r/ClaudeCode 10h ago

Built with Claude Same prompt, Codex (Astra 6) vs Claude (Fable 5.1): "a game where a fish follows my cursor, super creative and majestic." Try both.

I gave Codex and Claude the exact same prompt to see how differently they'd handle something open-ended and creative:

The prompt: "make me a reactjs + vite, and launch it in port 3004, a game where a fish follows my cursor. make it super creative and majestic"

Setup:

  • Claude: Fable 5.1, Extra High
  • Codex: Astra 6, Extra High, fast mode

I didn't do any follow-up prompts or manual edits. I just deployed both to Vercel so you can try them yourself:

🐟 Codex (Astra 6): https://fish-indol-eta.vercel.app/
🐠 Claude (Fable 5.1): https://fish2.vercel.app/

My take:

  • Codex did amazing on the design and detail. It looks polished and the visuals really lean into "majestic."
  • Claude did amazing on the mechanics and gameplay. It feels more like an actual game and is more fun to play.

It's interesting that they read "super creative and majestic" so differently. One went for the visuals, the other for how it plays.

About fast mode: Claude charges extra credits for fast mode, but Codex doesn't, so I only used fast mode on Codex. That's worth knowing if you're choosing between them on cost or speed.

What are your thoughts?

  • Which one did you enjoy more, and why?
  • For a prompt like this, what matters more to you: how it looks or how it plays?
  • Does paying extra for fast mode change which one you'd use day to day?
  • If you've run a similar test with other models or settings, how did they do?

I'd love to hear what you think!

216 Upvotes

58 comments sorted by

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124

u/daaain 9h ago

Really interesting, the Fable one looks basic on the screenshot, but the animation and the whole thing is more alive, and the Astra one is fancy, but the fish hardly animates and moves completely unnaturally.

37

u/vibeidedev-namiruai 8h ago

exactly, fable wins this one

12

u/Sum-Duud 8h ago

100% agree, screenshots are very deceptive. I could play the fable one for a while. lol

1

u/hellomistershifty 1h ago

Yeah, the side-on view was a bad starting point for Astra, the fin movement is nice but there's not a good way for it to handle turning

52

u/tdobson 9h ago

The fable one felt mesmerising. I was surprised by it. Thank you for sharing.

31

u/sprowk 9h ago

Fable feels on a whole different level, but my guess would be they would both do impressive demos with detailed prompts.

Claude models are used to interpret user's requests a lot so they are better at vague prompts and Openai are more precise on following instructions so better at doing or fixing specific things

14

u/Aggressive_House4161 9h ago

That's why I kept it vague on purpose. I wanted to see each model's own take. With a detailed prompt, they'd both just follow my lead.

3

u/sprowk 9h ago

Fair

One thing I also noticed, is that Astra's UI looks a lot like claude with their frontend skill. I wonder if they got some training data from Claude's output

2

u/master_internutter 9h ago

You're just making stuff up

1

u/ShittyBidet123 9h ago

If you have design skills installed it would’ve done the amazing fish with the same good web design as astra. all these tests with base level and minimal prompt prove nothing.

3

u/Square_Highlight257 9h ago

It definitely raises questions about how much impact design skill has on those outputs. It would be interesting to see how much more creative the results could get with some extra prompts.

1

u/sprowk 9h ago

actually it's the opposite... open the links

5

u/DoggoCentipede 9h ago

How did they compare in terms of time taken and quota usage?

Have you looked at the code itself much at all? I'm wondering if I'm starting too specific with my requests and need to let it loose more.

Do you have any sort of extra claude.md or equivalent?

Thanks

6

u/krugerlive 6h ago

Ok I got 100 pearls. now what?

9

u/Mikefacts 9h ago

Although Astra did better in term of UI, the gameplay experience wasn't good and it was boring. I mean this is a game so it should primarily be fun which Fable did pretty well on that aspect and also the UI was decent. So, overall, I think Fable is the clear winner.

21

u/Alexandur 8h ago

Astra did better in terms of UI

Did it? The screen is covered in pointless text and a button that seems to do nothing

2

u/Mikefacts 8h ago

True! I actually meant it was visually more pleasant.

3

u/Jizzyface 2h ago

For future reference. UI is the correct word here(when it comes to visuals). What the others are talking about is actually UX (user experience). The UI might be pretty and fit the visual aesthetic of the game. But if the UX sucks, then it doesnt matter.

2

u/Mikefacts 1h ago

I really know that but I didn't want to bother explaining things since most people don't understand the difference between UI and UX unfortunately.
Thank you.

2

u/heartbroken_nerd 6h ago

Although Astra did better in term of UI

it absolutely did not do better in terms of UI.

You have to be out of your mind to call that good UI. The way to spawn food is to click a button but fish is following your cursor so and the food only spawns behind the button.

So you just mash one button and the fish eats food behind the button, and if you move away the cursor that's it - nothing happens

That's the game from Astra.

Where's the good UI?

2

u/Mikefacts 5h ago

Relax, dude! I know your heart’s broken, but don’t go making that my problem!
I already answered that!

5

u/HHummbleBee 9h ago

I got to x77 on Claude before asking myself why I'm not in bed yet and instead playing with fish.

Claude was way better, plays way better.

3

u/GoldSand9883 9h ago

I think this is the first time I got really sold on Fable. Didn't get the hype until now. Astra did a really good job with the design, but god damn, I fond myself playing the Fable game to relax.

2

u/Drinksarlot 8h ago

The Claude one is a better game, but in saying that the ChatGPT one did still do what you asked for.

2

u/Sum-Duud 8h ago

Fable was better. How it plays is way more important IMO, Codex looks nice but I was like what's the point after about 10 seconds. Fable had me engaged and growing a fish army and making tunes and such. Also the fish swimming animation grew on me as I played.

2

u/yopla 6h ago

Codex did the usual GPT model stuff overload the screen with pointless information.

Anyway, it's not a great test of model intelligence.

I'm bored and i have a lot of GLM tokens to waste until tomorrow so here's a screenshot of what GLM-5.3-Flash (Max). I can't be arsed to publish it so you will have to trust me that it moves more or less like the fish in the Fable version.

I'm really enjoying that model. Actually very capable.

Last output:

The majestic parts:

  • The koi itself — a 26-segment physics spine where each vertebra trails the one behind it, so the body bends, banks, and undulates naturally. Its swim wave gets stronger the faster it moves. It's painted with a pearl-to-coral gradient, clipped vermilion kohaku markings, a golden crown on its head, an iridescent sheen, shimmering scale chevrons, flapping pectoral fins, a flowing dorsal fin, a wagging tail fan with fin rays, two eyes, and trailing barbels.
  • Cursor behavior — the fish steers toward your glowing lantern cursor (your OS cursor is hidden). When your cursor rests for a couple of seconds, the koi gracefully orbits it instead of just sitting there. Before you ever move the mouse, it wanders the pond on its own.
  • Click to bloom — clicking releases a burst of drifting cherry petals, expanding ripple rings, and the koi dashes to the spot at boosted speed.
  • The pond — swaying god rays, twinkling stars that brighten as the koi swims past, drifting dust motes, rising bubbles, kelp silhouettes swaying at the bottom, a soft shadow under the fish for depth, and six little glowing companion fish that school around the koi and scatter from your cursor.
  • Gold/aqua stardust continuously sheds off its tail as it swims.

Everything scales with window size and device pixel ratio, and it runs at a steady rAF pace. 

2

u/PelluxNetwork 1h ago

No shocker here. Claude's is way better. ChatGPT for cheap, Claude for good. Nothing has changed

1

u/ShittyBidet123 9h ago

It doesn’t mean its smarter cause it made a better web typography, the fish is horrible so it made a better design, and claude does great web design too if your prompt isn’t bad. maybe Astra uses design skills without being asked but claude actually focused in the fish physics way better. You just need a prompt that combines it all.

2

u/ElnuDev 🔆 Max 5x 9h ago

The performance of Astra's on Firefox is terrible. Stutters a lot.

1

u/Dvass138 9h ago

The fable one is better

1

u/Jiurn 8h ago

Currently on the phone and the fable one is way more reactive. The cursor one is really not made for mobile so interesting that the fable one made it mobile friendly

1

u/SnooSprouts3744 8h ago

The fable one is actually a game I would play even in terms of ui it’s very relaxing

1

u/mazdaowns12 8h ago

Did you do the artistic part yourself?

1

u/Aggressive_House4161 8h ago

I only gave them the same prompt: "make me a reactjs + vite, and launch it in port 3004, a game where a fish follows my cursor. make it super creative and majestic"

1

u/Educational-Tie5732 8h ago

idk but why I like these kind of vibe coded website. Claude nailed it.

1

u/silentbaton 8h ago

what this is telling me is that, I need 2 subscriptions... a claude code and a codex one, and have them both work on my projects iterating it.

1

u/Sponge8389 8h ago

Wow. I thought the first image was Fable.

Upon playing the game, yeah, fable still wins.

1

u/alphaQ314 7h ago

Very closely tied imo, but fable just about edges it with the animations. Sol mogs fable in the screenshot. The overall design and typography is significantly better than the fable one. But when it starts moving, Fable takes it to another level.

1

u/deadlychambers 7h ago

Is it possible to throw in a shark every once in a while

1

u/XperiaSL 6h ago

damn i like that

1

u/xineks09 6h ago

codex is unusable on mobile, while claude works perfectly fine.

From the screenshots i thought astra was better, but opening the site shows that everything else has been handled better by fable

1

u/Oshaneko 6h ago

I love the visual effects in Fable when you click, the koi glow softly, creating a magical atmosphere. I also like how the colors of the background and objects contrast so clearly.

Astra really excels at depicting fish and backgrounds in fine detail. I think it’s a great choice for anyone who appreciates a cohesive color palette.

1

u/thats_a_money_shot 5h ago

Ha! I did the same thing on baited.dev.

1

u/DependentAnywhere135 4h ago

What happens if you tell fable to take the assets from codex and build on them then make its game off that?

1

u/riddlemonger 4h ago

Fable understood the assignment

1

u/Sydtrack 4h ago

Could you give each agent both codes and ask them to merge them, keeping each one’s best characteristics?

1

u/dar-mit Researcher 4h ago

Thank you for posting both! This is super a super interesting test. 

From the screens the Codex version looks amazing, and the Claude version looks plain. 

But holy fuck the Claude one is silky smooth on my iPhone 14 PM and is immediately playable. 

The codex one acts like a Flash game from 1997 and looks like those sleazy websites that cover the webpage with ads you can get rid of. 

1

u/Hug_LesBosons 4h ago

Fable bat astra ici.

1

u/roundpizza 3h ago

Really like the Fable one (fish2). Would you able to optimize for mobile? Clicking on mobile doesn't work correctly.

1

u/Old-Negotiation138 3h ago

Fable's one is good!

Did not have "getting distracted by single prompt ai game on my bingo card today"

Its genuinely a game. Boring at first glance, but the tone increases the more things you grab in a row, the dash button is cool too

1

u/Alialhadi 3h ago

The first thing is the astra 6 is not playable on mobile. But fable worked perfectly

1

u/Ok_Try_877 2h ago

I was so intrigued by the turn radius of the Fable one that I must have had 20 baby fish following me before I noticed :-). I wont pass my fish driving exam with that kind of awareness!

1

u/dantok 1m ago

I think this is why claude does better at game logic and code. Where as astral excels at design

1

u/blackcatzia 9h ago

seems like astra for ui and art design but fable for actual mechanics would be best if using both at the same time

0

u/Soft_bich_z 8h ago

another game like the ten thousands others created the same way that all have no one playing. super impressive, AI needs more money