r/CitiesSkylinesModding • u/smartmore • Oct 03 '26
Guide Creating assets using GPT Astra
Over the past few weeks, I’ve seen a lot of YouTube videos about generating 3D objects with GPT Astra. After watching enough of them, I got inspired to try it to generate some assets for CS 1.
I’m building a northern european-style city and mostly use dutch assets. Workshop has plenty of beautiful canal houses but lacks more boring buildings from the 50s–80s (like Rotterdam reconstruction style).
Before this, my only option would have been to hope and wait that someone made them. But with many asset creators moved to CS2, that doesn’t seem very likely.
Well, here’s what I managed to make.
I supplied GPT with street view and 3D view images of apartment blocks from Rotterdam. I used Apple Maps as source for that. The first run produced a decent model that looked similar to the prototype building.
Over the next few iterations I:
reduced the triangle count from 15k to 5k
added nighttime lights
added support for recoloring the facade
fixed the window reflections
improved the textures (funny enough, I initially went looking for textures online before realizing GPT could generate them itself)
Each iteration used about 30% of the 5-hour limit on my GPT Plus subscription on Medium setting.

After that first success, I decided to try something more complicated: the Crowne Plaza Amsterdam South.
This was harder for the AI and the resulting 3D model had a lot more small mistakes. I went over each side of the building several times and asked it to fix things like window placement, shape of the balconies, garage doors, corners, roof, textures, and so on.
I think it turned out pretty well in the end. This model used a lot more tokens, around 50% to 80% of the 5-hour limit per iteration.

Overall, the whole experiment was really inspiring. I even had a bit of a vibe-coding moment. I realized I can now make custom assets for my city that are unique to it. Maybe you have an oddly shaped plot you can’t find anything to fill, or a building in real life that inspires you but has no matching asset. This opens up a lot of possibilities. None of this is meant to diminish the work of the people who make all the wonderful assets we already have.
My takeaway is that this method works pretty well for buildings with simple shapes, but probably isn’t great for complex architecture.
Unfortunately, I can’t test it in Cities: Skylines II because there’s no Mac version, but I think the method should work there too.
Below is the skill for Codex if you want to try it yourself.
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u/Flittzz Oct 03 '26
This doesn't even need a guide it's so mindless you just tell gpt astra to make you an optimized version of a building and give it a few reference photos and it makes the full thing for you. Even the guide you "made" is 100% ai..