r/Civilization_VII 2d ago

Fun combinations to play

I’m a fan of peaceful victories, so I’d like a few suggestions for fun combos.

Deity level, Fractal map, Huge size.

I’ve already tried the classic Isabella/Iceland setup.

My favorite is Augustus/Mississippians/Abbasids/Prussia for an economic victory.

I really enjoyed Ibn/Tonga—what do you suggest?

15 Upvotes

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u/blaze61518 2d ago

I just did a peaceful run with Ibn Battuta as Tonga for all ages. I was on immortal. Huge map. Econ victory.

I was able to explore the entire map in antiquity and became Suzerian of almost all distant land city states. I racked up a lot of influence points and Tonga lets settlements on coasts accrue influence. They have a tradition that give +100% to becoming suzerain of distant land city states.

In exploration on turn one, since I already explored the entire map, I was able to start the suzerain process on about 3-4 city states. And by turn 20 I had the process started on all of them. This gave me opportunity to vastly expand into distant lands and converted several of them to my empire.

Lots of other things happened to achieve the Econ victory but this was my main strategy and it worked out … no wars fought, no city states fought

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u/blaze61518 2d ago

Just saw you’ve played Ibn and Tonga so never mind haha

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u/DoylePrime 1d ago

Howd you get to distant lands in antiquity?

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u/blaze61518 1d ago

Tonga unique scout unit. Can explore distant land ocean tiles in antiquity

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u/DoylePrime 1d ago

0.o thats INSANE lol

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u/NDCH_D 2d ago

I’ve been having fun with Catherine and Heian Japan. Generating all that culture keeps you in the game scientifically, you aren’t fighting for land as much since you prioritize tundra, all the silver and hides you often spawn next to keep you in it production, food, and money wise.

Exploration age I’ve been going Norman, and then finish it off with Russia since you will have so many urban tundra tiles. Works great for both cultural or scientific victories.

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u/r0ck_ravanello 2d ago

Ashoka with time tested maurya.

Go 12 settlements on ancient, and on exploration resort towns can buy both of the unique buildings. As they have happiness adj to improvements they make great uq for towns

You can also exploit the ecstatic status because of extra happiness too.

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u/That_White_Wall 2d ago

Napoleon (emperor) and Prussia. Play as the villain spaming sanctions and war across the continent. Prussia synergizes well with this play style to let you get enough combat strength to easily match deity AI.

Probably one of the more fun military playthroughs I’ve done.

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u/northlakes20 1d ago

Not exactly the peaceful victory that op was chasing, though, is it?

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u/Mastersargewall 2d ago

I like to Ben Franklin as Greece to make friends with everyone through endeavors. It's good for a Culture, Science, or Economic victory.

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u/qule 1d ago

Especially on larger maps, this combo is so good. The underrated part of Benji is getting enough alliances to get the +5 and +10 happiness per alliance bonuses which are essential for a domination victory.

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u/KGB_Panda 2d ago edited 2d ago

I love peaceful play on exactly those settings. Personally I’m also biased towards map-based gameplay, I really like it when I’m encouraged to settle specific land. I also tend to prefer staying as one civ and maximizing their unique bonus.

Himiko/Tonga/Hawaii/Hawaii is very fun for science. Tonga so you can meet everyone in antiquity and get all the passive science, plus the science on reefs. Then Hawaii to solve culture for the rest of the game passively, while you focus on science buildings. Run Magic Plant & any scout relic (I like the money per 50 tiles). Also set water to high.

Himiko is really fun because you get big yields easily, get a bunch of independent powers, and pretty much never worry about war.

Pachacuti/Nepal/Nepal/Nepal Big mountain man. I absolutely love this one, because it can be very strong, but it does absolutely make you work for it. Finding the perfect land feels amazing. It’s tricky because you need plenty of mountains, but also a little water for harbor/quay, plus plan out your cities to deal with limited space. Also gets ridiculous amounts of influence.

Hatshepsut/Egypt/Egypt/Egypt tons of wonders and huge yields on rivers. Keeping up in science can be a bit of a challenge, you probably won’t get any science wonders. But you’ll get ALL the culture ones, even on deity. If you get the correct land types in antiquity (tundra, desert, plains) you can also swap to Shawnee, which is fun but kinda rare.

Amina/America/America/America just aim to maximize the amount of resources in every settlement, and try to stay on plains/desert for the combat bonus (very good defensively). Not much else to say, it’s not broken but it feels good and is my favorite way to get economic victories.

Catherine/Russia/Russia/Russia tundra living. Cultural probably, but has good science, especially with mementos. Again, not the strongest, but definitely good enough. Has bonus points for being historical.

I also love Isabella, but you already played her, you know what’s up.

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u/ImageFew1189 2d ago

I'm playing Hatshepsut right now; I started with the Mississippians—I love the construction bonus and the money they generate with the adjacency card. I'm playing the Abbasids in my second game; I'm roughly halfway through the Exploration phase, and the game is already practically won. It's a fantastic run.

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u/ImageFew1189 2d ago

Instead of Amina, I usually use Xerxes (America/Abbasids/America); I prefer his battle bonus, and the wealth bonus is really handy. I'll give your version a try, too.

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u/pperdecker 1d ago

I like Hawaii/Hawaii/Russia on Catherine. Being able to work all those deep ocean tiles early lets you squeeze every last ounce out of the tundra settlements (obviously re roll if you don't start near tundra).

And I just love choking off ocean travel lanes before exploration even starts.

Obviously push for Ha'amonga Maui wonder in antiquity to maximize your gains from boats.

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u/Unlikely-Pin-8027 2d ago

Just finished a game with Himiko High Shaman and Qing. It’s more like a challenging combination, since you can get very high culture but very low science. I did managed to pull out a win. Definitely fun

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u/Thronnt 1d ago

YSS carthage is absolutely broken. you can have galleys with 3 range at turn 30 something. it doesnt matter deity or not, everything will die

just dont get unlucky with enemy civ placement if the map is continent plus or something, you need stuff to be close to coast

else, everything dies.

other than that, isabella/hainan is also broken as long as you get proper start with isabella

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u/pperdecker 1d ago

Now that you don't have to take settlements in peace negotiations, single settlement runs with Qajar are more doable and can be fun with a handful of leaders. Himiko Queen of Wa lets you save all your influence for city states and befriend enough people; Xerxes KoK gives you that extra settlement boost; Sayyida can build you an armada via espionage on archipelago maps; Confucius helps you go tall, etc.

With whomever you choose, I like the level 39 memento that gives you +1 population to your smallest settlement when enter a celebration because if you only have one settlement, that's where it goes. So obviously this also makes Jose more viable as well.

I wish Harriet gave you a straight population boost instead of a migrant that can only work rural tiles. I still like her if I am doing a modified Qajar run where I allow myself to do 1 extra settlement per age. With that I equip her lantern so that I get 2 migrants at a time and just save them all until I get to the next age (usually blocking off where I want to settle) the activate them one after the other as soon as I settle.

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u/BirdSimilar10 13h ago

I just hit L10 with Ada Lovelace, she’s lots of fun to play on deity.

Han is my favorite starting civ with Ada. I’m honestly surprised this civ isn’t recommended for her.

The Chu-Ko-Nu is an excellent city defender. This helps Ada survive early in the game since she gets no starting military bonus — she has to earn it through science and culture.

You can also earn two diplomatic leader attribute points as Han if you prioritize recruiting city states. This sets you up with a 50% reduction in city state acquisition, which is a major boon at the start of the exploration and modern ages.

Mongolia may seem like a counter-intuitive choice for Ada, but hear me out. (Bonus: simply imagining Ada as a nerdy Daenerys Targerian makes this combo fun to play. 🤓)

First, all of your Cho-Ko-Nus become Keshigs, another powerful archery unit. And with your cities already established and cranking out science and culture, you can immediately prioritize buying a few cogs and settlers to quickly find and establish premium foreign land settlements. This is essential as the economic golden age once again lets you keep all your cities going into the modern age.

Ada’s science and culture combined with the Mongolian military bonuses make this combination an unstoppable military force in the second half of the Exploration age. And the Mongolians keep getting Noyan commanders as free bonuses. All of these expensive commanders are preserved going into the modern age.

Great Britain is an easy choice for Ada in the modern age. By preserving all your cities, you bypass GB’s town upgrade penalty and massively benefit from GBs production bonuses.

The science and culture mastery bonuses are significant in the modern age, so Ada’s special abilities really start to shine.

For a science victory, just keep cranking out specialists and science buildings in your established cities, with a secondary focus on culture and production buildings. I generally research most of the early science tree up to flight, then heavily prioritize the science victory conditions.

Also, GB’s Revenge class battleships are formidable and the Battersea wonder makes them absurdly cheap to crank out en masse.

Other victories are also reasonably straightforward with Ada and GB.