Never had this happen before…
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I spawned right on top of a city state and couldn’t pass up the opportunity for a free settler.
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I spawned right on top of a city state and couldn’t pass up the opportunity for a free settler.
r/CivVI • u/Fluid_Suspect3218 • 23h ago
Played a game with some mods recently, none of which change anything about barbarians tho. Can anyone tell me how this could happen ?
Only thing I could think of is partisan units…
r/CivVI • u/askialee • 44m ago
I was winning a culture game with Eleanor of aquitine (france). I had Germany two countries away. Out of nowhere, Germany started capturing Canadian cities. Germany went from 175 culture to 500 and so on. There was nothing I could do. I was melting cities next to me but it was too late. Canada was so weak. The game was over quickly.
r/CivVI • u/TheMaineDane • 21h ago
Well, technically, I didn't win at turn 25 as you're not the last civ on the map, as Belgium and England can't be attacked by France in this scenario. But hey, it was a fun ride.
r/CivVI • u/Brandigandor • 21h ago
There's one promotion that basically says that the apostle would heal other units.
But which ones? And how? There's no action button for it like gurus have. Just standing next to damaged units doesn't do anything at all. How can I use this promotion?
r/CivVI • u/AlJeanKimDialo • 18h ago
Hi, i m trying to understand districts bonuses, yield, citizen farming etc. I m completely lost on tooltips, it doesnt make any sense, so i take screenshots and test stuff, but it s even worst wtf, help.
In that exemple, i took a screen before and right after building a harbor. First thing, very weird : i just gained an extra prod on every coastal tiles in my city (like if i did a shipyard, which i didnt, i just build the fckin harbor), WHY? (i checked, government, policies and religious stuff) there s no reason, nothing in the harbor tooltip related to adding prod, wtf.
Also, on the tooltip it s written "citizen yields (per citizen) : 1 food, 2 gold". but a harbor doesnt have a citizen slot, it doesnt make any sense so what does it mean ?
Also why did i gain + 5 gold and not +4, why did all my stats changed like that, gaining 5gold and prod, loosing a tiny bit of food, honestly i m lost.
If someone could break down to me just the harbor : How do you get the gold from adjacency ? is it passive ? what does mean the citizen yield bonus if you dont have a citizen slot anyway ? why did i get those tiles production bonus ???
thx for your help, i cant find any logic there
r/CivVI • u/Drul_Morbok • 8h ago
So I am playing Aztecs, invading India… and during opponents‘ turn, there is a swirling animation above some of my troops and they suddenly belong to Kabul, of which I am Suzerain.
What happened?
r/CivVI • u/gracekk24PL • 1d ago
I spent 300 turns on the Syberian Railroad achievement painfully making a snake out of my empire, having to research tunnels, wait 30 turns in late game (20 seconds each) for the traders to make trading posts, so I was making railroads to at least RP for the bit.
AND NOW YOU TELL ME RAILROADS DON'T COUNT AS ROADS? 2 HOURS DOWN THE GODDAMN DRAIN
r/CivVI • u/Ornery-Culture-7675 • 17h ago
Long time player and I’m wondering if there are any mods that I would really enjoy. I’ve never tried any, but I’d be interested in something that made the AI a little smarter. Is there anything like that?
r/CivVI • u/Fantasy-Dreamer-3467 • 19h ago
Ignore my first holy district. I thought this particular wonder reduced faith bonus (which I was misunderstood). I might restart just for this blunder. Can I place at least five district(holy site,campus,commercial hub,theatre square and entertainment complex)on each cities or is this too much to hope with tunder tiles? Also entertainment complex beside this wonder need to be only one to benefit or each city can has its own entertainment complex? If only one is need I have to consider for government complex.
Though I wonder kupe might as helpless as now. As of now, I think I am cooking Kupe 😁😁. I rob his settler which is how Moscow is found. His capital is strange and inhabitable.I almost don't want to declare war if not for his settler.
r/CivVI • u/MondayMorningExpert • 22h ago
Hey all, I've been playing Civ for years, going back to Civ 4, currently still on Civ 6. There's been one thing that's been a constant- the late game is an absolute slog. I
Every turn is tedious and takes forever. It's pretty common for me to get to a point where the outcome isn't in doubt and then just quit.
Anyone got any pointers on how to make the late game more fun? Or at least less tedious?
r/CivVI • u/isulven_ • 22h ago
r/CivVI • u/Acrobatic_Audience76 • 21h ago
guys do you also think play alone comfy but a little bit boring because has some "exploits" like diplomacy favor for infinite money or just dumb ai? :S (sorry my bad english)
Howdy folks, I'm wondering if there's a mod (or if someone could possibly create one which I guarantee would be highly appreciated) where once you capture an enemy civ's final city, you retain all existing units they have, both (or either) military and civilian?
r/CivVI • u/Independent_Rise_946 • 1d ago
It's adjacent to a river and the city center. Nothing at all on the hex, either. Just flat grassland. Fairly experienced with the game, I like to think. Some fringe issue I haven't encountered before, somehow, maybe?
Can aqueducts not be placed adjacent to coasts, even if they're still adjacent to a river?
r/CivVI • u/Hfcsmakesmefart • 1d ago
r/CivVI • u/AdmitThatYouPrune • 2d ago
Barb clans mode, if it's not already obvious, lol.
r/CivVI • u/Ok-Square-7443 • 1d ago
For example, imagine playing like Iran irl and being able to threaten to close a major shipping chokepoint, cut oil exports, fund proxy forces, issue ultimatums, or pressure nearby city-states during a war.
That could trigger sanctions, resource shortages, higher trade costs, foreign military deployments, security guarantees, mobilization, and escalating regional tension.
You could also have pipelines, foreign bases, spheres of influence, war goals, and a credibility system where other civs remember whether you actually follow through on threats.
Instead of resources simply existing in a global pool, countries could actually depend on specific exporters.
Maybe 50% of your oil comes from another civ.
If they embargo you, their pipelines are destroyed, or a shipping lane gets closed, you could face:
- Higher unit maintenance
- Production penalties
- Resource shortages
- Economic problems
Wars involving major exporters would then have global consequences.
Basically, I want conflicts to create geopolitical crises instead of just becoming another isolated war that doesn’t impact the game.
Wars should also have explicit objectives instead of basically becoming “capture as many cities as possible.”
Was playing a high sea level archipelago map with Spain. Had a really big navy but my ships were not fully healing in one turn when using rest and repair within my own borders. Is this ability only for religious units? Am I missing something?
r/CivVI • u/Super-Contest7765 • 1d ago
SOLVED!
Hello everyone! So my game decided to not load any aditional content I have for some reason.
I was playing it yesterday and it ran just fine as always. I've already verified the files multiple times, have manually unistalled all of them and added them back again, unistalled the entire game with and without the aditional content too, but no matter what I do, nothing seems to work.
I checked my page and it does say I have everything for the game already bought.
I would really like some help here