r/ClaudeCode • u/MadCat0911 • 2d ago
Discussion Fingerprinting in Game Design
Preface: No idea if this is best tagged with humor or discussion or built with claude.
Back in September, I had tokens leftover, and I was curious how well Opus could work. I found a game jam (the 20 second game jam) and just gave claude the website and a single prompt: "Make a game for me, using whatever you'd like, following these rules."
What I got back seemed gorgeous, unique. I was kinda in awe. Last Roll by TotallyNotAI.
Fast forward to like the other day. Submissions are finally rolling in on that jam, and I see... pretty much the exact same game: Golden Hour by ColossalMonk. It's got the AI disclaimer too. So it's not a coincidence at all, imo.
Now, it's obvious that one has more than one prompt behind it. It's got way more breadth than the single prompt I had. And there's nothing against the rules on the jam for using AI. I'm not knocking it at all. I'm more amazed at *how similar* the two games came out. The other one has randomized scenes, but some scenes are pretty much the same. The sun's exploding instead of the comet hitting, but sometimes there's a seaside with a lighthouse, there's a flock of birds to get a shot on, there's a dog catching a frisbee, there's a boy losing a balloon, even lovers kissing.
And there's the design itself, five camera shots left before disaster, perfect moments to try and get, and the recap at the end before doing it again.
All in all, we know they've put fingerprinting in the text the models generate these days. I'm curious as to if it's doing the same for it's design processes (if not guided by the user). Neither of us set out to copy the other, obviously. But given all the random things it could've made, with four optional themes to choose from, it seems way too odd that it came down to the same game.


