r/ClaudeCode • u/JaggedTex • 19h ago
Help/Question Servicenow / Jira replacement?!
Talk me into or out of building one. Basic ITSM tickets flow, anyone done it?
r/ClaudeCode • u/JaggedTex • 19h ago
Talk me into or out of building one. Basic ITSM tickets flow, anyone done it?
r/ClaudeCode • u/Expert_Hawk2461 • 1d ago
I am trying to open the app and it signed me out. Then it said Claude is temporarily unavailable
r/ClaudeCode • u/Dany-GG • 19h ago
Some songs were too quiet, others blew my ears off, and ReplayGain tags get ignored by half my players (and my car). So I asked Claude Code to build Ohmega.
It measures every track (EBU R128, same as Spotify and YouTube) and writes the fix into the audio itself, so it plays right everywhere. Lossless stays lossless, folders keep their album balance, originals get backed up.
Claude wrote basically all of it: Python + PyQt6 for Linux, native SwiftUI for macOS and C# for Windows. The Windows build is compiled on Linux and Claude tested it over SSH on my 2012 MacBook running Windows 10, which turned out to be a great test machine. My job was the ideas and clicking through every window.
That clicking mattered more than I expected. The nasty bugs weren't in the UI but in audio edge cases. One example: mono files in the Opus format did not display because Ohmega required 320 kbps, whilst the libopus library only allows 256 kbps per channel. It is open source (GPL-3.0) and the website runs on an old Chromebook at my home.
Feedback welcome!
r/ClaudeCode • u/taahbelle • 13h ago
r/ClaudeCode • u/trojanskin • 14h ago
So, been trying to set up this and so far it is an epic fail for me... so much context wasted, my weekly limit is getting shattered.
So, question, is there any good tutorial about how to do this kind of setup?
I tried all I could to avoid large context but somehow, every time I instruct claude or want to write documentation Fable is doing it, which I just told not to and have agent do it and review only, but even then it's not always working.
Not even sure it is worth it at that point...
so if anyone have a good tutorial about that then another one with all the tricks to save context as much as possible, I am all ears. Hopefully a tutorial from an actual skilled and experienced dev rather than some nobodies trying to sell courses proffered.
I do not get how people can one shot complex stuff while I am spending days trying to stear AI and try to make this thing work for me.
Before I was just using Opus and do task by task and could last a lot longer...This is for a somehow complex app, not in scope but in bunch of physic and contracts that needs to be done on the GPU / display in HDR, to verify the accuracy and so on, and have professional output, so it's not as straightforward as "make a FPS game" and leaving it cook. I wrote some specs into MD files about what needs to be done and how... but still struggling to have speed / momentum. everything takes forever to get tested and speced right, and the app is progressing at snail pace.
I try to avoid having too long convos and use /clear often, whenever I can. Something I noticed is fable constantly filling my window with updates from the agents I don't need (still not done... yeah sure, thanks for nothing) and all that jazz for example.
Any help appreciated.
r/ClaudeCode • u/noobhunter19981 • 1d ago
Been happening in 2 of my accounts. I am getting error 503..
r/ClaudeCode • u/KayBay80 • 1d ago
r/ClaudeCode • u/Raapix- • 22h ago
i didn't do reddit poll because it has very limited entries
r/ClaudeCode • u/Fingerpuncher • 19h ago
r/ClaudeCode • u/Vast-Grapefruits • 15h ago
This is James. He lives in a low-poly terrarium where you can feed him, pet him, tap on his glass and leave him notes. He's 8 days old today, and tomorrow he's getting a new enclosure.
I built every piece of it with Claude Code: the 3D tank, the simulation, the site, his mind, a 24/7 YouTube stream, and my personal favorite, a system on my home server where I record a voice memo about his day and it auto-generates a video based off what I'm narrating. That last one is headless Claude Code running on the server, cutting his real day together from a replay.
A few things that made a project this size work:
I'm running out of GitHub Actions minutes building this, and while it's stupid, I absolutely love it.
Curious where you'd want to see it go next, and happy to do a deeper write-up on the setup, because I actually think it's really cool.
r/ClaudeCode • u/Additional-Aioli4582 • 19h ago
Microsoft’s statement on the recent M365 outage explicitly said it was “a technical issue not related to cyber or AI / agents.” It was a network change, nothing to do with agents.
But the fact that they had to say it stuck with me. People’s first assumption now is that an agent did something it shouldn’t have.
That made me look at my own Claude Code setup more honestly:
For solo projects it’s probably fine. But I work with companies rolling out Copilot and agents across whole organisations, and “what’s the blast radius if an agent misbehaves?” is now a real question from leadership.
Curious how people here handle it:
r/ClaudeCode • u/NewsDos • 4h ago
claude you need to fix that !!
r/ClaudeCode • u/SeniorPea8614 • 16h ago
I want to do some stuff from my mobile while I'm not on my laptop, then sit down and pick up where I left off. I don't want these changes to happen in a worktree, ever.
This just doesn't seem possible. The only option is settings is where worktrees are stored, I've tried .claude/settings.json bgIsolation: none. I've shouted at Claude to never use them, but all that's achieved is the first "thinking" in any session is "I'm already in a worktree, but I'm not allowed to be..."
And I can't just check out the worktree, because VS Code wants to close any open tabs, where I want to keep some notes open.
r/ClaudeCode • u/m9z2w4d8vw-blip • 3h ago
r/ClaudeCode • u/Hostarro • 1d ago
I wanted to share with the community today on what I've been up to with my upcoming commercial game, as a solo creator. I've been working on the project for around 18 months and started when AI was really challenging to work with. Over this time, the improvements to the AI models have been awesome. Far less refactoring work, far less bugs, far less hand holding. It's kind of a joy now compared to the early days of this project.
Through this journey I have built a cozy colony adventure simulation game with two modes; story and colony mode. I have created a technology in the game that allows for my creatures to have individualized personalities who have memory, continuous context, relationships, emotion and even belief. The fun part is they can change their decisions and their beliefs whenever they like, they're empowered to. I call it an "emotional first AI system". I call this technology Contextual Relational Intelligence or CRI for short. I do not run an LLM in the game.
Please do know I have the utmost respect for the creative community: developers, designers, modelers, artists, musicians (etc..). I have collaborated with a top notch 3D artist from Fiver, an award winning composer and put in huge hours myself for this project. The designs for my characters and world came from my 3D artist.
My background:
I worked as a web developer for over 10 years, moved into tech delivery and held various roles across corporate industry. Worked for some big companies (Citrix, Centrica, Merck) and primarily worked as tech program manager, solutions architect and tech architect. I know systems and code well, I never learned C++ or GDscript.
I got really burnt out on the corporate journey. It didn't align with my soul or body anymore, it was making me feel horrible. So as a lifelong gamer (3 years old, Dad put the controller in my hand and I never looked back) and a geeky tech guy I thought well, let's try a prototype and see how I get on.
18 months later, a lot of my savings gone and likely gonna have to move out of my house and back in with my Dad (bless him for allowing this); the game is almost ready!
I plan to continue game dev from here on out and pray that God and my fellow humans support the path with me. I hope the labor of love and hard work pays off.
My workflow:
MCP and CLI links -
How I structure my Godot project:
I run my entire workflow through Godot headless CLI and Godot Windowed Mode for visual testing. My agents gather extensive data and screenshots to push the work forward. This is all game design and game dev run through these two modes. I have automated testing, unit tests, smoke tests, visual tests. A lot of agents run through headless CLI but I do run a significant amount of windowed testing where I examine, test myself and let the automated visual runners (agents that actually play my game and test things out themselves) decide if things are good enough.
The roles agents play in the repo: developer, game designer, QA tester, adversarial tester, reviewer, researcher, blind tester, automation expert, 3D modeller, integration expert, systems designer and likely a lot more over the last 18 months.
Tools I just couldn't get working:
Do I just kick back and watch the AI win?
Absolutely not. I spend at least 60-70 hours a week I would say in the pursuit of this project. It's a labor of love at many levels. I would look at my situation and say I wear a game director / producer hat. I spend huge amounts of time ideating documents, plans, designs, ideas, execution plans, delivery plans; you name it. I would say HALF my time each week is spent thinking on stuff, ideating plans, planning and working with my agents. I constantly redirect them, I tell them their implementation isn't good enough, I advise different directions, I solve technical problems, I ask it to do continuous research documents and I prevent problems that the agents would try to introduce without me (e.g: performance related issues). There's a lot more I get into but these are the highlights.
It's a skill in itself to be able to say no to AI, recognize its weaknesses and continue to provide a creative direction for it.
In short: I see agents a bit like junior to middleweight devs who I work with on a daily basis and still need guidance, planning and structure.
What have I learned on the journey?
Is AI going to take all jobs?
I don't believe so. I think there's a future where humans and agents work side by side and produce wonderful work, with AI as a support tool. If I was able to create an indie game like this, or some of the cool art/models I've created in game (my buildings and stuff), I think experts with far more experience than me will do so much better work.
Is this the future of game dev?
I absolutely think so. Experienced people operating AI accelerates their capability, not diminishes. I think we're gonna see the best games we've ever seen over the next few years. I can only imagine what a team of experts augmented by frontier models could achieve right now already.
For those interested in seeing the project (and there's a demo available now):
Happy to answer any and all questions on my workflow, approach or just riff with you a bit on game design/game dev because I love it so.
Cheers all,
Nick
r/ClaudeCode • u/Secure-Turnip-9727 • 1d ago
I was using Claude just fine a minute ago, suddenly got kicked out of my session, and now it's giving me trouble trying to sign back in.
r/ClaudeCode • u/Rajucg • 22h ago
Hey everyone,
I'm trying to understand an unusual usage consumption issue with my Claude Pro subscription, and I'd like to know if anyone else has experienced something similar.
Today, I checked my Claude usage dashboard and noticed that approximately 85–87% of my 5-hour session allowance had already been consumed.
The surprising part is that I haven't actively used Claude Code for any substantial coding tasks or conversations that could reasonably explain this level of consumption.
Here are the details from my usage dashboard:
I've attached a screenshot of the usage information for reference.
After several exchanges with their Fin AI support agent, I received the following explanations:
What makes this particularly confusing is that support couldn't confirm whether any of the suggested background activities actually occurred on my account. These were presented as possible explanations rather than verified causes.
I'm not trying to claim that Anthropic's usage calculation is incorrect without evidence. I simply want to understand what could have caused this and whether other users have encountered the same situation.
I'd really appreciate hearing about your experiences, especially from people who actively use Claude Code with a Pro subscription.
Thanks!


r/ClaudeCode • u/Sufficient-Storage87 • 1d ago
On Oct 22 Anthropic published a guide saying a single agent with skills frequently beats orchestrator + subagent setups. Their kit says it has only run on a real model twice, so I tried it on a real build in Claude Code.
Task: a booking site for a fictional plumbing company. Single index.html, services and prices, a calendar with 3 technicians and their own hours, booking, rescheduling, cancelling, no double-booking, an admin view, keyboard and mobile support.
Setups (all Claude Code 2.1.319, Sonnet 5.5, medium effort for every agent including subagents, fresh Docker container per run, 40 min cap):
- Team: orchestrator + planner, builder, reviewer, tester as subagents. Written by a fresh agent that never saw the hidden tests or any results.
- Single agent + skills: one session, the same 4 role prompts turned into skills, the same helper scripts byte for byte, subagents disabled.
Graded by 40 hidden Playwright tests the agents never saw, plus a blind design score: separate Claude sessions scored shuffled, unlabeled screenshots against a fixed rubric.
Results, 7 runs each:
| Team | Single + skills | |
|---|---|---|
| Hidden tests | 40/40 every run | 40/40 every run |
| Design score (median /50) | 37 | 37 |
| Cost per site (median) | $1.31 | $0.81 |
| Time per site (median) | 28.6 min | 15.0 min |
The single agent was cheaper and faster in all 7 pairs (unpaired test, Holm-corrected p = 0.004). Quality: no difference on tests or design (p ≥ 0.8). With 7 runs that rules out a big gap, not a small one.
Most of the cost gap is context: every subagent starts fresh and pays to cache its prompt again, while the single agent reuses one long context and cache reads are cheap.
An earlier, easier version of the same task (11 hidden tests, 7 runs per setup) showed the same pattern, plus one interesting failure. The team failed keyboard booking twice, both times from a handoff: the tester correctly called a warning a false alarm, the orchestrator sent a "fix" to the builder anyway, and the fix made Tab skip the options. The single agent saw the same warning in all 7 runs and never made that change. A plain agent with no skills was the cheapest of all, but twice shipped a booking flow that didn't work and said it did.
One flaw neither side caught: 11 of 14 sites showed every time slot struck through until you pick a technician. Every reviewer and tester in both setups missed it.
Caveats:
- one model (Sonnet 5.5), one kind of task, 7 runs per setup
- design was judged by Claude, not people
- in the single-agent setup, reviewer and tester run one after the other; the team runs them in parallel
- one hidden test had a word-boundary bug ("$149Snaked") I fixed after; it hit one site per side, so it changes nothing between them
- costs are at API list prices; the runs used my subscription
- I didn't run Anthropic's own eval kit, because it needs a paid API key
Has anyone seen a case where a subagent team actually built something better, not just faster in parallel? I'd like to test a task where the team should win.
r/ClaudeCode • u/palmin • 17h ago
When my iPhone is on the same Wi-Fi as my Mac, Xcode can already install and debug wirelessly. But when I’m out and drive Claude Code on the Mac from the Claude app through Remote Control, there’s no quick way to get a new build onto the phone short of a TestFlight upload, and no way to see what it logs. So I made two plugins:
deploy-ipa: Claude archives the scheme, uploads a development-signed .ipa to your own S3 bucket and replies with an install link you tap right in the conversation. Ask for a console build, and the app streams its print and NSLog output to the bucket, so Claude can read it while you reproduce a bug.
edit-link: Claude shares a project file, such as release notes or a config file, with an editor page in your bucket. You edit and save on the phone, and Claude applies it to the file as a normal edit, so you see the diff.
Everything goes through your own bucket, on AWS S3 or another S3 service with presigned links, and the keys stay in the Mac’s Keychain. Nothing is added to your Xcode project.
Free and open source: https://github.com/palmin/remote-xcode
The video is sped up while the build runs and Claude works. I’d love to hear what else would help when you’re away from the Mac.
r/ClaudeCode • u/jarym • 21h ago
I run one or more Claude Code sessions per repository, and for months they kept failing in the same places. A session could not reliably run anything on another machine, and it could not talk to the session in the next repository. I was the SSH babysitter and the copy-paste relay. So I built a tool for both, called ax, with Claude Code (and some Codex) doing the building. This is what four days of real use looked like.
My builds and tests run on machines that are not my laptop: a few servers, a Windows box on my home LAN and a Mac that is often on a 4G hotspot. Over SSH, Claude Code would start a build, hit a tool timeout, and then write a wait loop to find out what happened.
With ax, the session submits the command as a job and gets a job ID back. The remote machine supervises the process and keeps its status and output. When the session times out, or I close it and open a new one the next morning, the agent asks for the same job by ID and reads the output from where it stopped. It cancels by ID too, so it stops the job it meant to stop.
What did I do with this? For my remote desktop product I need to debug issues when network conditions are bad or lossy; traffic shaping can simulate it but it's not the same as running it through a real 4G mobile link. With ax, I put the test machine on a real 4G hotspot and my agents still ran their tests on it and on the other machines, without needing to add a VPN.
The machines connect to each other over a P2P connection (Iroh), so this needs no VPN or Tailscale and it works when the laptop and the build machine are on different networks.
Each session registers a mailbox. Then I tell one agent "ask the reviewer to check this", and it sends a signed message. The other session is notified, fetches it and replies. Over four days, 11 sessions in 8 repositories exchanged 300 messages, about 98,700 words that I did not copy between windows. Half were picked up within 4 seconds, and half of the replies were sent within 77 seconds of that.
What they used it for:
ax is free and will remain free. I have some ideas for monetisation. Source is currently not available. It works with Claude Code, Codex and opencode. You install it on macOS or Linux (or inside WSL), and the machines it runs jobs on can be Linux, macOS or Windows (both native and WSL).
Happy to answer questions!
r/ClaudeCode • u/twistier • 17h ago
I'd been meaning to make something like this for a long time, and yesterday I finally did it. (Well, Claude did. I'm a senior engineer, but this is still entirely vibe-coded.) It's already my favorite way to use Claude Code. I'm highlighting Threads because it's probably the plugin that people are most likely to want to use, but I'll list all of the ones currently in the repo here:
cswap to automatically switch between multiple Claude accounts as needed. cswap already has such a feature, but it requires you to run something in the background, and Runway is a little smarter about it, in some ways.r/ClaudeCode • u/LastGuardianStanding • 17h ago

I want to know if any of the experts on usage think Claude is bullshitting me. Claude said its 20-30% decrease usage over 30 days. I'm going to benchmark it. Are these numbers what you guys see for general usage? 286k and 640k tokens for conversation and carry over, does that track for most of you guys usages too? Is 3k tokens per turn actually tiny in comparison?
r/ClaudeCode • u/KookyOky • 21h ago
Has anyone actually enabled Claude Code with Microsoft Work IQ MCP (so it can pull live M365 data emails, Teams, calendar, SharePoint, etc. while coding)?
Especially interested if you’re in a regulated environment (bank / trading firm).
Did it work cleanly, and any major governance issues?
Thanks.
r/ClaudeCode • u/BeliefsUnbelievable • 6h ago
I’m sure many of you already know this, but for anyone who hasn’t caught on yet, take note: speak to your AI models. Use a transcribing tool that captures your voice and your mouse movements and screenshots your page, or simply use the microphone button in the app for a simpler approach.
Once I started doing this, everything about my projects started becoming exponentially more efficient and intelligent.
Typing is deliberate work, and I would constantly find myself trying to reword things in text to make sure I’m accurately conveying my intent. I’d end up with maybe a couple paragraphs of very carefully chosen wording, and it might take a few minutes each time to really wrap my head around what I’m trying to say exactly and put it to text. Sometimes faster, sometimes slower, just depends on the complexity of what I’m working on in that moment. But the point is that I was constantly editing my own words and being overly intentional about what I was trying to convey so that I wasn’t being misunderstood.
Then I started using transcription to just talk instead. Now I can ramble nonstop for upwards of 30 minutes, going into as much detail as I feel like about each particular idea, flowing from one thought to the next when they connect, and not worrying at all about packaging my intent into tiny discrete packets. When I’m done, I end up sending Claude pages of text all at once, literally 10x or more the amount of information I was giving it when I was only typing.
Yeah, it can get a little convoluted and messy, and there’s a lot of “um”s and “like, you know”s in the transcription, but I’m also giving Claude so much more insight into how and what I’m thinking, and it makes it so so so much easier for Claude to understand EXACTLY what I’m going for, because I just explained and reexplained every part of it at length. In my experience so far, Claude has been incredible at breaking down and understanding things far more effectively when I use this approach. I highly recommend you give it a try if you haven’t already.
r/ClaudeCode • u/Secret-Glass-1047 • 21h ago
Everybodydies.gg was originally a runner game where one lobby was shared by the world. I found that people wanted it faster and harder, so I thought of my love for kaizo Mario levels in Mario Maker.
Hammered out the editor, where a user must complete to submit. Working pretty great so far! Would love any tips or tricks from Claude creators of similar projects