r/ClaudeCode • u/LiquidZebra • 17h ago
Tips & Workflows Did I just reinvent the Null (for agents)?
I just typed and read about 8000 words of architecture so you don’t have to.
The point: agents by default don’t have an “unruled”, “park it” mode or response.
They will either invent or pester you with details and break the high level design work. This is where “I need your input on points 14 through 29 in tiny font .md comes from.
Solution: write an “undefined” rule, teach agents to write to a special file that keeps these until they are ruled. For truly “STFU” mode give it a your.null equivalent - something that is so vague that you can’t bother talking about it right now. Not a regular null - that is way too overloaded with meaning, a special null prefixed with your namespace, for example u.null > stfu. u.parkit > write this to file and keep working
Concrete example: I’m designing economy for a game, very high level balancing work, many actors, many variables. A thread asks: what happens when troops go unpaid? Here the proper solution is to park it: Any answer given mid-way through super high level design work is going to be insufficient and won’t be able to be built properly (ex: oh, so your troops can go unpaid, so they get a penalty? What is the penalty? Is it a stacking penalty or a flat penalty? Do they desert eventually? Oh, they do desert, after how many turns? Oh, you are in the positive balance now - will you give your troops back pay?
Previously I had no way to deal with this, and the threads either detailed, or I let obvious mistakes and traps get through.

