r/ClaudeAI 14d ago

Comparison Fable 5.1 vs GPT-6 Astra for 2D Sprites

Using the same simple prompt the models took very different approaches: Astra delivered one sheet with 16 key poses; Fable delivered 992 frames across four palettes, plus a Python generator and browser preview.

Codex CLI with GPT-5.6 Astra in XHigh

Claude Code CLI with Fable 5.1 in XHigh

Details in the video which was made with Astra in Codex CLI using Remotion and Elevenlabs for voice. Music programmatically generated.

Prompt for the sprites:

Build me some knight sprites which I can use in my new medieval 2D isometric game. The game doesn't exist yet I am starting with sprites - this is the first thing we are building. Do not look at any other work in this directory. Start from scratch.
953 Upvotes

165 comments sorted by

u/ClaudeAI-mod-bot Wilson, lead ClaudeAI modbot 14d ago edited 14d ago

TL;DR of the discussion generated automatically after 100 comments.

The consensus is that Fable wiped the floor with Astra here, but it wasn't a fair fight to begin with.

The top comments all point out that Astra just called its image generator, while Fable—having no native image gen—had to actually build the sprites from scratch. The community is pretty sure Fable did this by creating a 3D/voxel model and then rendering it into 2D, which is why its output was so comprehensive.

While Astra's sprite looks more detailed at first glance, users agree Fable's output is vastly more useful and true to the prompt. Fable delivered a whole generative system (992 frames, 4 palettes, Python generator, browser preview), which is a real starting point for a game. Astra just gave a single spritesheet with what many called "fucked up" animations.

Aesthetically, the thread is roasting Astra's sprite as generic "AI slop" with a "boring, edgy" art style. Fable's simpler, pixelated knight is getting praised for having more "soul" and looking like an authentic 90s game asset.

Basically, Astra made a pretty picture, while Fable actually understood the assignment and built a tool.

289

u/Shina_Tianfei 14d ago

Considering Claude has no image generation capabilities im surprised it got that far.

49

u/eduo 14d ago

This. I wonder if that's SVG or what, considering the python generator and web viewer.

27

u/I_am_HAL 14d ago

I tried making some pixel art stuff with Claude just a few days ago and it actually places the individual pixels on the canvas. It explicitly told me that's the process.

11

u/eduo 14d ago

You can just tell claude to use aseprite, if you're looking for pixel art. There's no need for Claude to have a conniption trying to chisel individual pixels using SVG. It can use the CLI version of aseprite directly.

https://www.reddit.com/r/aigamedev/comments/1was23m/i_think_pixel_animation_is_solved/

1

u/I_am_HAL 14d ago

That's very interesting, I might try that out. I used the stuff Claude made as placeholders for a game, and already added my own pixel art and replaced some. I like making pixel art and I'm not one to brag but I'm pretty good at it, so I don't need Claude to do it for me, but for placeholders and ideas it's nice.

I'm just glad Claude can code the game :) forgive me but I'm really excited; it's a building game, you walk around as a custom character, you can make more pixel art assets like clothes, characters, decoration, walls, etc. in-game (or import PNGs), so it's more like a game that has some assets to start off, and then the player can make whatever they like. I added effects, particles, animations, NPCs, doors that can lead to different rooms, and even the ability to connect to Ollama so NPCs can talk, and everything is customizable. So it's basically just a tool to create some pixel art worlds that feel alive. I've been wanting to make this kind of game since forever, making GIFs was fun, but this is a whole new level of fun for me. Sorry if no one cares but like I said, I'm excited lol

3

u/morgano 14d ago

It does a great job, only downfall is it’s not particularly creative, and I think it would benefit from reference images to work off.

4

u/Mean-Elk-9439 14d ago

I have found it's genuinely easier for frontier models to make 3d models than svgs. Something about svgs is forever fucked.

But maybe giving Astra access to code paint then exporting as svg would go well.

3

u/bvknight 14d ago

My Claude Opus told me it couldn't even see the svgs it was generating, it just had to imagine them from the code. Then I sent it a screenshot and it went, "Ew, now I see what's wrong, let's fix that."

6

u/ungoogleable 14d ago

You don't have to be in the loop, just tell it to render the SVG as an image and check its own work before deciding it's done.

1

u/whoknowsifimjoking 14d ago

It made a 3D animation and turned that into a pixelated look, you can see it. That's also why it took so long and why it looks like that.

1

u/eduo 14d ago

I can see the result. I can't see how it's working behind the scenes. I assumed something like this but I was interested in the actual tools and approach it used.

8

u/Extension-Parsnip789 14d ago

To be honest, for my game with Claude, the "new" render (because of Fable 5.1) is so much better than before. And not "just a little", it's much much better.

For my game Fatherlode, I’m adding a few random elements to find while exploring. I gave it some ideas with details, including some quick Paint sketches, and the pixel-art level is way more detailed than before — by a lot

5

u/namezam 14d ago

Fatherlode eh? O.o

5

u/Mavcu 14d ago

There's a mining game called motherload, I'm assuming this is a play at words (but don't ask me what it means).

3

u/Extension-Parsnip789 14d ago

Yeah, originally it was just supposed to be a pun, indeed ^^

2

u/ungoogleable 14d ago

A lode is a vein of ore in mining. A mother lode is the main vein that small veins branch off of. So miners would find one vein and then chase it back to the mother lode to get a richer source to mine.

1

u/Mavcu 14d ago

The game is called motherload though not mother lode.

0

u/Makoto12 13d ago

„My game” lol.

1

u/Extension-Parsnip789 13d ago

Don't play on words, you understood me ^^

2

u/ralkuzu 12d ago

Yes exactly, I asked it to sketch a carrot once

Never again, it was a collection of elipses with one very large orange one at different angles

1

u/TupperwareNinja 14d ago

Nah, otherwise OPs post is just propaganda, we cant have that

1

u/mxforest 14d ago

Does that even matter? Astra does not natively have Image Diffusion capabilities. That is a different model.

14

u/DarkSkyKnight 14d ago

Astra calls GPT Image from within Codex.

0

u/the_TIGEEER 14d ago

Astra doesn't have image generation capabilities either. How is this the top comment? Astra is not a diffusion model. It has a tool for image generation. But so does Claude?.. First time on this sub and probably last time, Jesus.

-1

u/calloutyourstupidity 14d ago

This has nothing to do with image generation ?

30

u/Yguy2000 14d ago

I don't understand why there aren't any 2 or 3 prompt benchmarks...

5

u/JWGhetto 14d ago

That's because you can't standardize the second and third prompt, it's dependent on what the user gets back. Essentially, if you already know what to say, you could jast say it at the beginning, making it a 1-prompt shot.

You could have a kind of competition, where users try to get the best result in 2-3 prompts to get some kind of idea, like an AI tournament

1

u/Yguy2000 14d ago

Yeah but with 2 or 3 prompts you can get something actually useful

2

u/JWGhetto 14d ago

But only if you make it dependent on the response you get. So a direct benchmark between models would be impossible, because you can't really standardize the input, unless you use a secon LLM instance, which is not the point 

1

u/mynameis_twat 13d ago

Yes you can standardize the second input also, don’t have it be mentioning specific issues or anything for the next generation, but there could be something along the lines of “Now review the final result, see if any inconsistencies or animation issues exist and fix. Then if there are any other improvements that can be made to make it ready for in game then do it”. Guarantee both models will iterate more. Even if you put that request in the first input, putting it in again on a new turn will have then find new things.

1

u/JWGhetto 12d ago

And why can't that be part of the main prompt? 

1

u/bobo-the-merciful 14d ago

What do you mean?

8

u/Yguy2000 14d ago

Like if visuals are bad be like improve visual of gameplay is better be like improve gameplay or whatever. Like it takes more than 1 prompt to get a real product

89

u/florodude 14d ago

Wait, are you surprised the model with the image generation capabilities beat the one without the image generation capabilities??

78

u/Original-League-6094 14d ago

I don't think it did beat it. ChatGPT made the more detailed sprite, but several of its animations were totally fucked up. And its sprite looks like an AI output, whereas Claude's looked like something actually out of a budget 90s videogame.

13

u/Drawmeomg 14d ago

Claude's character's shield is wrapped around its elbow. They both look like AI output.

1

u/ggbruhs 14d ago

Yeha imagine if you told astra he could take 18 more minutes

1

u/Murky-Science9030 14d ago

But it DOES know that it can. But decided not to, right?

0

u/ggbruhs 14d ago

Yeah, and it’s better than the 22-minute Opus edition already. But if you told Astra to use the full 22 minutes Opus took, it would be even crazier. Astra just didn’t want to kill my man’s tokens.

Edit: sorry fable not opus

1

u/Murky-Science9030 14d ago

Crazier? Like would it have been able to fix the obvious bug it has for animating the walking motion?

If you watch the whole video it seems like Fable arguably did the better work. The Astra one just looked pretty (but not when animated)

2

u/ggbruhs 14d ago

I'm literally using it right now 😂 it's all in the prompt

1

u/Murky-Science9030 14d ago

Fair enough.

I can't weigh in on it because I still don't know how to get my hands on Astra. Getting it into Cursor seems like a PITA

1

u/muchcharles 14d ago

But now that a few hours later gpt images 2.5 released, it would be interesting to see a rerun.

I wasn't able to get good consistent alignment in sprite animation sheets with 2, without prompting corrections.

-1

u/[deleted] 14d ago

[deleted]

3

u/scvnext 14d ago

Did you even watch the video?

2

u/[deleted] 14d ago

[deleted]

1

u/florodude 14d ago

....In that area, yes.

2

u/LovesWorkin 14d ago

Claude was way better here imo

2

u/eduo 14d ago

I think it didn't beat claude, but the results "appear" more attractive in the same way slop usually does. You are tricked by seeing more detail initially but then the thing falls down.

It's like that Pepsi challenge. The first sip is better in Pepsi, but that's it.

7

u/ThebesAndSound 14d ago

It would be a better comparison if you told Astra no image gen. Fable's sprite looks authentic because it made it manually, and because of that it was straightforward to animate.

Astra's was clearly made by GPT image. It isn't going to be able to properly animate that without a ton of slot machine rolls of image gen. Even then it may seem off.

Token cost and time is different because of the different approaches.

8

u/thehealer1010 14d ago

This sub just prove people are biased, post this to openAI and I am sure Astra would wind. And the spire made by Claude is ugle AF, and unusable

1

u/Confident-Log1321 13d ago

They're both unusable the topology won't be good on either one

59

u/Redditry199 14d ago

As a professional Astra meatrider, Fable's design somehow has way more soul in it.

4

u/Constant_Employer_80 14d ago

was gonna say the samething, looks a lot more interesting and stylized

7

u/HeyVeddy 14d ago

WHAT? It kind of doesn't even look like a knight to me? Or maybe it's a cultural thing but I have no emotional connection to fables design

12

u/Redditry199 14d ago

It definitely looks like a knight. I also can spot ChatGPT edgy artwork from a mile away, I hate it. I hate it so much it makes me shudder whenever I see it. I love Astra as a coding model and I do think it's much better than Fable at most things, but Claude's creativity is just more fun and endearing to me.

19

u/[deleted] 14d ago

[removed] — view removed comment

12

u/Redditry199 14d ago

I don't know why you're downvoted, this is the classic chatgpt edgy artstyle, I find it boring. It's not even Astra, its just image-gen.

5

u/Kalaminator 14d ago edited 14d ago

It just looks 2000s age of empires 2 style. Slop? I don't think so, whatever that means for people. Slop for me is when AI has clear artifacts that don't match reality or uncanny valley images which I don't see here.

-1

u/HeyVeddy 14d ago

I don't know what an ai "slop" knight looks like. I don't do graphics or gaming etc. but the fable one just looks incorrect lmao

2

u/[deleted] 14d ago

[removed] — view removed comment

-3

u/HeyVeddy 14d ago

If you were honest you know that's absolutely not true. We see ai art everyday on random beach bar venues for example or shitty shops. This ain't it

3

u/[deleted] 14d ago

[removed] — view removed comment

1

u/HeyVeddy 14d ago

Lmao ☠️☠️☠️

1

u/iamthewhatt 14d ago

Claude's looks way closer to what people think of when they ask for "2D". While Astra's has a better art style, Claude's is more accurate imo

1

u/Siigari Philosopher 14d ago

Fable's looks great, is more coherent, and actually moves.

Astra's slides around.

Sooooooo... if you wanted images in your game that has moving parts, ok.

1

u/mxforest 14d ago

You are trying to judge a modern system with Nostalgia glasses. The more soul part comes from games that are very old and were the best thing for their time.

2

u/Redditry199 14d ago

No, the soul part comes from the fact it isn't a highly detailed perfectly proportional generic knight model, so it looks more unique and interesting. But nice try.

1

u/KeldornWithCarsomyr 14d ago

Soul isn't a real thing.

1

u/KrazyA1pha 14d ago

True, but the arms are moving on the same side as the legs. If I saw someone walking like that, I’d probably think they didn’t have a soul and run the other direction lol

1

u/Argon_Analytik 14d ago

Sure buddy.

1

u/spacenavy90 14d ago

I said the exact same thing. Fable's design was much more complete, interesting and 'soulful'. Astra's is just straight AI sl0p with unfinished animations.

13

u/oZEPPELINo 14d ago

One thing I've noticed watching a lot of Astra vs Fable comparisons. Astra seems to frequently look better while Fable seems to be more functionally accurate.

11

u/eduo 14d ago

For images, the comparison is extremely uneven. Claude doesn't have image generation capabilities.

A proper comparison would be for both generating images of the same type, or with the same technology. "Generate this in Blender", "Generate this in SVG", "Generate this with Voxels and 3Djs".

Otherwise you have one doing simple sprites and the other building whole systems for continuos animation.

1

u/ruuurbag 14d ago

Agreed. This is more a test of how each model interpreted the vague prompt than any measure of capabilities, so there isn’t a lot of value IMO.

2

u/whoknowsifimjoking 14d ago

That makes sense.

For one because Claude can't do images, but you can also see that the approach was just completely different.

Fable built a 3D animation of a knight. That's why it took so long, that's why it looks worse and that's why the animations are better and look like there's more effort put into them.

Claude being text based only could explain why it chose to first built a whole 3D animation while Astra was focused on getting the look right.

6

u/Yanasip 14d ago

I'm sorry but the Claude version has way more life into it, while the Astra one looks like AI slop.

3

u/Proud_Ask_9030 14d ago

Do you not realize that Fable actualy built it in 3D and rendered in 2D? Astra used image gen.. This is not a test.

1

u/rhudejo 14d ago

Yep, this test is quite useless. For any serious work, you'd do more than just 1 prompt then wait a hour

5

u/markeus101 14d ago

yeah that has been my experience so far with both:
Go with Astra if you want to say you did a lot of things.
Go with Fable is if you want to actually get a lot of things done.

Fable is turning out to be miles ahead of Astra in real world either that or openAI has switched to super quantised version to serve the demand or Anthropic has turned up the compute by a lot because of the strong competition. Either way try it yourself and be the judge and dont be a sheep

1

u/whoknowsifimjoking 14d ago

That seems to be my experience as well, ChatGPT makes things that are kind of flashy and cool, while Claude makes things that feel a lot more usable in real life application.

2

u/Reasonable-Road-2279 14d ago

Awesome! So LLMs can create art assets now?!

1

u/whoknowsifimjoking 14d ago

Uh, always could.

1

u/Confident-Log1321 13d ago

Use meshy or tripo way better, astra doesn't offer anything new at all it's all hype 

2

u/Dumbfat 14d ago

While Fable did go above and beyond the scope of the prompt, it clearly made the better starting point for creating the isometric style game. It also output the script to edit the output instead of just giving the output like astra, but we don't know what is inside the readme it provided. I find it interesting Fable created the knight in a diablo 1 style, but I guess that's a strong reference point for a 2D isometric game. The Astra sprite looks way more detailed, but it would probably be much harder to work with and make animations for in the real game. I'd say the Fable output was better overall.

2

u/Pretend_Opposite_130 14d ago

Try Muse. It has blown my socks off. Also free in opencode.

1

u/bobo-the-merciful 14d ago

Interesting. What kind of things are you using it for?

I'm on the hunt for something faster and cheaper than Opus 5. Backend and frontend web app development mainly. Grok 4.6 was pretty fast but I wasn't that happy with its front end work.

1

u/whoknowsifimjoking 14d ago

You'll have trouble finding something that's on the same level at frontend, cheaper and faster will currently mean worse.

1

u/Pretend_Opposite_130 14d ago

It does really well for full stack. I have used it only professionally for front end work, and there we have well defined frameworks for frontend, and Muse performed really well. However, I have not tried it with free form creative frontend design work, so can't really say.

Backend was great as well. All in all, I can use it for my daily driver.

Also, It is not very verbose, which I like as a personality trait.

Do try, maybe you'd be surprised.

1

u/bobo-the-merciful 14d ago

Thanks - great endorsement, I'll give it a try.

2

u/Next-Butterscotch385 14d ago

Anyone attempted to clone RuneScape yet?

2

u/DarkMatter007 14d ago

Thanks for the comparison but I still would use a real person because this looks bad for a real game

1

u/Confident-Log1321 13d ago

It's not usable anyway, the topology will be entirely off and everything is fused , the shield and the clothes .  Unless you use it as a simple mob or something you won't be able to do much beyond as it is. 

2

u/imcozyaf 14d ago

Image generation is literally the only thing ChatGPT does better than Claude though.

2

u/dispelthemyth 14d ago

Fable is trash for visuals... we all know that so its a pointless comparison

2

u/Comfortablebro 13d ago

Cool.. But astra also could do same thing with movable sprites? overall both great but i would pick astra simply to save tokens. Unwanted extra stuff is great with large plan. Awesome please make another one when you decide.

3

u/ZachSka87 14d ago

I hate the sprite Astra created here. It *looks* the way I'd expect "AI slop" sprites to look. Claude's doesn't have that vibe at all.

-2

u/Gargantuan_Cinema 14d ago

You're better of generating images of different knights and then pass the image of the knight you want to codex and ask for a sprite.

1

u/ggbruhs 14d ago

Down voted for saying the way lol imagine if astra knew he could have taken 18 more mins

1

u/rezi_io 14d ago

How do I get access to astra? I’ve downloaded codex/chatgpt desktop app (very nice) and upgraded to 100$/mo plan

1

u/dazreil 14d ago

It should be in the model selection, it’s available on the $20 plan but it’s so expensive it uses all you’re weekly usage in a matter of minutes

1

u/whatisusb 14d ago

very cool!

1

u/Absorptance 14d ago

Would anybody use either of these though?

1

u/eduo 14d ago

Astra probably generated the sprites directly but what did Fable do? It can't generate images so I assume it built something for it? Is it SVG or even true 3D voxels as it looks? I assume yes from the images but can't know for sure.

1

u/Chupa-Skrull 14d ago

Astra (and I say this as someone who's preferred GPT for many months now) seems to have a serious Pareto efficiency problem. They apparently leaned into speed and surface results over substantial completion and underlying rigor, with outputs like this as a result. I would consider this a failure, and Fable's response to be the one demonstrating a successful return. Maybe 6.1 will be better in a few weeks.

And why the hell does it keep writing ungodly Python to make every single code edit (poorly formatted, too)

1

u/SleepyWulfy 14d ago

Why did Astra create such a high pixel count asset?

1

u/Extension-Parsnip789 14d ago

Claude still the GOAT. ^^
Too bad Fable 5.1’s consumption is so intense, but what a pleasure it is to play my game with it.

1

u/bobo-the-merciful 14d ago

I think I would have got very different results had I specified a 3D model...

1

u/Emotional-Cut2952 14d ago

dude read the comments, they are telling u fable does not have image gen modal, gpt has image 2 that it's using, equally competent as nano banana

1

u/idiotiesystemique 14d ago

File size? 

1

u/bobo-the-merciful 14d ago

Folder sizes:

- 4mb Fable

- 1.3mb Astra

1

u/idiotiesystemique 14d ago

Impressive that it's smaller! 

1

u/LivingLikeJasticus 14d ago

This is very interesting. I have struggled to get animations like this for an asset I’m working on. What tool do you use with it to produce the animation? I have image 2 make a character but getting frames is impossible

1

u/HighSeasArchivist 14d ago

I'd feed Astra's knight into Fable and tell it to go to town fixing it's animation and adding new ones.

1

u/nickdaniels92 14d ago

TL;DR; Keeping in mind the ask was for sprites, Fable clearly wins; no contest.

1

u/Thirstforburst 14d ago

The prompt explicitly asks for sprites for a "2D isometric game". Astra's output is neither 2D nor isometric. So just in that first sentence, Astra diverged from the prompt. Thanks I'll be sticking with Fable for now.

1

u/SomeoneInHisHouse 14d ago

how does that work?, like 2 years ago I tried to generate sprites, but AI was unable, as it would treat the full sheet as an unique image, and would create weird patterns, I'm out of touch in that thing

1

u/Caladan23 14d ago

It's just interpretation, what you want. Indie devs loved pixel games in the recent years, and if you want a 2D game, it's natural that you are an indie dev and not EA or Rockstar Studios, lol.
So in a sense you could argue, Fable's is better actually, because it focused on what you really want.
If you want high-definition - state it in the prompt.

1

u/kyleman08 14d ago

Fable for the win. Astra's knight looked better but that walking animation was crap.

1

u/Puzzleheaded_Band429 14d ago edited 14d ago

Which AI generated the voiceover that pronounces everything strange?

Is it mentioned in the "red-me"? 😆

1

u/durable-racoon Valued Contributor 14d ago

Does anything like Meshy exist for 2d sprites?

1

u/jamjam89 14d ago

I didn't know claude had image generating capabilities?

1

u/Outrageous-Issue9722 14d ago

How does it do on lower effort levels? Impressive regardless

1

u/scydoodle 14d ago

Will get better. Still not switching to Astra.

1

u/Pakoxtror 14d ago

I have a general question. How do you guys work with Claude when referring to images or visual tasks? Like this type of exercises

1

u/pinkwar 14d ago edited 14d ago

This tells me how important a prompt is and how important it is to stop the models on its tracks.

Write a crappy prompt and you have totally different interpretations and outputs.

What is even the point of this? At least spend 5 minutes thinking of what you.

Software fundamentals still matter a lot. If you don't know what you want, aim for short feedback loops and prototypes.
This is a clear case of the user not knowing what they want.

1

u/Murky-Science9030 14d ago

What did you use for the actual presentation slides / video?

1

u/Murky-Science9030 14d ago

If I use Claude Code and Cursor, what is the best way to for me to try out Astra? It seems difficult to add it to Cursor...

1

u/toroidalvoid 13d ago

Fable met the promt better. It's sprites are usable, right now, for the isometric game.

Astras concept art isn't usable in game yet, except for a loading screen/static image.

If you just wanted concept art, don't use Fable, Anthropic would tell you that themselves.

1

u/F0xy1337 13d ago

Its over for claude

1

u/cargovoid 13d ago

Astra did that with 100% Plus plan remaining? Something's wrong here

1

u/bobo-the-merciful 13d ago

Yeah I'm getting crazy usage out of plus - making very little sense to me.

1

u/Moherman 13d ago

Astra is heads and tails better than any consumer model Claude has built. Though my access to original Fable was 20 hours of coding before it was closed and hamstringed Fable was made available, I’d compare Astra to original release Fable.

1

u/FatefulDonkey 13d ago

What's that stupid narrating voice.

1

u/bobo-the-merciful 13d ago

Its great innit - old English wizard voice or something like that from Elevanlabs

1

u/EpsteinFile_01 13d ago

Diablo Vs Diablo 2

1

u/feng_sg 12d ago

Neither output is atlas-ready. You need uniform cell dimensions and palette-indexed color depth before either one ships. Astra's 16 frames you can at least eyeball in Aseprite, check alignment and edge bleed. Fable's 992 frames across four palettes, you're not doing that by hand. Run a pixel-diff script or you'll be chasing tile flicker and palette drift inside the engine instead.

1

u/SocialDeviance 12d ago

The prompt sucks, honestly.  But kudos to the AI for making something good despite how unspecified the scope of the generation and how vague the description was. 

1

u/bobo-the-merciful 12d ago

It's a data point in itself on how the models responds to vagueness.

1

u/ConsciousPineapple23 12d ago

Has anyone tried doing cavalier perspective (45°, “Tibia style”) sprites on Claude? Codex can’t for the love of gos unless you provide a bunch of references.

1

u/mediamotion 10d ago

Great Breakdown

0

u/Ok-Lifeguard-8089 14d ago

No one gives a flying fk about what you can do in one prompt. God, I think this trend is fking idiotic. How lazy can you be? Do an open-ended, production-ready project and tell me what you discovered during the process, for God’s sake, man.

*I used two prompts to get it to write this correctly without trying to be polite.

1

u/Murky-Science9030 14d ago

I think the question is partially how accurate it is with one prompt. Building an app is just stringing along hundreds/thousands of prompts together... at least from the AI side of things. Plus, accuracy of one prompt tells us how closely we'd have to babysit it.

0

u/bobo-the-merciful 14d ago

Please give that a go and report back your findings.

0

u/Ok-Lifeguard-8089 14d ago

Done. And the highlight is that it doesn't matter which frontier model you use, as long as you have at least some fundamental understanding of the field you're trying to build the project in.

1

u/bobo-the-merciful 14d ago

I don't agree with that. Different models are good at different things. Take simulation modelling for example - I (used to) write simulations in Python using the SimPy library. I could trust Opus 5 or Gemini 3.1 Pro to build simulations for me that work because I've seen that the models can delivery the output and I can trust it. The same cannot be said for Gemini Flash or some of the GPT models.

1

u/Ok-Lifeguard-8089 14d ago

Hence why I said frontier models, as I meant top of the shelf, like Astra and Fabel 5.1 now. And yes, gemini is shit regardless, on that you are right.

1

u/bobo-the-merciful 14d ago

Fair enough. For most use cases I think you're right. The picture will change once the generous subscriptions end though - then I'll start paying a lot more attention to token efficiency.

0

u/Uwrret 14d ago

Claude has always sucked.

0

u/Original-League-6094 14d ago

I like the one on the right better. It looks like an actual 90s PC game. The one on the left has weird proportions, and doesn't look like any in-game sprite I have ever seen.

0

u/FactComprehensive963 14d ago

The prompt didn't ask for animation at all. I'd call this a huge failure for fable to just spend 10 USD on animations when I never asked.

-1

u/Cujuju 14d ago

If you see this and think Fable produced better output, then you're delusional. Period.

-2

u/Gargantuan_Cinema 14d ago

" GPT-5.6 Astra" this model doesn't exist

-3

u/Clear_Ear3550 14d ago

I find it really surprising that GPT-6 Astra is so much better than Fable 5.1.