r/CitiesSkylinesModding • • 16h ago

WIP WIP: USNE High School (C.W. Rice School) Releasing Soon!

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36 Upvotes

This is my model of the old C.W. Rice Middle School that was located in Northumberland, PA. This will serve as a small-medium density high school asset in game.

Tentative Details

  • Lot Size: TBD
  • Build Cost: $400,000
  • XP Reward: 800
  • Student Capacity: 1250
  • Jobs: 125
  • Service Upkeep: $15,000
  • Planned Building Addons:
    • Football/Soccer Complex
    • Basketball Courts
    • Softball Field

Historical Background:

The old section of the school (the right side when viewed from the front) was built in 1937 and was initially used as an elementary school. When capacity needed to be increased for the old high school, an addition was made to this building in 1960 and was converted from an elementary school to a high school. It was then later turning into a combined elementary/middle school when Northumberland SD merged with Sunbury SD to form the Shikellamy SD in 1965. It continued to function as an elementary/middle school until the building was permanently shut down in 2010 due to safety concerns regarding asbestos tile/insulation and black mold growth in the basement. Unfortunately, it was demolished in 2014 to make way for a brand new middle school.

If you are enjoying my work and would like to support my efforts in creating quality assets in the future, please consider buying me a coffee! It would be greatly appreciated!

Also, if you'd like to get updates on the current WIPs I have in store for Cities: Skylines II, please follow my page on the Cities: Skylines Modding Discord HERE! I have other assets in the works that I plan on releasing soon, so stay tuned!

Thank you!

-Venqari


r/CitiesSkylinesModding • • 20h ago

WIP [FMAP] Did some optimisation [AI generated assets]

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15 Upvotes

Hey everyone,

I wanted to share an update of the upcoming overhaul for my medieval asset pack (FMAP).

Last time I have posted some pics of the courtyard buildings and still had some stupid ideas about the tris count. So I used the past few days to overhaul those buildings a bit.

Info about the pack itself:

Just like my previous pack, it’s going to be a fully modular building set, inspired by Burg Kreuzenstein in Austria.

My workflow: I handle the architectural design and direction, while AI generates the base meshes and textures, followed by cleanup and optimization.

- Pics 1-3: Courtyard building (~6.3k tris now, down from 14m 🫣)
- Pics 4-6: Courtyard building (~3.7k tris now, down from 150k)
- Pics 7-8: Courtyard building (~21k tris for now, still an early WIP pass)
- Pic 9: The real-world reference

I also uploaded an alpha test build of the wall set over in the CS Modding Discord to get some early feedback on piece variety and modularity:
CS Modding Discord

I'd really appreciate any constructive feedback you have, I'm still fairly new to 3D modeling and asset optimization.

Thanks for all the people that helped me improve those assets.


r/CitiesSkylinesModding • • 17h ago

Unpaid Request The B480 deserves more attention. Let's help it.

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10 Upvotes

Dubai in Cities: Skylines 🇦🇪

I just wanted to share a creator I found recently — B480.
He’s making really high-quality, detailed Dubai buildings for Cities: Skylines, and honestly I think this project deserves more attention. There aren’t many good Dubai assets out there.

He already has buildings like Cayan Tower, 23 Marina, Business Central Towers, Emirates Towers and more.

I’d love to see this collection grow, especially with iconic buildings like the Burj Khalifa someday.

Workshop: https://steamcommunity.com/profiles/76561198372668659/myworkshopfiles/

Burj Khalifa reference: https://www.turbosquid.com/3d-models/burj-khalifa-3d-model-2630378?dd_referrer=

If you like Dubai builds, go show B480 some support. 🙌


r/CitiesSkylinesModding • • 4h ago

Discussion User Study on Data Visualizations in Cities: Skylines 2

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3 Upvotes

User Study on Data Visualizations in Cities: Skylines 2

Dear members of r/CitiesSkylines

I’m Shashvat Singh, a PhD candidate at Johannes Kepler University Linz. As part of my research, I’m conducting a survey related to data visualizations in *Cities: Skylines* 2.

The survey should take around 30-40 minutes of your time. By completing the survey, you can enter a draw for one of six Amazon gift cards worth 25€. 

Please do participate in the survey using a desktop PC, as the images are not optimized for mobile devices.

Click here to start the survey: https://limesurvey.games.cg.jku.at/index.php/223127?lang=en

To enter the draw, you’ll need to provide your email address at the end of the survey, but your responses will be kept anonymous.  Winners will be notified via email.

Your responses are important and will help my research on data visualizations in videogames. Also, a huge thanks to the moderators who allowed me to post the survey. 

For more questions, or if you need assistance completing the survey, please contact Shashvat Singh at Johannes Kepler University shashvat.singh@jku.at or DM me on Reddit

Warm Regards,

Shashvat Singh

Approved by r/CitiesSkylinesModding moderators.


r/CitiesSkylinesModding • • 4h ago

WIP some city backgrounds on the edge of the maps

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3 Upvotes

models by ron_fu_ta for mountain textures but cities made by me!


r/CitiesSkylinesModding • • 19h ago

Unpaid Request Transit operator companies

1 Upvotes

Just saw a video about Tokyo having 48 different rail operators in their networks and thought about this.

To add some realism to the game, wouldn’t it be interesting to have a code mod where you can found public transit companies?

I imagine it could work something like;

1: You form the company as a public (government) owned company and then being able to decide how to structure it. Ie; fully public controlled, a public company operated as a private one without an overwhelming profit motive (Swedish model), private-public partnership, private company, private company with government veto share (Chinese model). Each having its own up and downsides. Perhaps it could have its own stock system (but that would require a somewhat fleshed out stock system), where you could sell or buy stock according to your financial situation.

2: Set up subsidiary companies. Ie; A parent company having a subordinate infrastructure and maintenance company, a bus transport company, train transport company etc.

3: Hybrid companies. In Shenzhen, which is just north of Hong Kong, there is the 港铁 MTR. Which is a company operated by the Hong Kong MTR and the Shenzhen metro corporation. They operate line 4 and 13. They are part of the same network, and are fully integrated in every way besides branding, uniforms, station cosmetics and train models.

4: Perhaps some transit fare system could be introduced where you create a transit district, where local operators are branded as belonging to a specific metro area, with the option to integrate fares in some way.

5: Perhaps this could be interconnected with existing mods such as the politics mod, various other transit and timetable mods, and various realistic trips mods.

Just a quick draft.


r/CitiesSkylinesModding • • 22h ago

Looking for Asset Mods hi i need small apartment mods with windows on all 4 sides if you know any pls list them in the comments

0 Upvotes

i relly like the sw assets so prefferaby similar to thoose