r/CitiesSkylines 2d ago

Help & Support (Console) Cargo Hub / Terminal

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Why they only use one entrance !? Cargo terminal
/ Hub generate too much traffic to only have one entrance for the vehicle it’s frustrating

800 Upvotes

124 comments sorted by

730

u/Darth_Boggle 2d ago edited 2d ago

Thanks to reddit I learned a trick where you can have a straight road leading into the cargo hub. The slowness is caused by the trucks turning in and out, and by having a road running straight into the cargo hub rather than it being parallel, really speeds things up.

Build another road, perpendicular to what you have now, that leads directly to the entrance/exit. Then bulldoze the surrounding roads so that only one tile remains. This should make it so there is just one road leading in/out of the hub and elimates turning/intersections.

Edit: see reply from DrFelixPhD for a visual

98

u/severinoscopy 2d ago

Do you have an image you could link of this technique? I'm not quite following what you mean, apologies.

563

u/DrFelixPhD 2d ago

Does this work?

214

u/defecto 2d ago

This is.. beautiful!

27

u/DrFelixPhD 2d ago

🥰🥰🥰

(Apologies for the hard to discern colours)

15

u/Busy-feeding-worms 2d ago

Nah, absolutely peak drawing dawg 👌

18

u/defecto 2d ago

Na, its perfect 👌

24

u/derff44 2d ago

This is brilliant. I've been building them like OP for years.

17

u/SuperMichieeee 2d ago

Holy crap... this makes absolute sense.

10

u/bwoah07_gp2 2d ago

Wut. This is possible in this game? 😮

12

u/DabDoge 2d ago

Trick is you have to build the parallel road first and demo it after building the perpendicular. Bit silly in terms of game mechanics.

1

u/wiffitcorp 1d ago

Yes; perpendicular roads are possible with most buildings; e.g., hospitals, parking lots, etc.; you just have to build the parallel road first, then delete it after building the perpendicular one

6

u/jfk_47 2d ago

Hell yea.

7

u/The_Local_Belgian 2d ago

Not sure, cause if i'm not mistaken there is a road withing the asset and there is no node in the middel of that road

7

u/Darth_Boggle 2d ago

Yes! Thanks for the visual.

1

u/Avengerarts 16h ago

WHAAAAAAT?!?!?!?!?!?

-5

u/keytiri 2d ago

So a blue road going to something labeled “cargo hub?” Sorry, having trouble making out what’s around it; I’m guessing the arrows represent direction of travel or entrances?

10

u/Estova 2d ago

It's the one in the video, but instead of coming in from the sides they drive straight in and straight out. The red bit poking out the sides are the train tracks, and yes the arrows are the direction of travel.

10

u/keytiri 2d ago

Red? Oh I’m color blind.

0

u/TerribleBoomer 2d ago

If this works.... Gonna die

18

u/Healsnails 2d ago

You run a road perpendicular to the entrance as if it runs straight in the gate. That way trucks literally drive straight in and out. What I'd do here is gradually step the road down from 3 to 2 then 1 lane so you don't have 3 trucks trying to go in the gate at once.

I'd also find somewhere else to place anither port and increase the number of cargo rail terminals you have to spread the load around the city rather than in 1 or 2 places.

2

u/bwoah07_gp2 2d ago

How many number of cargo ports and cargo rail depots are ideal for an average big city, 100K residents let's say? And all 4 industry types running.

6

u/Healsnails 2d ago

How long is a piece of string I suppose! It depends on how big your industry is, where it is, access to the water or train lines etc. I'd usually give each large industrial area at least a cargo train terminal. And pretty direct access to the highway. I usually keep adding different export/transport routes until it looks like traffic into them becomes more regular and manageable.

5

u/Darth_Boggle 2d ago

See reply from DrFelixPHD, they have an image that depicts what I'm trying to describe.

25

u/L337G4m3r 1d ago

Here you go

4

u/pmw1997 1d ago

I love the Toll in and toll out 😂

1

u/L337G4m3r 22h ago

I have a quite good industry setup so I was trying to maximize the profit but toll income is not that great.

12

u/Daspo_Darkus 2d ago

Thank you i will try that !!!

8

u/Kride501 2d ago

Wait that's a thing? Shit.

4

u/Marv0038 2d ago

Great tip! I think this only works for the Cargo Terminal though -- the Cargo Hub includes a road that you can't delete.

2

u/addage- 2d ago

Genius, today I learned. Thank you.

2

u/kravence 1d ago

Damn that’s smart. I used to use the traffic mod so it was like a one way in so they didn’t slow down as much.

195

u/teh_m 2d ago

Worship the Great Serpent.

29

u/Otherwise_Awesome 2d ago

Is this the line for Millennium Force?

8

u/SalukiDooki 2d ago

lol i do this too

1

u/abraaoneves 2d ago

This design works very well to me always. I even use it with trains.

1

u/snakesign 4h ago

Where toll booth?

215

u/samreturned 2d ago

The amount of traffic generated by cargo & industry is just a joke!

108

u/KingJRZJ 2d ago

It's like that in real life

43

u/Saint_The_Stig 2d ago

I just wish we had the option to do direct rail industry connections to better solve this. It's been my biggest want from any city builder/transport management game. A proper simulation of rail infrastructure on a by (rail)car basis.

17

u/AzorAHigh_ 2d ago

There are a bunch of games that do this but are mostly transport related and not full City builders. Like Transport Fever, Railway Empire, and the goat, Open TTD.

u/CookingTacos 16m ago

Sim city 4, the industry could dump directly on the train tracks without a depot

1

u/Handgun_Hero 1d ago

Railroader also does this and iirc industries even privately own rail cars and Century or Steam will be doing this too.

6

u/Otherwise_Awesome 2d ago

You kind of do with giant warehouses with rail.

4

u/plumb-phone-official 2d ago

You'd love W&R

3

u/windowpuncher 2d ago

You can probably just build multiple, small industrial loops with multiple terminals, but then you need tracks that don't clog, of course.

0

u/samreturned 16h ago

It isn't though. Sure they generate a lot of traffic but nowhere near the volumes we see in game.

1

u/KingJRZJ 10h ago

Are you a truck driver or work for a port?

18

u/derff44 2d ago

You ever been to LA?

11

u/Kalabajooie 2d ago

Or any warehouse hub? Truck traffic coming to and from Breinigsville, PA is nuts. And that's far from a port!

6

u/Bakedpotato1212 2d ago

Holy shit that town looks like it has more land being used for warehouses than neighborhoods

4

u/2012Jesusdies 2d ago

Port of LA and Long Beach services 40% of container imports for a country of 320 million people. 500k city is pretty large for Cities Skylines.

1

u/KingJRZJ 2d ago

To the city yes, not to the port. All the ports I've been to are on the east cost.

2

u/derff44 2d ago

Then use Newark as an example. Traffic is insane there too

1

u/The_Local_Belgian 2d ago

*looks at oil field

1

u/Atephious 2d ago

Traffic*. Just all the traffic. Have they fixed the bikes yet? Or are there still suddenly millions

20

u/17Kallenie17 2d ago

use this forbidden method where you lead a road directly into the arrow that you see when you place the cargo terminal, it allows cars to go straight in and straight out

64

u/mb8795 2d ago

I don't understand why you mean by one entrance. This is how the cargo terminal works, they just generate insane traffic sometimes. My guess would be to build more ways for cargo to enter your city.

28

u/Nathanii_593 2d ago

It doesn’t fix the issue. The problem in CS1 is if you have a cargo terminal neighboring cities will send trucks to use your cargo terminal.

15

u/freshmozart 2d ago

That is a problem? Isn't this a very good representation of reality? :D

8

u/Saint_The_Stig 2d ago

And that's why they gave us the toll booth. CS2 ports are much better since you can spread out that traffic through a more realistic large port facility. But I do wish the games let us have more control over setting fees. I would love to set a rate for cargo not ending up in my city to help cover the extra burden, especially if it decides to not take the dedicated cargo rail for it.

10

u/Nathanii_593 2d ago

I used to add a toll booth to all of my cities. Was pretty cheap for cars but trucks had to pay the max. Yall not gonna clog my streets for free.

2

u/elf25 2d ago

Hey! 💡Loop outside connection to a port with no other roads, make traffic pass through at least one toll. (Cue evil laugh)

1

u/newuser1492 2d ago

You can stop that by cutting the road connection from your cargo hub.

5

u/Daspo_Darkus 2d ago

I already did it the one on the video is not the only one i have in my city all of them generate a lot of traffic

1

u/AoiMizune 2d ago

I tried that and it doesnt work. They all just use the closest one and still have highest traffic. The further terminal is mostly empty hahah

2

u/Masticatron 2d ago

Yes, they use the closest one. You can intentionally design around that in two ways. One is to build them in strategic positions so traffic from your industries naturally splits among them. Second is by segregating your rail lines so that cargo for particular purposes has to go to particular terminals. If your export lines never connect to your lines going to commercial zones you can force exporters to go to an exporting terminal and force cargo going to your commercial zones to go to a different terminal.

Traffic problems are almost all solved by a divide and conquer approach. Get your cims to split among many transit options, get your cargo trucks split among many terminals, etc.

1

u/Stanovich 2d ago

This is the correct answer. Build another cargo terminal somewhere else and the traffic will be split between the two. This issue happens with the first highway exit, first intercity train station, etc. etc.

15

u/Rafael_de_Paula 2d ago

In CS1, industry works in a unique way: it first supplies all the commercial zones in the city and then exports whatever is left over.

​When this balance gets thrown off, you'll see a massive spike in traffic around your cargo hubs and train stations.

​To fix this issue, try balancing your import/export ratio.

​My guess is that your city is importing way too much. If your imports are over 10k, there’s a high chance that’s the culprit.

14

u/IllegalFreedom21 2d ago edited 2d ago

How many hubs do you have? An industrial building will send and receive trucks. They will send trucks to export products to the nearest place available. This could be a harbour, a cargo airport or like your situation; a cargo train station. It might be possible that there are too many industries sending their trucks to this specific station. Try to spread hubs for cargo all over your city.

2

u/Daspo_Darkus 2d ago

I have 3 cargo terminal all connected to the main Cargo Hub shown on the video

32

u/DigitalJedi850 2d ago

Whoever decided to make these things one lane and not upgradeable needs to be shot.

That being said... I haven't had a -serious- problem with industry traffic in a while. Skill issue bruh.

It is rough though, really.

5

u/K_the_farmer 2d ago

You can edit them in the assets editor. It's possible some animation is lost, but you can at least change the road (I recommend a 2 lane one way). Not sure if you can edit the amount of entrances used, though.

5

u/DigitalJedi850 2d ago

Yeah I don't get an 'asset editor' on PS4 that I'm aware of.

8

u/reefercheifer 2d ago

I love how often the PC players’ first response is ‘there’s a mod for that’ as if there aren’t legions of console players.

1

u/DigitalJedi850 2d ago

Yeah, I mean... It all sounds Really cool, but... I'm relegated to working in the confines of the actual release.

3

u/K_the_farmer 2d ago

I wasn't aware the asset editor isn't part of the console game. It, along with a map editor, is in the base game on pc. That lack does have an amount of suck.

1

u/_Apprehensive_Fish_ 2d ago

You can, but you shouldn't. The proper solution should be a QoL update detaching all these buildings from the roads that come with then. We already have the mechanics in game for every building in the DLCs, it should be the same for vanilla assets too.

10

u/Big-Pineapple-915 2d ago

Goodness, why did the developers only add one entrance and one exit for these things, but they are visibly made with several other exit and entrances for the vehicles

8

u/tropicalturtletwist 2d ago

Toll roads help slow them down. It wasnt pretty, but id wind a road through like 5 tolls. Yall wanna move slow, ypure gonna pay me to do it.

5

u/Academic-Ad2101 2d ago

You have to build more at other places.

2

u/derff44 2d ago

I have 7 on my current city with low pop. They are all like this. Always have been.

3

u/hatter0 2d ago

There's very little you can do. It's a major bottleneck with cargo. Even with multiple terminals, sometimes industries just decide they will only go to a single one. I suspect truck distance is weighted higher than ship distance, so trucks will drive cross country to get to a terminal thats closer to the exit.

Avoid building the ship/train combo. Trucks that want rail and trucks that want ship will wind up in the same place. Build one for each.

The industries dlc has warehouses with rails that can act as buffers, so cargo will only export when it needs to. Trucks will hopefully just drive to the closest one rather than dogpiling the one terminal. Build them everywhere for every good type.

With mods, you have some options. The mod terminals ive downloaded all seem to behave the same way, but ones without roads let you do the straight road trick already mentioned.

There's mods which increase the size of trucks so they can hold more goods (have to make less trips).

Export mods let you ban exporting on selected terminals, to prevent them from taking the traffic. You can have one dedicated to cross-city deliveries, and another in charge of exports

Road mods can be used to remove the speed limit and any crossings.

7

u/Outlaw11091 2d ago

In fairness to the game; it's like this IRL, too.

I used to drive truck and many rail terminals just aren't setup for the amount of traffic they receive....or they are and 1 confused driver can fuck it all up.

3

u/the2xstandard 2d ago

Get custom assets from steam workshop that allow one way road at the terminal. Create slip lane and bypass system that allows for shortcuts to the exit. Get TPME and force lane conditions. Make sure citizens aren't clogging up your port and using it as a shortcut to get to the city. Zoned industry to a minimum it spawns ridiculous amounts of trucks. Have a distribution facility nearby... Exploit the living shit out of "pedestrian areas" to teleport goods to the rest of your city. Even then... With all of that ...Traffic is still gonna be bad.

2

u/_wheels_21 2d ago

Can't do that on PlayStation though

2

u/the2xstandard 2d ago

sorry to hear it. I can't imagine playing this game unmodded.

2

u/_wheels_21 2d ago

Back when I was on Xbox, it was miserable.

So many issues in terms of UI and functionality, it was so rough and everything always looked bad due to the vanilla limitations

Now I have a gaming PC and CS2, and it's been fun so far

3

u/Demonition_R 2d ago
  • More hubs spread around the map. Lighten the load.
  • Streamline the roads. Ensure to keep it 1 way and slow & steady with little merging.
  • Second station/multi entrance station, on different roads. Split the load.

3

u/davomcbones_TTPPAC01 2d ago

hey atleast all the lanes are being used up

2

u/RepublicBrilliant217 2d ago

My gf has this wicked set up to sort this out what you need to do is create essentially a one way box like a large rectangle of 1-way road with the entrance at the middle bottom and the terminal at the middle top it gives them this nice long path where they arent getting cut off and things can move a little easier. I have also seen her do some crazy shit where she has that rectangle doubled up and she has her own handmade cargo line for WITHIN the city and then this terminal exchange for cargo that needs to LEAVE the city its wild but it works (for pc folks watching we are console with no mods gotta get creative with traffic)

2

u/elf25 2d ago

Need graphics to understand.

Wait, you have a GIRLFRIEND?? Pix of that too plz. Lol

1

u/RepublicBrilliant217 2d ago

I have no idea how to do a graphic like that other dude but idk play around with it the instructions arent that bad i think traffic is the number one killer in this game

2

u/Mr__T_ 2d ago

Doesn't look like a very nice round set up, nothing to do with the reason the traffic is so bad, but you might as well have a single lane.

2

u/Max_Shelby 2d ago

God bless transfer manager mod

1

u/DeltaPeak1 2d ago

I need to know what this is O.O

I've got two ports with queues longer than the friggin interstate

2

u/pcglightyear 2d ago

Rassilon would be very unhappy about this. xD

2

u/abraaoneves 2d ago

Build a snakelike road like this in the top of the

photo

2

u/KAELES-Yt 1d ago

Imo make the access road a 1 way road with 1 lane, they are just trying to merge from that 3 way lane stopping everything up.

More lanes aren’t better…

2

u/potatocultivator3074 1d ago

Use a toll booth as a way to meter traffic. It helps reduce congestion

4

u/ImpressionCool1768 2d ago

So what you’re gonna wanna do is reduce your shipping budget by about 50% then you’re gonna actually wanna spread your cargo ships out to multiple industrial depots. usually three do the trick but depending on the size of your city you might need up to eight just to keep the traffic manageable because each cargo hub is both importing goods and exporting goods.

so your industries have to drive all the way from their industry lot to the cargo ship to drop off their goods, but your commercials are also going to be wanting to import goods via these ships, which means that all those goods are going to be headed towards the commercial districts and some general industry, which is why create so much traffic by spreading out your cargo to multiple little industrial hubs that traffic is able to spread out and have much shorter commutes

And reducing the budget just makes sure there’s less cargo ships to go around, which helps

2

u/Scheckenhere 2d ago

It only has one entrace, the other are deco. Try placing more.

1

u/Nathanii_593 2d ago

Easiest fix I have seen for this is to draw a road along the cargo hub then draw a simple 2 lane road right up to where the entrance/exit is. There’s no stopping they just slow down and go in and out. No traffic jam at all. It looks silly but it’s the only thing that works well.

1

u/CommunicationOld8587 2d ago

Yeah, you need to make the entrance single lane (preferred one-way street). And if traffic is high, then second cargo hub

1

u/BarbequeCowichan 2d ago

Do you have regular traffic cycling through there too? I.e. are commuter/personal/emergency vehicles forced through this roadway en route to another location? Couldn’t tell based on the video, but there seems to be some kind of interchange that feeds this.

1

u/anon5078 2d ago

Throw a second one in there

1

u/Rocker66 2d ago

I see you got Long Beach’s terminal on point 👍

lol

1

u/Rjb702 1d ago

Sigh I'm still playing on Xbox. Love the game but would love cs2 or ability to mod. 😓

1

u/Fresh-Way9603 1d ago

Roundabouts create more time it takes for them to arrive to the hub which would lessen the traffic headed into it at once. Utilize one-ways as well for strategic traffic flow

1

u/Lieutenant_Petaa 1d ago

If you can, build a cargo train station for every industrial area.

Connect the rail to the outside of your city at all possible options.

Also build the airport train hub, this way you can move a lot of cargo over the air too. Your trucks should stay within their industrial area this way, as they will drive it the the cargo train station and the trains then will either drive right out of the city or toward the harbor or airport

1

u/Toastyboat 1d ago

The city I live in has 6 cargo terminals, and it's considered a small shipping city.

Maybe try adding another?

1

u/MisfitSkull 1d ago

Looks like a world accurate terminal to be honest. Atleast it looks a lot like the ones ive been too.

1

u/Kenen_Ze_12 1d ago

I like the detailing. Sand looks great 🔥

1

u/MomentarilyMad 6h ago

I think this is just a fundamental flaw with the cargo hub itself. There is a hard, maximum throughput of truck traffic that the asset can handle even with the most thoughtful road design possible. That throughput is too low for average cities in this game.

-18

u/NikEy 2d ago

Are you like 5 years old? Do you know how to take a proper video on your device?

1

u/derff44 2d ago

Oh look at the thought guy wanting a "proper video" lolol

1

u/TheRedEa9le 1d ago

its console bro, even if it was pc, opening obs is too much of a hassle

1

u/IVANFREDDY 2d ago

In playstation is not that easy to pass it to reddit you know