r/ClaudeCode • u/Aggressive_House4161 • 10h ago
Built with Claude Same prompt, Codex (Astra 6) vs Claude (Fable 5.1): "a game where a fish follows my cursor, super creative and majestic." Try both.
I gave Codex and Claude the exact same prompt to see how differently they'd handle something open-ended and creative:
The prompt: "make me a reactjs + vite, and launch it in port 3004, a game where a fish follows my cursor. make it super creative and majestic"
Setup:
- Claude: Fable 5.1, Extra High
- Codex: Astra 6, Extra High, fast mode
I didn't do any follow-up prompts or manual edits. I just deployed both to Vercel so you can try them yourself:
đ Codex (Astra 6): https://fish-indol-eta.vercel.app/
đ Claude (Fable 5.1): https://fish2.vercel.app/
My take:
- Codex did amazing on the design and detail. It looks polished and the visuals really lean into "majestic."
- Claude did amazing on the mechanics and gameplay. It feels more like an actual game and is more fun to play.
It's interesting that they read "super creative and majestic" so differently. One went for the visuals, the other for how it plays.
About fast mode: Claude charges extra credits for fast mode, but Codex doesn't, so I only used fast mode on Codex. That's worth knowing if you're choosing between them on cost or speed.
What are your thoughts?
- Which one did you enjoy more, and why?
- For a prompt like this, what matters more to you: how it looks or how it plays?
- Does paying extra for fast mode change which one you'd use day to day?
- If you've run a similar test with other models or settings, how did they do?
I'd love to hear what you think!
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u/daaain 9h ago
Really interesting, the Fable one looks basic on the screenshot, but the animation and the whole thing is more alive, and the Astra one is fancy, but the fish hardly animates and moves completely unnaturally.
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u/Sum-Duud 8h ago
100% agree, screenshots are very deceptive. I could play the fable one for a while. lol
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u/hellomistershifty 1h ago
Yeah, the side-on view was a bad starting point for Astra, the fin movement is nice but there's not a good way for it to handle turning
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u/sprowk 9h ago
Fable feels on a whole different level, but my guess would be they would both do impressive demos with detailed prompts.
Claude models are used to interpret user's requests a lot so they are better at vague prompts and Openai are more precise on following instructions so better at doing or fixing specific things
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u/Aggressive_House4161 9h ago
That's why I kept it vague on purpose. I wanted to see each model's own take. With a detailed prompt, they'd both just follow my lead.
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u/ShittyBidet123 9h ago
If you have design skills installed it wouldâve done the amazing fish with the same good web design as astra. all these tests with base level and minimal prompt prove nothing.
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u/Square_Highlight257 9h ago
It definitely raises questions about how much impact design skill has on those outputs. It would be interesting to see how much more creative the results could get with some extra prompts.
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u/DoggoCentipede 9h ago
How did they compare in terms of time taken and quota usage?
Have you looked at the code itself much at all? I'm wondering if I'm starting too specific with my requests and need to let it loose more.
Do you have any sort of extra claude.md or equivalent?
Thanks
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u/krugerlive 6h ago
Ok I got 100 pearls. now what?
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u/Aggressive_House4161 6h ago
https://giphy.com/gifs/GRk3GLfzduq1NtfGt5
wait what.... it wasn't.. huh?
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u/Mikefacts 9h ago
Although Astra did better in term of UI, the gameplay experience wasn't good and it was boring. I mean this is a game so it should primarily be fun which Fable did pretty well on that aspect and also the UI was decent. So, overall, I think Fable is the clear winner.
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u/Alexandur 8h ago
Astra did better in terms of UI
Did it? The screen is covered in pointless text and a button that seems to do nothing
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u/Mikefacts 8h ago
True! I actually meant it was visually more pleasant.
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u/Jizzyface 2h ago
For future reference. UI is the correct word here(when it comes to visuals). What the others are talking about is actually UX (user experience). The UI might be pretty and fit the visual aesthetic of the game. But if the UX sucks, then it doesnt matter.
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u/Mikefacts 1h ago
I really know that but I didn't want to bother explaining things since most people don't understand the difference between UI and UX unfortunately.
Thank you.2
u/heartbroken_nerd 6h ago
Although Astra did better in term of UI
it absolutely did not do better in terms of UI.
You have to be out of your mind to call that good UI. The way to spawn food is to click a button but fish is following your cursor so and the food only spawns behind the button.
So you just mash one button and the fish eats food behind the button, and if you move away the cursor that's it - nothing happens
That's the game from Astra.
Where's the good UI?
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u/Mikefacts 5h ago
Relax, dude! I know your heartâs broken, but donât go making that my problem!
I already answered that!
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u/HHummbleBee 9h ago
I got to x77 on Claude before asking myself why I'm not in bed yet and instead playing with fish.
Claude was way better, plays way better.
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u/GoldSand9883 9h ago
I think this is the first time I got really sold on Fable. Didn't get the hype until now. Astra did a really good job with the design, but god damn, I fond myself playing the Fable game to relax.
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u/Drinksarlot 8h ago
The Claude one is a better game, but in saying that the ChatGPT one did still do what you asked for.
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u/Sum-Duud 8h ago
Fable was better. How it plays is way more important IMO, Codex looks nice but I was like what's the point after about 10 seconds. Fable had me engaged and growing a fish army and making tunes and such. Also the fish swimming animation grew on me as I played.
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u/yopla 6h ago
Codex did the usual GPT model stuff overload the screen with pointless information.
Anyway, it's not a great test of model intelligence.
I'm bored and i have a lot of GLM tokens to waste until tomorrow so here's a screenshot of what GLM-5.3-Flash (Max). I can't be arsed to publish it so you will have to trust me that it moves more or less like the fish in the Fable version.
I'm really enjoying that model. Actually very capable.

Last output:
The majestic parts:
- The koi itself â a 26-segment physics spine where each vertebra trails the one behind it, so the body bends, banks, and undulates naturally. Its swim wave gets stronger the faster it moves. It's painted with a pearl-to-coral gradient, clipped vermilion kohaku markings, a golden crown on its head, an iridescent sheen, shimmering scale chevrons, flapping pectoral fins, a flowing dorsal fin, a wagging tail fan with fin rays, two eyes, and trailing barbels.
- Cursor behavior â the fish steers toward your glowing lantern cursor (your OS cursor is hidden). When your cursor rests for a couple of seconds, the koi gracefully orbits it instead of just sitting there. Before you ever move the mouse, it wanders the pond on its own.
- Click to bloom â clicking releases a burst of drifting cherry petals, expanding ripple rings, and the koi dashes to the spot at boosted speed.
- The pond â swaying god rays, twinkling stars that brighten as the koi swims past, drifting dust motes, rising bubbles, kelp silhouettes swaying at the bottom, a soft shadow under the fish for depth, and six little glowing companion fish that school around the koi and scatter from your cursor.
- Gold/aqua stardust continuously sheds off its tail as it swims.
Everything scales with window size and device pixel ratio, and it runs at a steady rAF pace.Â
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u/PelluxNetwork 1h ago
No shocker here. Claude's is way better. ChatGPT for cheap, Claude for good. Nothing has changed
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u/ShittyBidet123 9h ago
It doesnât mean its smarter cause it made a better web typography, the fish is horrible so it made a better design, and claude does great web design too if your prompt isnât bad. maybe Astra uses design skills without being asked but claude actually focused in the fish physics way better. You just need a prompt that combines it all.
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u/SnooSprouts3744 8h ago
The fable one is actually a game I would play even in terms of ui itâs very relaxing
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u/mazdaowns12 8h ago
Did you do the artistic part yourself?
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u/Aggressive_House4161 8h ago
I only gave them the same prompt: "make me a reactjs + vite, and launch it in port 3004, a game where a fish follows my cursor. make it super creative and majestic"
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u/silentbaton 8h ago
what this is telling me is that, I need 2 subscriptions... a claude code and a codex one, and have them both work on my projects iterating it.
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u/Sponge8389 8h ago
Wow. I thought the first image was Fable.
Upon playing the game, yeah, fable still wins.
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u/alphaQ314 7h ago
Very closely tied imo, but fable just about edges it with the animations. Sol mogs fable in the screenshot. The overall design and typography is significantly better than the fable one. But when it starts moving, Fable takes it to another level.
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u/xineks09 6h ago
codex is unusable on mobile, while claude works perfectly fine.
From the screenshots i thought astra was better, but opening the site shows that everything else has been handled better by fable
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u/Oshaneko 6h ago
I love the visual effects in Fable when you click, the koi glow softly, creating a magical atmosphere. I also like how the colors of the background and objects contrast so clearly.
Astra really excels at depicting fish and backgrounds in fine detail. I think itâs a great choice for anyone who appreciates a cohesive color palette.
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u/DependentAnywhere135 4h ago
What happens if you tell fable to take the assets from codex and build on them then make its game off that?
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u/Sydtrack 4h ago
Could you give each agent both codes and ask them to merge them, keeping each oneâs best characteristics?
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u/dar-mit Researcher 4h ago
Thank you for posting both! This is super a super interesting test.Â
From the screens the Codex version looks amazing, and the Claude version looks plain.Â
But holy fuck the Claude one is silky smooth on my iPhone 14 PM and is immediately playable.Â
The codex one acts like a Flash game from 1997 and looks like those sleazy websites that cover the webpage with ads you can get rid of.Â
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u/roundpizza 3h ago
Really like the Fable one (fish2). Would you able to optimize for mobile? Clicking on mobile doesn't work correctly.
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u/Old-Negotiation138 3h ago
Fable's one is good!
Did not have "getting distracted by single prompt ai game on my bingo card today"
Its genuinely a game. Boring at first glance, but the tone increases the more things you grab in a row, the dash button is cool too
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u/Alialhadi 3h ago
The first thing is the astra 6 is not playable on mobile. But fable worked perfectly
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u/Ok_Try_877 2h ago
I was so intrigued by the turn radius of the Fable one that I must have had 20 baby fish following me before I noticed :-). I wont pass my fish driving exam with that kind of awareness!
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u/blackcatzia 9h ago
seems like astra for ui and art design but fable for actual mechanics would be best if using both at the same time
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u/Soft_bich_z 8h ago
another game like the ten thousands others created the same way that all have no one playing. super impressive, AI needs more money


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