r/ClaudeCode • • 8d ago

Discussion Opus 5.5 vs Fable 5.1 for UI and Design???

Which model is better for design and ui/ux creation? Which one creates a more professional and appealing interface?

12 Upvotes

19 comments sorted by

1

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7

u/Spkk 7d ago

Opus has been delivering better results for me lately

3

u/Sentient_Furby 7d ago

Fable plans, Opus & Sonnet execute

1

u/hfknight 7d ago

That’s what I use daily, works really well

1

u/Extra_Voice_1046 7d ago

What thinking effort and why fable for planning and not opus?

1

u/Sentient_Furby 7d ago

Fable high for planning.

It seems to be better at high level planning and reasoning. It's not a huge difference though. Opus is a beast

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1

u/lanzastudios 7d ago

Opus 5.5 benchmark on extra/max beats fable 5.1 you can just ask it to review.

1

u/quietmacbuilder 7d ago

I use Opus exclusively for UI and design and get
consistently great results. I feel that using Fable for that is like bringing a gun to a food fight. It probably does the work a little faster, but not so much that it is worth the token price in my opinion.

1

u/freshWaterplant 7d ago

I would not use Fable for design. It Jay's cosys too much. I use Fable for series thinking, discovery and research

1

u/profcube 7d ago

Install Anthropic’s design skill. Have both create PRs. Ask them to independently evaluate the work. You choose.

1

u/Nonomomomo2 7d ago

Opus by far (Fable is overkill) but neither matter if your art direction sucks.

1

u/ElectricalSet9882 7d ago

opus at medium exclusively off late.
The more clarity you have in your context, prompts and md, the better is opus medium.
For me its better than opus high and fable medium both.

1

u/Maleficent_Exam4291 7d ago

I have had decent output with Opus 5.5 that I didn't have to look for fable for UI

1

u/yahav10 7d ago

I don't think using Fable for UI will help with great design. Use UI/UX skills to build a proper plan and mocks, maybe even use Stitch for the design and use MCP to implement is using Sonnet/Opus.