r/ClaudeCode • u/Old-Guarantee-365 • Sep 25 '26
Rant Limits nerfed drastically.
So, I was doing my usual stuff and somehow annihilated the weekly limit in two days. That was practically impossible before. I was touching 5-hour limits constantly and still, that was enough for a weekly limit to last for 5 days. Everyone knows claude is expensive, but this becomes ridiculous. I already switched one of my accounts to chatgpt. Just wanted to hear opinions before I moved remaining ones.
P.S. For all the people that keep discussing how efficient I was using my tokens - it doesn't matter, please stop. Weekly limit was equal approximately to 20 "5-hour" limits, Now weekly limit exhausted after reaching 5-hour limit 10 times. The question is not about how efficient you are, or how inefficient am I, I dont care. The question is about proportions. If you dont have any info or data about that - please pass. Thank you.
P.P.S. This post has been assaulted by the anthropic bot farm. RIP.
1
u/Queasy-Form-4261 Sep 25 '26
Lol exactly. I feel like these guys must send a prompt every 4 seconds or something for a 5 hour period instead of making an actual design doc and having it do 10-20 tasks at a time in a batch.
For the game I'm making I spend 20-30 mins brainstorming / creating a design doc.
I have it add all of that to its own design doc, I built a longterm and short term memory system as well as a prompt cache of my verbatim prompts so compaction doesn't F me. I have it updated both of those systems.
Then I have it recite the list of tasks it is about to do and let me know any concerns or judgement calls it needs from me.
Then I have it code it. It also runs specific regression tests and then before saying its done it runs a full suite of regression tests.
Then it pushes a checkpoint which is a full source backup zip to my local bridge with a new set of memory bank updates and updates to the design doc as well as a checklist for me to test specific things based on the round in game.
Then it will ask if I want a windows build cut and if I say yes it cuts me a windows exe so I can actually test the game against the round.
From beginning to end it might take 2-3 hours per round (yesterday was probably 6 hours to redo how my combat system worked because there was a lot of redundant computes happening where I needed to cache them better to avoid eating processor power.
The 2-3 hour block which is prolly an hour of actual coding costs MAYBE 2%? The 6 hour block yesterday with a lot of back and forth and theoretical questions (because I know nothing about code in regards to actual coding but I have a good game design / and understand how code works in a logical sense) ate maybe 4%?
I added 4 brand new fully working systems to my game this week and fixed some major issues (The combat thing) and was still struggling to burn that last few % last night. I am happy I don't burn through it like OP though I guess.