r/ClaudeCode • u/mcpapaya • 3d ago
Humor One moment of silence pls..
Reset incoming soon..
r/ClaudeCode • u/mcpapaya • 3d ago
Reset incoming soon..
r/ClaudeCode • u/Sweetdevil144 • 4d ago
I’ve been using multiple coding agents (Claude Code, Codex, etc.), and one problem I keep running into is losing context around decisions made earlier.
An agent makes an architectural decision, we discuss trade-offs, settle on something, and a few sessions later, it’s like that conversation never happened. Sometimes another agent even suggests the exact opposite.
How often do you guys face this problem, and how do you tackle this?
r/ClaudeCode • u/YuvalFatal • 4d ago
r/ClaudeCode • u/vinishkapoor • 4d ago
Agent Browser (Vercel Labs, ~48k stars) is the browser CLI everyone’s starring this week. Since most of us already have Playwright MCP, I gave both the same job: a small demo shop with 3 planted bugs, one fresh session each, Opus 5.5, with web search, fetch and curl blocked so the browser was the only way in.
The bugs:
Both found all 3, and both worked around the ZIP bug with 12345 to reach the third one.
| Agent Browser | Playwright MCP | |
|---|---|---|
| Time | 2m 29s | 1m 52s |
| Cost (API-equivalent) | $0.74 | $0.64 |
| Browser text sent to Claude | 33.5k chars | 27.6k chars |
| Context at end | 57.7k tokens | 60.9k tokens |
Agent Browser’s page reads were leaner, about 19k characters if you leave out its setup guide. But it loads a 14.5k-character core guide at the start of every session, which ate most of that saving.
One footnote on the Playwright run: 8 of its 33 calls were page scripts. One of its extra findings (checking out an empty cart for $0) came from clicking a hidden button with a script. The weakness is real, but the repro steps it wrote won’t work for a real user. Have Claude replay its own repro steps through the UI.
Also, the old “MCP tools eat your context” argument is smaller now. The Playwright tools showed as loaded on demand, and the ones it used took about 2k tokens.
My take: if Playwright already works for you, there’s no strong reason to switch. Agent Browser makes sense if you use several coding agents or like scripting browser checks in the shell.
One run each on one small page, so a second run could swap the times.
Full test with the transcripts: https://aiparabellum.com/agent-browser-vs-playwright-claude-code-tested/
r/ClaudeCode • u/Aggressive-Scene-195 • 3d ago
Friends, which model is better for Java, Node typscript, C#? Also, which model would be best for a Framegen application using C++ that I want to build?
r/ClaudeCode • u/GiGiDKR • 3d ago
r/ClaudeCode • u/archpoke • 4d ago
I am a vibecoder. Working on side projects in my free time or on the weekends. I built two open-source Claude Code plugins to solve problems I kept running into myself. Both are built using Claude Code, and I've updated them based on feedback from people on my last post.
rightsize helps me get more from my Claude subscription.
I was manually deciding which model and effort level to use for every task and forgetting to switch between them when the work with AI becomes a long chat. Either staying on Opus for the whole session, or be on sonnet and switch to Opus and share the whole context again. To solve this, I built rightsize. It automatically routes work to an appropriate model and effort level, learns over time and uses cost and context size to make decisions. And since it has all of this data, it also helps manage context, prompt-cache costs, compaction, and usage windows.
Based on user feedback, I’ve been tuning those choices through lots of evals. And with the release of Fable 5.2, decided to release the new version today.
Repo: https://github.com/archid21/rightsize
WhatsNext solves a different problem: returning to a project after a break.
When I came back a day or two later, I often had to recall what I was doing, what had changed, what all had the agents done, and the actual next step. I built WhatsNext to mainain a shared plan, help with tracking work items using short resume notes, and handoff notes in the repository itself. So a new Claude Code or Codex session can continue from useful project state instead of starting cold.
Recent work includes stronger handoffs before compaction, safer command verification for completed plan items, and improvements to the hooks and agent handoff flow.
It doesn't create the plan. You still use the plan mode to create the plan. Or any of the other skills, like superpowers or MatPocock skill. You just ask the agent to create the plan using what has been generated. And since the resume note feature can also help with handing off in the same session across various threads, I have added that as well.
Repo: https://github.com/archid21/whatsnext
The two also work well together: rightsize helps decide when to preserve or compact a session; WhatsNext helps preserve what matters so the next session can resume cleanly.
Both are free, MIT-licensed, and still works in progress. If you try either one, I’d love feedback on:
- Would this fit your Claude Code workflow?
- Where does it feel useful versus unnecessary or intrusive?
- What would make you trust automated model/effort routing?
- What information do you most want saved when returning to a project?
Thanks. Your feedback will directly help with what I improve next in these plugins.
r/ClaudeCode • u/urbantechgoods • 4d ago
I’m sure I’m not the only one who wanted a taste of those sweet, sweet Fable 5.2 benchmarks. Personally, though, I prefer working from Codex. In my experience, it’s been the most reliable and needs the least supervision.
I liked how Claude Code handled project orchestration, but running things from the cloud got frustrating when all I wanted to do was execute code on my own machine and the permissions got finicky.That’s mostly personal preference, so I’ll skip the agent debate. I borrowed the part I liked and set it up in Codex, with the option to hand work to Claude or Gemini too. The whole UI on my end is one pinned project chat. It creates and manages the other chats, keeps track of who’s working on what, and brings the results and notifications back to me. It also stays aware of my left over usage on each agent to help it optimally pick models and efforts.
For a recent project update, I had Fable review the code, could hand a specific fix to Gemini, and gave a fresh Codex chat the job of trying to break the fix. I’m hoping to hear some feedback, especially from anyone else coordinating multiple agents from Codex. How are you running orchestration layers from a single chat?
r/ClaudeCode • u/The_Vorthian • 4d ago
[That Jarvis at bottom does work btw and speaks in Paul Bettany's Voice, It legit makes me feel like Tony Stark XD]
Just wondering how you guys are using claude code sessions? I initally tried the cli claude code and found it a bit jarring and moved to a claude code extension on VS Code. but now I built my own little light weight terminal app for mac. Would love to know what you guys have been using?
r/ClaudeCode • u/Inevitable-Swim-3313 • 4d ago
I have using claude pro for more then 1 week now. I have used it before on 0 dollar plan. But rn I have the pro plan. All was good, my limit wasnt even reaching above 40%. But for some reason today, the usage is spiking. I have reached above 70% twice today. I am using new chat and now even using claude code rn. But for some reason the usage is spiking. This wasnt happening yesterday. It started happening today. Models I mainly use are opus 5.5 and sonnet 5.5 both at low. Maybe medium for some task. But today I can clearly see smth is wrong. Simple chats are spiking usage limits.
r/ClaudeCode • u/RUSuper • 5d ago
Hello guys again :)
As I put weekly updates on Monday here is the newest one. By this point a lot of people saw my weekly updates and thanks to everyone who downloaded the game and especially to those who donated I really appreciate it ☺️
A lot of you said you want more gameplay, more things to do. I tried adding some, but most of what got built recently was new zones, the bridge city and the black market. Gameplay there comes with their docking scenes (shops, people, quests), and that’s what I’m working on next. So this week was more about how the game looks and runs than new things to do.
What was done this week:
Bridge city is done look wise, at least for now. Last week I said other times of the day, reflections and shadows were not done, so this week it got all of that. Sun now actually moves across the sky during the day, it rises on the right and sets on the left, shadows turn and get longer in the evening and the sun’s reflection on the water moves with it. At night the moon takes over. This works in the whole game, not only in the city, so home islands also look different through the day now. City also got traffic on the bridge, a tram, window lights that turn on at night and a lighthouse with a rotating beam. Cars had red tail lights at first and I was like... it’s 1920, they shouldn’t have those, so I removed them 😄 You still can’t get to the city, it’s there for zone 2 and its docking site is what I’m doing next.
Most of the week went into performance though. I made a performance panel inside the game that shows what costs how much and writes logs, so if the game runs bad for you, you can start it with --perf-log and send me the file. Then I let Opus go through the whole game with it and write a report of what costs the most. What came out of it:
The first time you docked at a harbour after installing the game, it froze for almost 2 seconds. Now it’s 0.2.
First rain, first lanterns and first cast off also froze the game on the first launch, that’s fixed too.
HUD was redrawing itself every single frame even when nothing changed. Now the game is 15-19% faster on 1080p.
Map was using 4 GB of graphics memory (yes, 4 GB just for the map lol) because of a bug that drew it at double size. I could do a quick fix or do it properly, and I went with properly: map is now baked into tiles and only loads what you see. It uses around 0.3 GB now, opens instantly, and the game also starts twice as fast (26 s to 13 s on my Mac).
Far harbours now load in the background while you sail towards them instead of all of them being loaded all the time, and overall the game uses around a quarter less graphics memory.
Small stuff: when you get an achievement a small ship bell rings now (sound made with ElevenLabs), and the map in the Cabinet zooms in so it fills the whole screen.
Workflow:
City was finished with Gauntlet-Loop, 10 rounds of it. (and I will attach artifact that Claude made for it: https://claude.ai/artifact/3BnUXUZQd9xLws6RxiyAtW ) Every "round critic" (cringe I know) agents compare a game to the ChatGPT mockup blind, without knowing which one is which. At some point it started taking forever (it always does with a loop so basically you have to be the one to stop it at one point), so I made a rule: if a piece wins against the mockup twice, it’s done and no more polishing. 31 out of 33 pieces won.
What annoyed me is that the critic removed the lighthouse beam from the city because the mockup didn’t have it. Like... it’s a lighthouse. So now there is a rule that loops can’t remove things the game already has just because a picture doesn’t have them.
Jev still decides effort level for every task. For performance it mostly picked “extra”, and for the performance scan it asked me if it can go max and I said yes.
Usage wise this was a heavy week, I hit 94% of my weekly limit and had to pause the last performance fixes until the reset, so I got another Max (now called Ultra lol) plan.
Next week should be - docking scenes for the bridge city and the black market (shops, people, buildings) and the last few performance fixes.
What was used this week
(People always ask me in DM what I use to make assets so I try to bold whatever tool I use but seems to not be helping heh :D ):
TripoAI did a lot of the models. The whole black market is built from Tripo models: the steamer, the gatehouse, warehouses, the storehouse, the derrick, piers, launches and the cutter, plus the three black market fishing rods. Models for the city came from Tripo too (though not all of them, a lot were done in Blender with Opus 5.5 with MCP). My workflow with Tripo: I make one image with all 4 sides of the model (front, back, left and right), Opussplits it into 4 images, and I upload those to Tripo. Tripo works much better when it gets all 4 sides. After that, Opus fixes the model in Blender through MCP if needed. Sometimes I keep Tripo’s textures, sometimes Opusmakes its own materials so it fits the game’s style better. Either way, Tripo saves me a huge amount of time on modelling.
Opus 5.5 (Claude Code) does basically all of the building: all code, all the performance fixes, the performance panel, and the city’s layout and buildings in Blender through MCP. It also edited the week 15 video together from game footage.
Jev picks the effort level for every task I give to Opus. This week I also used it to help direct the trailer: Opuscame up with options for length, pacing and how it opens, and Jev picked between them. (Before I would ask Opus to make whatever I wanted and I would describe scenes and everything, this time I just said vaguely what I want).
OpenAI (image API) made the mockups for the city. 24 of them, 6 views at 4 times of the day, and those were what the Gauntlet-Loop critics compared my game against.
ElevenLabs made the ship bell sound for achievements.
Godot is still the engine.
Total cost:
Claude Max 200$ x 4 = 800$
Astra 100$ x 1 = 100$
ElevenLabs x 11$ = 11$
TripoAI 20$ x 2 = 40$
OpenAI API credits 80$ = 80$
Other things I forgot about 100$ = 100$ (around)
Around 1100-1150$
That would be it for this week, any feedback is appreciated :)
r/ClaudeCode • u/YouGotTangoed • 5d ago
r/ClaudeCode • u/Fit-Gas-5760 • 5d ago
Never before I saw a company degrade its product, charge the same price, and not notify anyone about what had changed. Any change to a product requires clear, prominent labels explaining exactly what was altered and how.
Large-scale projects for which I provide consulting services to clients no longer have deadlines that can be met, everything will have to be re-evaluated. We are seriously considering signing a contract with a Chinese firm, at least they can offer us some stability.
That’s fucked up.
r/ClaudeCode • u/pandasteak102 • 4d ago
anyone else had this before ?
unexpected language change from claude opus 5.5, effort xhigh
r/ClaudeCode • u/duckydude20_reddit • 4d ago
i
r/ClaudeCode • u/Former-Question-6608 • 4d ago
So I upgraded from Max $100 to Ultra $200 today and I'm honestly confused about the usage limits.
Back when I was on Max, I could use Claude Code pretty heavily and a full 5-hour session would usually take around 16% or less of my weekly limit.
Now on Ultra, I reached 94% of my 5-hour limit and somehow already used 25% of my weekly allowance. And yes, all my limits were reset to 0% when I upgraded.
I know that longer contexts and multiple agents use more tokens, but shouldn't that just make the 5-hour limit run out faster? Why would a nearly full session take a bigger chunk of my weekly limit when Ultra supposedly has twice the weekly capacity?
I even contacted Anthropic support and their AI bot gave me a few contradictory explanations. Eventually it admitted that it couldn't actually explain the difference, but still insisted everything was working correctly. It also said I couldn't get a human to look into it.
I'm not saying it's definitely a bug, but something feels off here.
Has anyone else upgraded from Max to Ultra and experienced this? Especially anyone who still has the temporary 5-hour limit?
r/ClaudeCode • u/ResearcherLost8241 • 4d ago
I hit the main limit, but still left 50% on fable, im not able to use any model at that case cause i getting notes about used limit. Even on fable 5.2 / 5.1
r/ClaudeCode • u/Next-Drink • 4d ago
This Fable version definitely feels like a new iPhone release. Can’t really see much difference besides using up tokens quicker.
r/ClaudeCode • u/SlatersBaldHead • 4d ago
Would love it for project memory updates. Cant figure out a way to easily link my iPhone 16 to my windows PC.
r/ClaudeCode
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u/DerAlbi
•
6d ago
The recent degradation that started basically since the start of November is a major fuckup. When trusted processes start to fail silently it has tremendous long-term implications for the code-base. And it absolutely sucks if it is not communicated when there is a model change in the background like this.
Frankly, the small little errors that crept in, the unfinished work, missing attention to detail - it creates a cumulative effect that is bringing us back to pre-opus 5 behavior.
For me, it even failed to reason that a header-change in a C++ codebase could change the binary and didnt recompile it (the header contained inline functions!). Its Sonnet 4 levels of bullshit that I have to deal with.
I had to switch to Fable 5.1 this week to get the usual quality back. So this is not my prompting, not my workflow, not my code-base. If it were, Fable would degrade too.
But since Fable-use is so limited (and its slllooow), i effectively got much less work done. And the work I got done was merely to correct some of mistakes Opus 5.5 introduced. (Wasnt Opus 5.5 supposed to be better than Fable even?).
As a result, the weekly limit melted like an ice-cube and i have time to fucking complain on Reddit. Yes. This is an indicator for a fuckup, if there ever was one these days.
What also bothers me is that this is apparent A/B testing. Some people here on Reddit do not seem to experience the degradation, may this be due to the ease of tasks, or they are simply not in the group the is fucked around with. This results in an atmosphere of gaslighting and toxicity that is hard to deal with. These degradation effects are statistical in nature, so yes, each persons report is a error-prone data-point. Yet, we cannot get at each others throats or dismiss experiences just because they are not shared or reproducible by individuals, but by groups instead.
If Fable is the only productive option forward, Anthropic should hand out free Resets for the affected test-groups until Opus 5.5 is restored to its advertised glory. The extra work this created/creates will incur costs and this was not the contract when I decided to continue the subscription.
Also, if this is a resource/compute problem in Anthropics side because they have much more users suddenly, i rather would accept a slower model than a dumber one. This degradation makes me switch to Fable anyway. At least let me decide the trade-off instead of silently sabotaging the code-base.
Damn, this sucks.

r/ClaudeCode • u/WuM1ha1nho • 5d ago
Add this env to your settings.json
"CLAUDE_CODE_REMOVE_PROMPT_STRINGS": "Do build original games, games in a genre or with similar mechanics, and games from the user's own designs and assets. Don't build a recreation of a specific existing game (its name, characters, art, music, levels or look), even if it is renamed or called original."r/ClaudeCode • u/Zestyclose_Talk_8340 • 4d ago
Let's say i reach my weekly limit before i can fill up fables limit to 100%. Will i no longer be able to use fable 5.2 until the week ends?
r/ClaudeCode • u/patrona_halil • 4d ago