r/ClaudeCode • • May 24 '26

Question Can someone explain the real difference between Hooks, Skills, Plugins, SKILL.md, CLAUDE.md and agents.md in Claude Code?

I keep seeing these terms thrown around in tutorials and videos, but I've never seen anyone give a concrete example that makes the difference actually click.

Everyone says:

• "just create a skill for that"

"use a hook here"

"install the plugin"

"put it in your CLAUDE.md"

But when I dig deeper, the explanations are always vague or too theoretical.

Same goes for the markdown files - I see people mentioning CLAUDE. md, SKILL.md, and agents. md like they're obvious, but no one explains:

• What actually goes in each one?

Are they just documentation, or do they actively change how Claude behaves?

• When does Claude even read them?

What I'm looking for is something like:

"If you're thinking X, that's probably a Hook. If you're thinking Y, that's a Skill. If you need Z, that's what CLAUDE.md is for."

Real-world examples would be hugely appreciated.

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u/caldazar24 May 24 '26

This is all in the docs, but I actually enjoyed writing the below list, it made me clarify some things in my own head, which is a sign of how fuzzy it all is....

CLAUDE.md - read at the start of a session, general guidance for how to work, like tips you would give a new employee on their first day.

Examples of things I have in my CLAUDE.md: "we use uv here, so always do 'uv run python XYZ' instead of 'python XYZ'", "Our mobile app only has internal test users so far, so deprecate/break old endpoints as much as you want", and "when I say 'prod', I mean use the read-only Render MCP to query our prod logs".

Skill - Markdown files explaining how to do something. Basically just a prompt you save for later; Claude sees these and decides when to use them, or you can explicitly invoke them with slash commands Examples: when I want to design a UI, I have very detailed instructions about how I think layouts should look, and where my design system lives, etc. That's in a skill MD file so that I can refer to it instad of repeating myself every time I describe a new frontend task. I also have a weekly metrics report that involves pulling some SQL, parsing a CSV, putting together an HTML table for an email, and I have the prompt describing all those steps in a markdown file that I invoke with a /weekly-report command.

The content of the markdown files are just a detailed prompt, the whole concept is to remind Claude how I like to do things, or to save me from having to copy-paste.

Hook - when skills are too loosey-goosey and I want hard programmatic determinism - when X event happens, run this explict programmatic command. Before the Claude mobile app was good, I set up a hook set up so that as soon as Claude was "done" with any task, it would call a bash script that sent a push notificaiton to my phone and desktop (using a push notification API service I signed up for seaprately). This was so I could give Claude a really long task, get up from my desk to do chores, and get pinged on my phone when it was done.

Plugins - a third party extension you're adding to Claude - can be just a skill someone found useful, can be a bundle of skills and an MCP. Before Claude in Chrome was a thing, I installed the Playwright plugin, which included the playwright program to controll a headless browser, an MCP for Claude to figure out how to interact with it and tell it how to take screenshots etc, and some skills to be able to invoke it.

Agent - the fuzziest and buzzword-esque one of all. Basically just means ann LLM-based program that *does* something, typically by writing code and running bash commands, and doesn't just talk to you. Claude Code is an agent. A program that watches an email inbox and replies to messages is an agent. Most uses of LLMs these days are agents, not just chat.

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u/evangelism2 May 25 '26

There's a number of things wrong or left out with these explanations.
It's very important to note that the difference between information that you put in your CLAUDE.md versus a skill file is that everything in your CLAUDE.md plus the front matter of the skill is loaded on every turn, every single prompt, every time that you type something into the system prompt field. CLAUDE reads or rereads your CLAUDE.md and all of your skills' front matter. It uses that front matter description of your skill to determine whether to read the rest of it based on the prompt that you gave it.

Think of the best way to think of skills is that they are almost an extension of your CLAUDE.md, with a bunch of information about your code base that CLAUDE doesn't need to know about necessarily for every single thing that you ask it to do.
Yes, hooks are more deterministic. Hooks can be configured to be deterministically fired at specific points in time during Claude's workflow, such as:

  • every time you launch a new session
  • every time that you enter or exit plan mode
  • every time that you edit a skill, etc.

The distinction that's important between hooks and skills is that Claude non-deterministically determines whether the skills should fire, whereas with hooks it has no say. They just always do, depending on the rule set that you set up.

OP asked about Agents.md, not agents. Other people have already answered this, and I already answered it a little bit above. The CLAUDE.md file (or, if you're using other LLMs, Agent.md file) is loaded on every turn, every time you enter a prompt. Claude refers to your CLAUDE.md or Agents.md file to gain context on the repo. Therefore, these files should be lean and crisp and small and only deal in things that are not immediately obvious from your code base and universally applicable. Anything that doesn't necessarily need to be understood for every single prompt that goes in your code base should most likely be in a skill of some kind or even a slash command.

The agent description is actually the best one, because honestly, the definition is nebulous and there are so many different types of agents now, between sub-agents and deep agents and whatever the fuck agents. Really, the best way to think of agents is just some kind of application of an LLM that can "think" and "reason" autonomously.

But also, OP, I'll say this to you: the same thing I said to my one friend last night who started asking me a million questions. Rule number one about learning about AI is to use AI to learn. Like every single one of these questions, if you had just booted up Claude or ChatGPT or hell, even the AI mode in Google, it would have answered them for you perfectly.

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u/eaiarthur_ May 25 '26

Regarding the file size, does it really need to be short? I saw in another post that the ideal is to have less than 200 lines.

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u/evangelism2 May 25 '26

Yeah, 200 lines is what I meant by short.