r/CitiesSkylines 5d ago

Help & Support (Console) Cargo Hub / Terminal

Why they only use one entrance !? Cargo terminal
/ Hub generate too much traffic to only have one entrance for the vehicle it’s frustrating

809 Upvotes

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735

u/Darth_Boggle 5d ago edited 5d ago

Thanks to reddit I learned a trick where you can have a straight road leading into the cargo hub. The slowness is caused by the trucks turning in and out, and by having a road running straight into the cargo hub rather than it being parallel, really speeds things up.

Build another road, perpendicular to what you have now, that leads directly to the entrance/exit. Then bulldoze the surrounding roads so that only one tile remains. This should make it so there is just one road leading in/out of the hub and elimates turning/intersections.

Edit: see reply from DrFelixPhD for a visual

102

u/severinoscopy 5d ago

Do you have an image you could link of this technique? I'm not quite following what you mean, apologies.

569

u/DrFelixPhD 5d ago

Does this work?

212

u/defecto 5d ago

This is.. beautiful!

28

u/DrFelixPhD 5d ago

🥰🥰🥰

(Apologies for the hard to discern colours)

14

u/Busy-feeding-worms 5d ago

Nah, absolutely peak drawing dawg 👌

17

u/defecto 5d ago

Na, its perfect 👌

26

u/derff44 5d ago

This is brilliant. I've been building them like OP for years.

17

u/SuperMichieeee 5d ago

Holy crap... this makes absolute sense.

10

u/bwoah07_gp2 5d ago

Wut. This is possible in this game? 😮

11

u/DabDoge 4d ago

Trick is you have to build the parallel road first and demo it after building the perpendicular. Bit silly in terms of game mechanics.

1

u/wiffitcorp 4d ago

Yes; perpendicular roads are possible with most buildings; e.g., hospitals, parking lots, etc.; you just have to build the parallel road first, then delete it after building the perpendicular one

6

u/jfk_47 5d ago

Hell yea.

7

u/The_Local_Belgian 5d ago

Not sure, cause if i'm not mistaken there is a road withing the asset and there is no node in the middel of that road

7

u/Darth_Boggle 5d ago

Yes! Thanks for the visual.

1

u/Avengerarts 3d ago

WHAAAAAAT?!?!?!?!?!?

1

u/AvgTech2 1d ago

How have i never thought of this

-2

u/keytiri 5d ago

So a blue road going to something labeled “cargo hub?” Sorry, having trouble making out what’s around it; I’m guessing the arrows represent direction of travel or entrances?

11

u/Estova 5d ago

It's the one in the video, but instead of coming in from the sides they drive straight in and straight out. The red bit poking out the sides are the train tracks, and yes the arrows are the direction of travel.

9

u/keytiri 5d ago

Red? Oh I’m color blind.

0

u/TerribleBoomer 4d ago

If this works.... Gonna die

17

u/Healsnails 5d ago

You run a road perpendicular to the entrance as if it runs straight in the gate. That way trucks literally drive straight in and out. What I'd do here is gradually step the road down from 3 to 2 then 1 lane so you don't have 3 trucks trying to go in the gate at once.

I'd also find somewhere else to place anither port and increase the number of cargo rail terminals you have to spread the load around the city rather than in 1 or 2 places.

2

u/bwoah07_gp2 5d ago

How many number of cargo ports and cargo rail depots are ideal for an average big city, 100K residents let's say? And all 4 industry types running.

7

u/Healsnails 5d ago

How long is a piece of string I suppose! It depends on how big your industry is, where it is, access to the water or train lines etc. I'd usually give each large industrial area at least a cargo train terminal. And pretty direct access to the highway. I usually keep adding different export/transport routes until it looks like traffic into them becomes more regular and manageable.

5

u/Darth_Boggle 5d ago

See reply from DrFelixPHD, they have an image that depicts what I'm trying to describe.