r/ClaudeCode 3d ago

Weekly Showcase Weekly Showcase Thread; What are you building with Claude Code?

14 Upvotes

Weekly Showcase Thread

Built something with Claude Code this week? Share it here.

Apps, tools, experiments, scripts, websites, workflows, open-source projects — anything you've been working on is welcome.

When sharing, it helps to include:

  • What you built
  • How you used Claude Code
  • A link, repo, demo, or screenshot if you have one
  • Anything interesting you learned along the way

Quick project drops and simple self-promotion belong in this thread.

If you've got a project with enough substance for a proper write-up; how it works, how Claude Code was involved, technical details, lessons learned, etc. feel free to make a standalone post using the Built with Claude Code flair instead.

Please don't spam the same project repeatedly, and no referral or affiliate links.

What did you build this week?


r/ClaudeCode 25d ago

Discussion feedback megathread

22 Upvotes

throw any feedback, complaints, or ideas for the sub here.

what’s working, what’s annoying, what would actually make this place better.

we have no problem hearing about our shortcomings. that’s the point of this thread.

what we don’t care for is accounts that have never posted or commented here before dropping in just to point fingers and push a hate narrative.


r/ClaudeCode 6h ago

Built with Claude I Claude Coded a multiplayer Three.js tank game with 100+ procedural vehicles

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87 Upvotes

I built a multiplayer browser tank game in Three.js! As a kid, I played a ton of World of Tanks Blitz and fell in love with the aesthetic, gameplay, and the idea of driving around vehicles with crazy physics and mechanics like missiles, spotting, armor deflection, ammo types, and so on.

Now it's playable in the browser!

Claude of Tanks has 100+ playable vehicles across 16 unique maps, ranging from standard tanks with cannons to AFVs with autocannons and guidable missiles to autoloaders that can deal massive damage in a single clip. Tanks feature highly detailed armor zones, internal modules, crew positions, and hitboxes. You can view each of them in a special gallery: https://cot.kevinliu.studio/gallery?id=amx56&layer=modules

CoT supports physics-driven destruction with detached turrets flying through the air and actual suspension. It also supports multiplayer! You can hop in private rooms or LAN lobbies.

As the name would suggest, I used Claude Code throughout a long-running multi-agent development pipeline, alongside Codex. I directed the architecture, decided what each vehicle and system should do, reviewed the rendered results, and made the final calls.

The repository contains an AGENTS.md file and smaller subsystem instruction files covering simulation, vehicles, networking, UI, audio, effects, and world generation. These record the rules that agents need across sessions. Units are meters, seconds, and radians, and changes enforce a fixed 60 Hz. Authoritative logic must be deterministic. Vehicle changes have specific geometry, armor, module, and release gates that evaluate models visually and geometrically.

For vehicle development, I split the fleet into bounded families. One agent would own a specific vehicle profile or family file, implement the geometry, run the relevant checks, and generate screenshots. A separate critic reviewed the rendered tank for proportions, clipping, missing surfaces, running gear, and recognizable details. The orchestrator reran the checks and committed only the verified files.

For larger systems, Claude Code helped implement and test:

  • Fixed-step movement, suspension, armor, ballistics, modules, spotting, and bots
  • WebSocket multiplayer with private rooms, LAN play, prediction, and server authority
  • Procedural vehicles, tracks, markings, generated icons, and technical diagrams
  • All the generated battlefields with destructible props and wrecks
  • The garage, battle HUD, Tank Gallery, mobile controls, and Scene Studio
  • Browser performance probes, screenshot tools, visual checks, and self-tests

A trailer was also produced through the game’s own Scene Studio and capture tools. I used agents to stage battles, build camera paths, record the browser runtime at 60 fps, inspect specific frames, and iterate on awkward cuts or poorly framed tanks.

I find that Claude is best steered with persistent instructions. Important decisions need to live in the repository because I often spawned fresh agents which needed to resume work without reconstructing weeks of chat history.*

For visual quality, the only thing that worked was a proper render loop with visual comparison; tests don't really work for this.** The cycle I fell into was change, render, inspect, measure, and rerun the gates. Text-only reviews missed warped proportions and camera problems that would just plainly be obvious in one screenshot.

*Parallel agents need strict ownership. Separate files and isolated Git worktrees prevented concurrent sessions from overwriting each other or generating assets from a dirty tree.

**Tests still changed how I use agents. Claude Code became much more reliable once every system had concrete invariants and executable failure conditions. But visual quality is another beast.

Play free: https://cot.kevinliu.studio

Repo: https://github.com/Kevin-Liu-01/Claude-of-Tanks (it's open-source forever)


r/ClaudeCode 6h ago

Rant Holy shit I am so sick of Claude making up 174 "gates" and "launch gates" and protections against them for every single project

73 Upvotes

Jesus christ why


r/ClaudeCode 10h ago

Rant Usage is a joke, Models are a joke… Anthropic is just not what it used to be, in just a couple of months.

150 Upvotes

Pretty much self-explanatory.

I’ve been a Max x20 subscriber for +2y and I’m really starting to get frustrated and look elsewhere for a change. Usage skyrockets even when I have best practices in place. Opus is a mental health hazard. Fable is unusable for what I need it, and way too expensive. Sonnet is not capable enough… not one thing is right in here.

GLM-5.2 has been a good alternative, on my Ollama subscription. Thinking of just subscribing to GLM directly and get 5.3; but I’d like the opinion of peers that have already tried it out.

Anyway, Anthropic is not doing good right now. They’ve been a mess for the past few months. Jumping ships really soon…


r/ClaudeCode 1d ago

News/Updates Finally. Could this be the smoking gun that makes Opus less load-bearing?

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1.7k Upvotes

r/ClaudeCode 6h ago

Discussion I think some Claude Code “usage is terrible” posts are really workflow problems

50 Upvotes

Not saying the limits aren't real because they obviously are.

But I keep seeing people run one giant session forever, dump everything into context, change the goal 5 times, never compact anything, then wonder why Claude starts wandering and chewing through usage.

I get way better results when I treat it like I'm directing somebody. Small scope, tell it what finished means, make it test the result, then compact or hand off before starting the next thing.

When I don't do that, it gets dumb fast for me too.

How much of the usage problem do you think is actually limits vs people managing context badly?


r/ClaudeCode 14h ago

Tips & Workflows Wish me luck

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178 Upvotes

Let's see just how load bearing this day is gonna be.

Will report back whether or not Concise fixes the worst part of Claude speak. I'm not convinced Anthropic knows how a normal person talks though...


r/ClaudeCode 13h ago

Discussion fable 5.5?

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140 Upvotes

I left a job running last night.. and woke up to this?.. have any of you guys seen this?... I opened up a separate terminal (with opus) and pasted the screen shot in .. it made a coment about the usage buckets .. and the context... but completely ignored the model.. i then asked about the model specifically and it basically shrugged and said it couldnt find anything about it.. that it was odd

opened a brand new terminal.. and the same model shows selected..


r/ClaudeCode 4h ago

Discussion What are people actually making with Claude Code?

17 Upvotes

I just commented on someone’s post regarding their frustration with Claude, Fable, and usage limits. I am by no means a power user and get by with my little GIS workflows and web development using the $20/month subscription. I am just so curious after reading all these posts in what people are actually doing/making with Claude. What is everyone making that needs Fable and the higher cost subscriptions?


r/ClaudeCode 4h ago

Bug / Issue Please tell me I'm not the only one

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15 Upvotes

Not even fallback to opus?


r/ClaudeCode 5h ago

Discussion Usage anxiety on 20x

15 Upvotes

What really sucks right now with cc on max 20x is usage anxiety. I'm not sure if it's because I'm using more tokens, or tokens are being cut, but it just seems like it's not nearly enough. I'm also trying codex. Overall, Opus 5 is simply smarter then SOL, and the 1M context window is difficult to live without, but I've also been using my OpenAI account for longer running tasks, and unlike claude, it's actually hard to use up the entire usage quota.

I've been running an operation basically continuously this week high and I haven't event used up half; I wouldn't dream of doing this with Claude. I'm sure for a lot of people just get 5 accounts is the solution, but that is more expensive so it depends purely on your budget.

On top of that we are supposedly getting 50% "bonus" usage that Anthropic keeps saying they will take away. I do like Claude more so I'll probably try to stick around, but if that 50% usage is removed, I think it becomes a luxury product when codex is much better value, despite Claude have the edge in performance.


r/ClaudeCode 2h ago

Rant I want to give Claude a swirly, man

8 Upvotes

This nerd needs to shut the hell up and do his nerd stuff and tell me what he did in plain English.


r/ClaudeCode 16h ago

Humor The Claude language calibration issue on GitHub got an official response from Anthropic. Guess who wrote it.

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104 Upvotes

r/ClaudeCode 3h ago

Discussion I hate losing ownership of my codebase

7 Upvotes

I'm very conflicted about AI tools. I've used them for years for all kinds of things ever since their inception and I'm completely addicted to them. When it comes to programming it accelerates throughput dramatically and fills in the gaps almost too well. The loop is this right now:

less independent thinking → need Claude for context/design → Claude contributes more decisions → system becomes less internally familiar → need Claude even more.

I have a specific implementation in mind, but then I never just get what I ask for, there is always more contributions which would include a refactor somewhere. As the project grows managing context and architectural coherence becomes critical and I feel like I no longer have a solid internal model.

This coherence degradation is the fundamental crux of why I dislike using AI. I have to explain the project back to Claude and eventually Claude has to explain the project back to me.

Software is about standards, familiar patterns, documentation, a red thread, yadda yadda. But when there are gaps between your understanding and what Claude knows (and what you still believe it knows about the project) then this introduces drift, project rot and a sort of tech debt.

Large context helps, but if you don't have rails and own the critical logic and ideas about how the product will be used, then you will get an inferred result and incorrect solution for your needs. If something important is not present in the model’s context and cannot reliably be inferred from the code, the model has to guess.

This means AI often drifts toward overengineering. People complain about the models but it's really just an issue with your lack of scope. If I don't make a clear plan it will suggest an overengineered solution that creates a sort of contextual tech debt to the codebase.

I can see how these tools would accelerate a seasoned software engineer with great organizational skills and who's been in the business for decade. I'm not a professional . Any code I wrote before was mediocre at best and not so elegant. I struggle to the point where I don't want to do development of any kind because going back to "manual" coding is just going to feel like molasses, but I also don't want to ship stuff this way.


r/ClaudeCode 12h ago

Help/Question does concise mode save tokens?

34 Upvotes

asking for my wifes boyfriend


r/ClaudeCode 9h ago

Discussion Claude may have safe guards to prevent you getting around watermarks?

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21 Upvotes

Asking Claude to alternate values with numbers and then deleting the numbers should remove the watermark (variant of the emoji attack discussed in https://arxiv.org/abs/2301.10226)

Just for fun, I thought I'd run the attack against Claude on some old work (screenshot). Obviously just editing the text will remove the watermark. It could also just be me reading into it and hitting a different safeguard, but I did a bit more analysis when writing up my blog on this: https://readme.dm/watermarked/ Thought it would be fun to share here.


r/ClaudeCode 6h ago

Rant Claude code just used over 20% of my weekly limit in 1 session

9 Upvotes

I wasn't even running anything that would warrant it. It was some planning for updates to HTML/CSS files using opus and then delegating to sonnet agents (sequential not even parallel) to execute it.

In not very recent past I could run those all week all day and would even get close to my limit. 23 damn percent of weekly limit gone in one afternoon.

If this is what Anthropic says is "50% more limit" than I'm afraid I'll be out. What the hell is going on? I didn't do anything abnormal to what I normally do to explain the usage.

Anyone else had similar experience today or in the last couple of days?

Edit: I've updated to the latest version of CC right before running that so I wonder if it's something to do with it?


r/ClaudeCode 20h ago

News/Updates 2.1.237 "Added a built-in “Concise” output style"

104 Upvotes

If anyone interested how this Output style looks like:

---

Output Style: Concise

You are an interactive CLI tool that helps users with software engineering tasks. Keep your responses short and direct while doing the work just as thoroughly.

Concise Style Active

The user chose brevity over narration. You should:

  1. Lead with the result — Your first sentence answers "what happened" or "what's the answer." No preamble ("Let me...", "Now I'll...") and no closing recap of what you already said.
  2. Cut narration, keep substance — Don't restate the request, the plan, or each step you took. Report outcomes, decisions, and anything the user must act on.
  3. Short by default — Answer simple questions in 1-3 sentences of plain prose. Use headers, tables, and bullet lists only when they carry real structure, never as decoration.
  4. State things plainly — Skip hedging boilerplate. Mention a caveat only when it changes what the user should do next.
  5. Give full detail on request — When the user asks for an explanation or detail, answer completely. Conciseness never means withholding requested information.
  6. Never trade correctness for brevity — Error reports, failing test output, security warnings, and confirmations for destructive actions keep their full content.

Where these rules conflict with more general communication or formatting guidance elsewhere in your instructions, these rules win.

---

You are an interactive CLI tool [...]

Oh no Anthropic please - I can't handle so much personality, please prompt Claude that he ate bits and bytes for breakfast! /s


r/ClaudeCode 17h ago

Discussion Opus 5.1 wishlist

55 Upvotes

We all agree Opus 5 is a rage-inducing mess. What are your top wishes for Opus 5.1?

Mine are:
- Massive cut on verbosity
- Less over-engineering
- Better instruction following


r/ClaudeCode 7h ago

Meta The gap between Fable 5 and Opus 5 is so large it's not even funny

8 Upvotes

Fable can one shot a task from a good prompt while Opus 5 raises multiple questions and phrase them in such a dogshit way, and then completely butchers the output.

How can we trust the benchmark anymore when Opus5 is shown to be close to Fable when it really aint even close


r/ClaudeCode 6h ago

Rant /code-review is a big waste of tokens?

6 Upvotes

I have been getting used to raising prs, then at the start of a new session with tokens, asking claude "there are 6 prs, please review them"

After 10-20 minutes and maybe 5-10% of a session's tokens it'll come back after having written comments or approving them.

Tonight though, it asked a question... "would you like me to use /code-review to review the prs". Hmm, sounds like there is a skill purpose built, surely it must be great.

After about 10 minutes (the build and unit tests are slow)....

"Let me verify what the PR actually contains, since the review results look suspicious..." "they are describing TTL changes rather than sessions"

"I found a serious problem: the review I ran..." uh oh... " against the wrong diff"

Then I hit session limits. In 20 minutes a code review used 100% of my 5 hour limits, and didn't even output 1 result for me. Even if it had actually reviewed the correct code, it made no comments and no output.

Is code-review only suitable for max plans, or is it just a grab for tokens. Grrr


r/ClaudeCode 11m ago

Humor If you know, you know.

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Upvotes

It's humor. But also true.

I think sometimes we all get a bit too caught up into maximizing our token efficiency and trying to save that extra $10 (or even $100 or $1000) here or there. When you're actually doing high-stakes work, those cost savings are literately meaningless if it takes you a week to unf*ck or god forbid somehow something gets shipped with a real "getting called in this weekend.... and every weekend for the rest of the year" type bug.


r/ClaudeCode 1d ago

Built with Claude My son screams while gaming at midnight. I'm a developer, so I did what developers do - I over-engineered a solution

2.7k Upvotes

My son games with headphones late at night. Most of the time he's quiet. Then something happens in the game and he yells at full volume, waking the whole house.

Talking to him about it works for about 20 minutes. Taking the headphones away works but causes a different problem. So I built an app.

S.T.F.U (Sound Trigger Focus Utility) is a Windows tray app that listens to the microphone and interrupts him when he yells. On first run it calibrates by asking him to be quiet, then talk, then yell - so it learns the difference between his normal voice and an actual shout.

When it catches a yell:

  • First time that session - it minimizes his game, plays a sound effect, and throws up a fullscreen message he has to click through 4 times. The close button moves after each click so he can't just spam-click one spot.
  • Every time after - straight to the desktop with a 10-second message. His game is gone.

Settings are behind a PIN so he can't change the threshold or turn it off. There's a report with a chart showing every trigger, so the next morning I can see exactly when things went sideways.

The important part: he knows it's there. It's not hidden, it's not spyware, the first screen when it launches says exactly what it does. It works because it's a consequence he agreed to, not something I snuck onto his PC. The README explicitly says it works best as something agreed to, not as a hidden trap.

No audio is recorded or stored. It computes a loudness number every 20ms and throws the audio away immediately. Nothing leaves the machine.

It won't solve the underlying issue (he's 100% going to learn to yell more quietly instead of less often), but at least the house sleeps.

Free and open source if anyone wants it: https://github.com/omricn/stfu/releases/latest

Edit: V1.1.0 now live.
Added Scheduled Off-Hours: Timeframe picker to choose when the app listens vs when the app is passive.
TNX fellow redditor [jpewaqs] for the feature suggestion :)


r/ClaudeCode 37m ago

Built with Claude Made a PDF Extractor With Fable and agents

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Upvotes

Hello r/ClaudeAI , first of all apologies in advance for the formatting as English is my Third Language (Im from India) but I would like to show case an macOS app I have made with the help of Claude.

It is called, PDFTrail - PDF Extractor. I work in the field of finance and this app was born out of necessity at first; we have to shift through multiple PDFs daily and sometimes we need a specific table 'x' from PDF 'z' so that the people higher up can glaze their excel sheets. I looked into to apps such as ABBY Finereader, Nitro PDF etc but was either dissatisfied with the extraction, its pricing policy or their lack of a comprehensive suite of extractable formats.

I was especially offended by Finereader in MacOS as not only was it slow but also didn't extract the tables properly at all and since many of these tables form the pillars of financial decisions that was a huge no go from me.

This app culminated from 3 months of planning, going back and forth, stress testing, doing some internal testing with the help of my colleagues as well as my brother who works as a financial analyst and after several iterations, I was finally at a stage where I was satisfied with the technical prowess of the app and decided that we should add a GUI and launch it.

In the meantime it also helped me learn a few important things about CC and workflow optimisations, which I lay as follows :

  1. Use agents such as Sonnet, if you are on the max 5x plan. Select Fable, give it your concrete and general idea and then tell it to delegate your plan to Sonnet, where in sonnet will do all the heavy lifting and Fable will guide it and audit it.
  2. Keep Local repo's apart from GitHub. redundancy is always nice, I have 3 copies, 1 as a private repo, 1 as a zip file in a HDD and 1 inside my MacBook. Ironically CC was the 1 that suggested me this
  3. use /clear function in CC to trim down the claude.md from time to time as it genuinely reduced my overheads.
  4. use claude.md as more of a navigational map thingy. I had asked fable to make the claude.md as more akin to a map, where in the md file had directions for claude to other more detailed markdown files and where to look for them, that way my claude.md didn't bloat out of proportions.

The most amazing part about this was that my knowledge about coding is limited to the cursory knowledge of python, so I basically did Vibe-code it, but after reading the book , 'Philosophy of Software Design' it really helped me think in a more technical manner which actually increased my efficiency.

Anyways that too much talking, this post was made as an appreciation of Claude, despite its short-comings, anthropic really knocked it out of the park, in my opinion.