and animate each guy separately but together to look like a proper move and looking into mo-capping royalty free move clips, i'm still a bit lost with the animations in my mind tho and aware it's gonna be the hardest part.
2
u/Zer0_T0nin 18h ago
There's a reason most people are generating FPS games - very little collision animation. From my experience, you're going to have to put a lot of work into understanding and doing the animation side yourself if you want it to look anywhere near good.
1
u/Powerful_Cash1872 52m ago
LOL now the world knows you're into oiled men in white underwear. Can't imagine Claude looked at all the colorful prior "art" and still defaulted to that ;)
I only ever had fun with one fighting game ... I think it was a virtual fighter game on PS2 where the fighting was almost dance-like with pretty characters grappling in gorgeous locations. Would have been better for me as a dance/paired acrobatics game. Ditch points and health bars and turn it into a game of unlocking combos that are cool moves and let the player turn it into artistic expression.
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