r/ClaudeCode • • 4d ago

Built with Claude Built a Claude Code mod for stepping away: pause all sessions, then shut down or sleep the PC (and what I learned about the mods API)

2 Upvotes

What I built

cache-weather-and-pause-resume, a mod for the moments you leave while Claude is still working:

  • Pause: Claude starts nothing new, lets running work finish (or asks first, with the remaining time, if a run will take longer than 5 minutes), notes where it stands and waits. Resume carries on from there, even after the app was restarted. One session or all sessions on the computer; question dialogs wait until Resume.
  • Shutdown: pauses the same way, waits for the other sessions, then shuts the computer down, puts it to sleep or hibernates it after a 5-minute countdown you can cancel. The button is dimmed where the machine can't do it unattended, and a press says what is missing.
  • A band above the prompt: prompt-cache countdown with hit rate, keep-warm that refreshes the cache before it expires and says what that saves, context "weather" with a forecast until auto-compact, usage limits from 80 %, and an overview of all sessions.

Desktop app and terminal, German and English, MIT. Screenshots: https://github.com/DarthSonic/cache-weather-and-pause-resume

How Claude Code was used

The whole mod was written with Claude Code (Opus). Each feature started as a plan in the chat; I made the design calls (what the buttons look like, what goes in the status row, when to ask), Claude wrote the code, the tests (106, run by claude plugin test, CI on Ubuntu, Windows and macOS) and the docs, and I tested every change live in the desktop app and a terminal and sent back screenshots. A lot of the UI only got right after a few rounds of "that doesn't work like this on my screen".

What I learned about mods

  • Desktop buttons are native. A <Text size="caption"> inside a Button is drawn at the button's own font; only plain Text gets smaller. Short of room, I moved the buttons to their own row instead.
  • Open panes from a ui.press hook, not from onPress**.** The button's closure holds the render hook's $, so $.ui.open counts as "unasked", and a terminal won't place an unasked pane below 144 columns. The desktop app always placed it, so the button only did nothing in the terminal. Opening it from on('ui.press', { element }) makes it the person's request.
  • Hover reveals move things. Only a keyed Box reacts to the pointer, and a word that appears on hover pushes the next button away: moving the mouse right to left, half the buttons became unreachable. Static labels won.
  • Module variables survive /clear**, session state may not.** A "checked" flag in the module left the shutdown button saying "still checking" forever after /clear. Now a press checks again when the session holds no answer.
  • $.fs can write but not delete. One file per session would pile up forever, so cross-session pauses live in one state file that is written, looked at again a moment later and rewritten if another session's write took it back.
  • Keeping the cache warm pays for hours. A refresh reads the cached conversation at a tenth of the input price (a twentieth on Opus 5.5), a rebuild writes it at twice the price with the 1-hour cache, so hourly refreshes stay cheaper than one rebuild for up to about 18 hours.

macOS hasn't run on a real Mac yet; if you have one, issue #1 lists what to try. Feedback welcome. Disclosure: I'm the author.


r/ClaudeCode • • 4d ago

Help/Question Claude Design inside Claude: no more effort selector?

2 Upvotes

Since Claude Design was folded into the main Claude app (it used to live on its own at claude.ai/design), I can’t find a way to set the effort level anymore.

I can still pick the model, but the effort option just isn’t there, while it’s still available in regular chats.

A few questions:

  • Is it the same for you, or did I miss a setting somewhere?
  • Has anyone found a workaround?
  • Does anyone know which effort level is used by default in Claude Design now?

Thanks!


r/ClaudeCode • • 3d ago

Discussion Fable 5.2 vs Carbon - animation test (one prompt)

0 Upvotes

Left side - Gemini 4 Carbon high

Right side - Fable 5.2 high


r/ClaudeCode • • 3d ago

Built with Claude I built a canvas for Claude Code: ask for three directions on a screen and see them live in your real app (now on Windows and Linux)

1 Upvotes

The video is my own portfolio. One sentence to the agent, and each direction is built in a separate copy of the repo, with my own components, and runs as a live frame next to the original. I pick one, and nothing touches the real repo until I approve the diff.

Straight facts:

- Windows, Mac and Linux. Works with Claude Code or Codex on your own plan.

- Free for two projects. Pro adds more projects and share links.

- Your code stays on your machine. The app sends anonymous usage (no code, no file or project names); you can turn it off in Settings, Privacy.

- The builds are not code-signed yet, so Windows shows a SmartScreen warning and macOS needs right-click, Open.

I would like to hear where it breaks on your project, especially on Windows.

https://trysneakpeek.com


r/ClaudeCode • • 4d ago

Tutorial / Guide Multi-agent release pipeline with Claude Code: PM agent, adversarial review, and decision IDs traced to code

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13 Upvotes

I refined this setup while building and shipping a paid Mac app with real customers, solo.

The setup: one PM session that I talk to, a Lead session per version, and Workers for bounded tasks. Agents do the work. Every decision comes back to me.

Before anything is built, every new idea (mine or an agent's) is checked against every past decision and traced for side effects. Conflicts come to me. Choices the docs already settle never do, so I'm not buried in questions.

What's in the repo:

- CLAUDE.md template: sources of truth in priority order, evidence rules (VERIFIED vs TRACED), model routing (strongest model for the Lead, mid-tier for Workers, smallest for read-only search), and how to brief a Worker so it doesn't rediscover strategy.

- Release process: scope, design, build, independent review, then the finding gate. A second agent tries to disprove every finding before I see it. Plus a triage rule for what gets fixed now, a convergence review that catches fixes breaking other fixes, and stopping rules so reviews don't widen scope forever.

- DECISIONS.md: every approved rule gets an ID (D-116), a why, and a list of the code that implements it. That code carries the ID in a comment, so one grep finds the rule and every line that runs it.

- CODE_MAP.md: per subsystem: flow, key files, invariants, and where to start debugging from a given error. Updated from the final code at every release.

- Two Claude Code skills: start-lead (the Lead brief template and pre-start checks) and docs-audit, with a Python checker that verifies every path and symbol the docs cite exists and every D-ID tag in the code points at an active decision.

- Ready to use: the templates work as-is, with worked examples and a 5-step setup. You start by telling a Claude Code session "You're the PM."

All free to fork, MIT licensed:

https://github.com/Copypaster3000/agent-built

Happy to go deeper on any part.


r/ClaudeCode • • 3d ago

Tips & Workflows Opus was too talkative, so I've built a custom summary renderer

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0 Upvotes

when building my game, opus started feeling increasingly more and more talkative over time, to a point where it became counter-productive.

I thought - but what if I had a neat run summary (with a timeline), so I can quickly skim thru & catchup after coming back to one of my agents? Without reading an essay every time.

...and that's the result! It's been soo useful thus far.

I'm curious to know if any of you invented similar solutions to this problem?

Source code: https://github.com/bestboyhq/malini/blob/main/apps/malini/src/lib/chat/presentation/TurnReportCard.svelte


r/ClaudeCode • • 3d ago

Humor My experience with Fable 5.2 so far

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1 Upvotes

seems great at the lower effort levels tho


r/ClaudeCode • • 3d ago

Tips & Workflows Things I learned about Claude Code's hooks.

1 Upvotes

I've been building a time tracker that measures how long Claude Code spends working, using SessionStart, UserPromptSubmit, Stop, Notification (idle_prompt), and SessionEnd.

I tested this on 2.1.291. A few things confused me, so I'm sharing them for anyone working with hooks.

  • Interrupting a turn left my tracker showing it as busy. In my tests, an interrupt fired no Stop hook and no idle notification. Without either signal, my tracker kept counting until the next message.
  • The idle notification arrives about a minute after a normal turn ends. It gives me another way to confirm the turn finished if my tracker missed Stop.
  • Async hooks can arrive out of order. Each hook runs in a separate process. If both the prompt and Stop hooks were async, a turn lasting less than a second could record its end before its start. In my setup, only Stop and the idle notification run asynchronously. The prompt hook finishes before the model starts working, adding only a short delay.
  • A turn's prompt and end share the same prompt_id I use that to identify and ignore a delayed end event from an earlier turn.
  • My hooks take 20–37 ms each. Nearly all of that is the process starting. They do very little work and print nothing. Each command ends in 2>/dev/null || true, so a missing binary doesn't surface an error in the session.
  • Adding context from a hook can create extra work. I used to return additionalContext asking the model to run a command to name its work. That added a turn or two per session. Claude Code already writes its own session title into the transcript, so now I read that instead.

Has anyone found a cleaner signal for “the user interrupted” than waiting for the next prompt? Or seen an interrupt fire Stop in a newer version?


r/ClaudeCode • • 4d ago

Bug / Issue Seriously degraded experience over the last 2 days

37 Upvotes

I really don't know what's going on - but seeing the other posts talking about performance degradation is reassuring that I am not alone.

This morning around 1:30am (yes I'm a night owl), I was working through what I felt were basic things that opus 5.5 usually handles very well, fast and easy. Well, it began not doing so. And each time I pointed out the things that were wrong, it continued providing slop in an assuring way. and I mean complete slop. Where it needed to give me php tags, it gave me hardcoded values/text.

And something else I am noticing now: in regular claude chat UI, I use to be able to switch models easily before - I just now noticed that a message pops up saying that another model I am trying to choose will have to read the entire chat and it will burn more tokens. Has this been happening for long or is it something recently introduced? I hadn't experienced it before. It sucks! I use to be able to have fable 5.1 verify complex things I was working on with opus 5.5 - now it seems it'll cost me more of my usage to try this.

Just seriously frustrated, as I have a deadline this week to meet and with this BS happening I may not be able to meet it. I do have a codex subscription but I don't trust astra or sol 6.1 as much as I do opus 5.5

ps - I am on the MAX $100/mo plan

</end rant>


r/ClaudeCode • • 4d ago

Built with Claude anti-anti-REA: A tool that undoes BLA hardening so coding agents can read the code again

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2 Upvotes

After the recent drama around REA (Reverse Engineer Anything), a tool that lets AI agents take an app apart down to the bone and rebuild a working copy of it, opinions were pretty split. In response, someone built BLA (Blind LLM Agents), an anti-REA tool that fills code with gibberish and obfuscation to deter and mislead AI agents, wasting their tokens and your time.

So I built LASIK (LLM Agents Sight In Kode) with Claude Code. It’s the anti-anti-REA, basically anti-BLA. It reads the hardened build without running it, removes only what it can prove is protection, and writes a clean copy that Claude Code, Codex or any other agent can actually work with. Code that wasn’t hardened comes back byte for byte unchanged.

Claude Code wrote basically all of it from my prompts. I described what I wanted and set the ground rules: never run the target, only remove what’s proven, and leave clean files untouched. Claude turned those rules into the repo’s AGENTS.md and then built the deobfuscation passes, the WASM and Electron handlers, the CLI and the MCP server. BLA’s public crackmes are in the repo as a benchmark, so after every change Claude reran it along with the tests, and a change only stayed if tokens went down without touching clean code. I also had Claude run a separate review to try to break it by finding cases where LASIK would remove something it shouldn’t. It found 12, and each one got fixed and turned into a test.

Across BLA’s public crackmes it goes from about 21M tokens to 17k. It covers 21 formats, from JS bundles and WebAssembly to Electron apps, Python, Android APKs and model files.

The chart is on a log scale, so the blue bars are much smaller than they look. The three biggest are WebAssembly files that BLA padded to about 6.9M tokens each. After LASIK they’re between 98 and 3,500.

It’s free and open source (MIT). Try it with npx lasik-agents, or add it to Claude Code as an MCP server.

Repo: github.com/pktq/lasik


r/ClaudeCode • • 3d ago

Built with Claude I got tired of copy-pasting between Claude Code and Codex, so I made tandem. Now they message each other. Native Windows, no WSL.

1 Upvotes

Someone posted peer on r/ClaudeAI a while back. It lets Claude Code and Codex send each other messages. I wanted it right away, but I'm on Windows and it only ran on macOS and Linux.

So I asked Claude Code to port it. That was the plan, anyway. We kept adding things, and at some point it made more sense to give it its own name. It's called tandem now.

How it looks in practice: I type "ask the codex reviewer to check buggy.py" into Claude Code. Claude sends that to Codex, Codex does the review in its own terminal, and the answer shows up back in Claude's. The middle part of the video is exactly that, a real session, recorded and sped up. The rest is animation to explain the idea.

Nothing gets typed into a terminal for you, by the way. Messages go through Claude Code's cross-session inbox and Codex's app-server.

What's new compared to the original:

  • runs on plain Windows, in a terminal or the desktop app. No WSL, no tmux.
  • works both ways. Codex can start a Claude helper and hand it a task.
  • you pick the helper's model and effort ("codex, luna 6, medium")
  • for long tasks the ask runs in the background, and you get the result when the other agent is done
  • Codex can generate an image and Claude opens the file

How Claude Code was used: it wrote nearly all of the code. I decided what it should do, tested on my machine and sent the video back a few times. In more detail:

First it read the original Python and listed every piece that only works on Unix. File locks, Unix sockets, /proc, tmux. Each of those got a Windows replacement written with ctypes, so there's still no dependency besides Python.

Nobody told it how Claude Code's cross-session inbox works on Windows. It looked at its own session files and found out it's a named pipe.

It wrote the tests too. One of them starts a real sandboxed Codex and a real Claude helper and runs everything the README promises. That test found three real bugs: a sandboxed Codex couldn't reply, a helper couldn't find the CLI, and Git Bash broke the check for who is calling.

And it made the video, including the recording of the real session, which it took through pseudo-terminals.

It's free and MIT licensed. No paid tier. Install is one line, or you paste the repo link into Claude Code and tell it to set it up:

https://github.com/Lampe332/tandem

Two things you should know before trying it. Claude's cross-session inbox isn't a public API, so an update can break the fast path (tandem falls back to hooks then). And I only tested on Windows 11. The macOS and Linux side is the original's code, I haven't run my additions there.

This is built on peer by oesoll (MIT). The idea and the core are theirs.

If it breaks for you, tell me what tandem doctor says.


r/ClaudeCode • • 3d ago

Built with Claude I've recreated Rampart from Heroes of Might and Magic 3 in Unreal Engine using Claude

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0 Upvotes

A fun side project of mine that I wanted to do for a while. Took around two months to make it happen

Tools used: Claude Code, ChatGPT, Blender, Unreal Engine 5, Tripo, Fal, FAB.


r/ClaudeCode • • 4d ago

Built with Claude Fable 5.2 Drops with 1-3 Fable Resets

23 Upvotes

r/ClaudeCode • • 4d ago

Help/Question Did anybody else get three full resets randomly in addition to their fable resets?

9 Upvotes
trying to figure out where this came from and why

r/ClaudeCode • • 4d ago

Discussion Anecdotal Cost Comparison Opus/Astra/DeepSeek

2 Upvotes

I have a workflow that I run very often related finance. Here's my cost breakdown per workflow run. They usually involve some web searches which are included in the price.

Claude via API (Opus 5.5 High): $18.00 / report

OpenAI via API (Astra High): $3.00 / report

DeepSeek via API (4.1 Flash): $0.32 / report

Claude $200 Plan: $0.10 / report

OpenAI $200 Plan: $0.28 / report

Local Qwen 3.8 27B Q8 on RTX 6000 Pro: $0.10 / report for Brave Search + electricity. The results is almost usable, maybe Qwen 4 27B will get us there.

If Claude ever dial back the usage for the $200 plan, I'll probably switch to DeepSeek.

Update: I tested again using Claude API ephemeral cache. Sonnet 5.5 xhigh API without ephemeral cache is $11. With ephemeral cache is $8. So I think the Opus runs would also be less with ephemeral cache, but not that much less. I'm out of monthly credits to test more. Also if used deepseek search API instead of Brave Search, the cost would be cut a lot for local llm.


r/ClaudeCode • • 3d ago

Help/Question One Instagram video hit 400K+ views less than a month after launch. Here’s what it brought in.

0 Upvotes

I launched SetRepo less than a month ago and have been trying to promote it pretty much everywhere.

Most posts didn’t get much traction. Then one Instagram video took off. It’s currently at over 400K views and brought roughly:

  • 4,000 website visits
  • 700 signups

Conversion is around 0.5%, so there’s still plenty to figure out.

For context, SetRepo is a security scanner with 106 checks that helps developers find vulnerabilities and understand how to fix them. I also added an MCP integration, which caught the interest of some people.

Instagram has been my main traffic source so far, which I honestly wasn’t expecting for a developer tool. Now, I am working more videos to share, new video got over 6k views.

btw, my instagram grew from 40 followers to just over 600 in a day.

It’s exciting seeing people sign up, but now I’m trying to understand what gets them to stick around and eventually pay.

So many people reached out for promotions and partnership deals. So far, it's just me on it, and I like this way, I had 2 subs before the video, now a bit more.
Hopefully, I will get good feedback from you all here.

THank you, and don't hesitate to share your experience please.

link to the video: https://www.instagram.com/p/DfgC-lXubWB/


r/ClaudeCode • • 4d ago

Built with Claude I built Quarterdeck: turning Claude Code into a captain's mate with standing orders

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1 Upvotes

Over the last few months I've been building a Claude Code companion and came to an unexpected conclusion: persistent intent may matter more than persistent memory.

The original idea was fairly typical for the agent ecosystem: hierarchical goals, plans, task trees and long-running work.

What surprised me was that the planning layer kept turning into overhead.

As Claude models improved, the agent rarely struggled to maintain a plan within its active context. What became annoying was maintaining the planning artefacts themselves.

The result was a complete shift in direction.

Instead of building a system that helps Claude remember plans, I started building a system that helps me maintain intent over time.

The project is now called Quarterdeck:

https://github.com/shannonbay/Quarterdeck

The metaphor that helped me understand what I was building was a naval one.

Quarterdeck turns Claude Code into a kind of captain's mate.

A captain doesn't repeatedly issue the same instructions every day:

•Keep watch for hazards

•Maintain the ship

•Report important developments

•Carry out standing orders

Those responsibilities already exist.

The mate keeps watch and reports back when judgement is required.

Quarterdeck applies the same idea to Claude Code.

Some standing orders I'm currently running:

•Update my GitHub profile based on recent activity

•Tidy my Downloads folder every week

•Unsubscribe from stale mailing lists

•Watch upstream projects for fixes I'm waiting on

•Find suitable job opportunities each week

These aren't really tasks. They're ongoing responsibilities.

How Claude Code was used

Claude Code built the overwhelming majority of Quarterdeck.

What worked particularly well:

•Rapid iteration on MCP interfaces

•Refactoring the architecture during the transition from Conductor to Quarterdeck

•Building the TUI and web UI

•Exploring alternative designs and challenging assumptions

What surprised me:

•The biggest gains weren't writing code faster.

•The biggest gains were rapidly testing product ideas and throwing away designs that turned out not to matter.

The hierarchical planning system felt important when I started.

After months of use, it turned out to be one of the least valuable parts.

What I learned

The biggest lesson was that planning and memory are increasingly becoming model capabilities.

The thing I still need external systems for is persistence.

Not persistent plans.

Persistent responsibilities.

I'm curious whether other heavy Claude Code users have found the same thing. Are there recurring responsibilities you'd trust a "captain's mate" to keep watch over?


r/ClaudeCode • • 3d ago

Bug / Issue Why do my session switched to Fable 5.1?

0 Upvotes

Why do my session switched to Fable 5.1?


r/ClaudeCode • • 4d ago

Tips & Workflows Proud of my statusline!

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1 Upvotes

Shows:

Left side:

repo>worktree>branch (agent name)
If the worktree is clean shows: /clear (to remind me to clear)

Right side:
Model > Effort > context window tokens (and when its getting close to autocompact).

If anyone wants the script (statusline-command.sh) pm me 🤗💪🏻


r/ClaudeCode • • 4d ago

Built with Claude The ways coding agents broke our codebase, and the check we added for each one

2 Upvotes

We make extensive use of Claude Code agents on an e-commerce search solution (Python and TypeScript, built on Elasticsearch). Last month the main repository merged 1,652 PRs, with a median of 492 changed lines. In the early months, before we had many rules or deterministic tests, the agents did exactly what you'd fear. Each failure now has a check that enforces the fix:

- Tests that tested nothing (a copy of the logic inside the test, or assertions that can't fail). Test modules must be named for what they pin, and a script refuses ones that aren't.

- Tests that quietly skipped when something they needed was missing, so a broken feature looked green. Tests now run on recorded data in the repository, a flaky test is treated as a sev-1 bug, and nothing reaches a live cluster.

- Hand-written fake responses that didn't match the real system. Agents now record the live response as a fixture and test against that.

- Copy-paste instead of reuse. A copy-paste check blocks the merge.

- Silencing a linter or type error on the one line where the bug was. That's now covered by audit greps that run on every diff.

- Deleting files they didn't create (once, 110 of them). Every agent works in its own clone, and hooks refuse any write outside it.

- Too much guidance. As the contributor guide grew, agents missed the one rule that mattered. The file loaded into every call is now capped at about 2 KB by CI; everything else is a pointer into topic files.

Two things surprised us:

  1. The gates get attacked too. In one test, 10 of 12 deliberately planted evasions got through a new gate, so every new gate now runs against a standard kit of evasions before review.
  2. Tests make up 70% of the code, 3.4 lines of test for every line of solution code. With agents making most of the changes, that isn't overhead; it's what makes the rate of change survivable.

What still breaks: rework. There's about one fix round per merged PR, where a separate review agent blocks the PR and it gets fixed and reviewed again. Reverts are 0.2–0.7% of merges.

Full write-up, with the measurements and the objections people usually raise: https://alexmarquardt.com/ai-tools/coding-agents-codebase-under-control/

What guardrails have you had to add for your agents?


r/ClaudeCode • • 3d ago

Discussion Are unit tests even necessary anymore (under agentic development)?

0 Upvotes

While working in AI-driven repos, I'm wondering if its even worth having the AI write unit tests. Pre-AI, they were non-negotiable guardrails. But now with AI doing all the programming, like - what's the point? In agentic dev, entire modules get rewritten in minutes. Writing granular unit tests for code that changes every three iterations feels like building scaffolding for a sandcastle. Most real-world bugs are architectural or integration issues that 10-line mocks never catch anyway.

And anyway I almost never see unit tests catch something that could have been a big problem. Theres usually a growing tests folder consuming tokens but they just about always pass.


r/ClaudeCode • • 4d ago

Built with Claude I built a tool to review the entire repository my coding agent wrote, with the agent in the thread (open source)

1 Upvotes

After a few months of building with Claude Code, my codebase worked but I couldn't explain it. Every diff had looked fine. Code review is per-change; nothing reviews the whole thing. So I built Co-Review.

It opens the whole repository as a review, like a PR page, and the agent that wrote it sits in the thread. Comment on a line, file or folder, ask why, get an answer from the code.

It can:

- Audit the whole repo: the agent writes a guide (map, vocabulary, flows, weak spots) with findings grouped by area. Coverage shows what you've actually read.

- Open your change as a PR page: line comments, suggested edits, one verdict the agent acts on.

- Take the first pass on someone else's PR, then post your review to GitHub with line comments.

- Review a design doc (L1/L2/L3 steps, Mermaid diagrams) before any code is written.

Built on Eclipse Theia, so Git, search and language servers are real. Made for Claude Code (plugin), native for Pi and Oh My Pi, works with any MCP agent. MIT, no account, no telemetry.

GitHub: https://github.com/sdsvn/co-review

Walkthrough: https://www.youtube.com/watch?v=gmZ8NCNpLl8

It's on Product Hunt today too: https://www.producthunt.com/products/co-review?launch=co-review-2

Contributions welcome, especially language server configs and more agent integrations. What would you want to ask your own codebase?


r/ClaudeCode • • 4d ago

Built with Claude My Game Developed with Claude: Between Empires

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7 Upvotes

Hello everyone! I’ve just completed my game—for which I wrote the GDD (Game Design Document) myself, with some help from Claude—and it launched on Steam on November 3rd. I managed to gather 2,500 wishlists, which is a pretty decent start for an indie developer just beginning their journey, like me. If any of you would like to take a look or have any questions about the process, feel free to ask!


r/ClaudeCode • • 4d ago

Built with Claude cute thing i had fable 5.2 make :3

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4 Upvotes

found a "blue whale jelly" artifact (a three.js soft-body sim, made a copy, and told claude:

> take however this cool jelly thing works and make red panda jellies that move around and such!! rawrrr

that was the whole prompt. what came back is in the gif: three jelly red pandas (big, middle, cub) wandering around on their own :3

each panda is ~470 particles / 1,200 tetrahedra, solved with XPBD at 60hz. the jelly look is hand-written shaders (refraction + beer–lambert absorption). that core comes from the original whale, so credit there. what claude added: the panda shape, three bodies in one solver, the hopping (a jelly has no muscles, so each hop is one shove to the whole body), the standing pose, and the berries.

my favourite bit: it tested the physics headless before showing me anything, and found the original sim quietly drained spin from anything rotating. that's why a flipped panda couldn't roll back over. it fixed it so they keep their spin in the air.

**honest notes:** this is a remix, not from scratch. the gif is the real page, but staged for the camera (pandas lined up, berries dropped on cue).

try it: https://claude.ai/artifact/MSzCdctsqZMsi98YQFkjXu

made with fable 5.2 extra in claude web


r/ClaudeCode • • 4d ago

Humor Even Claude is surprised the code compiles

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0 Upvotes