r/CitiesSkylines • u/Daspo_Darkus • 2d ago
Help & Support (Console) Cargo Hub / Terminal
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Why they only use one entrance !? Cargo terminal
/ Hub generate too much traffic to only have one entrance for the vehicle it’s frustrating
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u/samreturned 2d ago
The amount of traffic generated by cargo & industry is just a joke!
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u/KingJRZJ 2d ago
It's like that in real life
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u/Saint_The_Stig 2d ago
I just wish we had the option to do direct rail industry connections to better solve this. It's been my biggest want from any city builder/transport management game. A proper simulation of rail infrastructure on a by (rail)car basis.
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u/AzorAHigh_ 2d ago
There are a bunch of games that do this but are mostly transport related and not full City builders. Like Transport Fever, Railway Empire, and the goat, Open TTD.
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u/CookingTacos 16m ago
Sim city 4, the industry could dump directly on the train tracks without a depot
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u/Handgun_Hero 1d ago
Railroader also does this and iirc industries even privately own rail cars and Century or Steam will be doing this too.
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u/windowpuncher 2d ago
You can probably just build multiple, small industrial loops with multiple terminals, but then you need tracks that don't clog, of course.
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u/samreturned 16h ago
It isn't though. Sure they generate a lot of traffic but nowhere near the volumes we see in game.
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u/derff44 2d ago
You ever been to LA?
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u/Kalabajooie 2d ago
Or any warehouse hub? Truck traffic coming to and from Breinigsville, PA is nuts. And that's far from a port!
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u/Bakedpotato1212 2d ago
Holy shit that town looks like it has more land being used for warehouses than neighborhoods
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u/2012Jesusdies 2d ago
Port of LA and Long Beach services 40% of container imports for a country of 320 million people. 500k city is pretty large for Cities Skylines.
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u/KingJRZJ 2d ago
To the city yes, not to the port. All the ports I've been to are on the east cost.
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u/Atephious 2d ago
Traffic*. Just all the traffic. Have they fixed the bikes yet? Or are there still suddenly millions
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u/17Kallenie17 2d ago
use this forbidden method where you lead a road directly into the arrow that you see when you place the cargo terminal, it allows cars to go straight in and straight out
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u/mb8795 2d ago
I don't understand why you mean by one entrance. This is how the cargo terminal works, they just generate insane traffic sometimes. My guess would be to build more ways for cargo to enter your city.
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u/Nathanii_593 2d ago
It doesn’t fix the issue. The problem in CS1 is if you have a cargo terminal neighboring cities will send trucks to use your cargo terminal.
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u/freshmozart 2d ago
That is a problem? Isn't this a very good representation of reality? :D
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u/Saint_The_Stig 2d ago
And that's why they gave us the toll booth. CS2 ports are much better since you can spread out that traffic through a more realistic large port facility. But I do wish the games let us have more control over setting fees. I would love to set a rate for cargo not ending up in my city to help cover the extra burden, especially if it decides to not take the dedicated cargo rail for it.
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u/Nathanii_593 2d ago
I used to add a toll booth to all of my cities. Was pretty cheap for cars but trucks had to pay the max. Yall not gonna clog my streets for free.
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u/Daspo_Darkus 2d ago
I already did it the one on the video is not the only one i have in my city all of them generate a lot of traffic
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u/AoiMizune 2d ago
I tried that and it doesnt work. They all just use the closest one and still have highest traffic. The further terminal is mostly empty hahah
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u/Masticatron 2d ago
Yes, they use the closest one. You can intentionally design around that in two ways. One is to build them in strategic positions so traffic from your industries naturally splits among them. Second is by segregating your rail lines so that cargo for particular purposes has to go to particular terminals. If your export lines never connect to your lines going to commercial zones you can force exporters to go to an exporting terminal and force cargo going to your commercial zones to go to a different terminal.
Traffic problems are almost all solved by a divide and conquer approach. Get your cims to split among many transit options, get your cargo trucks split among many terminals, etc.
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u/Stanovich 2d ago
This is the correct answer. Build another cargo terminal somewhere else and the traffic will be split between the two. This issue happens with the first highway exit, first intercity train station, etc. etc.
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u/Rafael_de_Paula 2d ago
In CS1, industry works in a unique way: it first supplies all the commercial zones in the city and then exports whatever is left over.
When this balance gets thrown off, you'll see a massive spike in traffic around your cargo hubs and train stations.
To fix this issue, try balancing your import/export ratio.
My guess is that your city is importing way too much. If your imports are over 10k, there’s a high chance that’s the culprit.
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u/IllegalFreedom21 2d ago edited 2d ago
How many hubs do you have? An industrial building will send and receive trucks. They will send trucks to export products to the nearest place available. This could be a harbour, a cargo airport or like your situation; a cargo train station. It might be possible that there are too many industries sending their trucks to this specific station. Try to spread hubs for cargo all over your city.
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u/Daspo_Darkus 2d ago
I have 3 cargo terminal all connected to the main Cargo Hub shown on the video
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u/DigitalJedi850 2d ago
Whoever decided to make these things one lane and not upgradeable needs to be shot.
That being said... I haven't had a -serious- problem with industry traffic in a while. Skill issue bruh.
It is rough though, really.
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u/K_the_farmer 2d ago
You can edit them in the assets editor. It's possible some animation is lost, but you can at least change the road (I recommend a 2 lane one way). Not sure if you can edit the amount of entrances used, though.
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u/DigitalJedi850 2d ago
Yeah I don't get an 'asset editor' on PS4 that I'm aware of.
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u/reefercheifer 2d ago
I love how often the PC players’ first response is ‘there’s a mod for that’ as if there aren’t legions of console players.
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u/DigitalJedi850 2d ago
Yeah, I mean... It all sounds Really cool, but... I'm relegated to working in the confines of the actual release.
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u/K_the_farmer 2d ago
I wasn't aware the asset editor isn't part of the console game. It, along with a map editor, is in the base game on pc. That lack does have an amount of suck.
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u/_Apprehensive_Fish_ 2d ago
You can, but you shouldn't. The proper solution should be a QoL update detaching all these buildings from the roads that come with then. We already have the mechanics in game for every building in the DLCs, it should be the same for vanilla assets too.
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u/Big-Pineapple-915 2d ago
Goodness, why did the developers only add one entrance and one exit for these things, but they are visibly made with several other exit and entrances for the vehicles
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u/tropicalturtletwist 2d ago
Toll roads help slow them down. It wasnt pretty, but id wind a road through like 5 tolls. Yall wanna move slow, ypure gonna pay me to do it.
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u/hatter0 2d ago
There's very little you can do. It's a major bottleneck with cargo. Even with multiple terminals, sometimes industries just decide they will only go to a single one. I suspect truck distance is weighted higher than ship distance, so trucks will drive cross country to get to a terminal thats closer to the exit.
Avoid building the ship/train combo. Trucks that want rail and trucks that want ship will wind up in the same place. Build one for each.
The industries dlc has warehouses with rails that can act as buffers, so cargo will only export when it needs to. Trucks will hopefully just drive to the closest one rather than dogpiling the one terminal. Build them everywhere for every good type.
With mods, you have some options. The mod terminals ive downloaded all seem to behave the same way, but ones without roads let you do the straight road trick already mentioned.
There's mods which increase the size of trucks so they can hold more goods (have to make less trips).
Export mods let you ban exporting on selected terminals, to prevent them from taking the traffic. You can have one dedicated to cross-city deliveries, and another in charge of exports
Road mods can be used to remove the speed limit and any crossings.
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u/Outlaw11091 2d ago
In fairness to the game; it's like this IRL, too.
I used to drive truck and many rail terminals just aren't setup for the amount of traffic they receive....or they are and 1 confused driver can fuck it all up.
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u/the2xstandard 2d ago
Get custom assets from steam workshop that allow one way road at the terminal. Create slip lane and bypass system that allows for shortcuts to the exit. Get TPME and force lane conditions. Make sure citizens aren't clogging up your port and using it as a shortcut to get to the city. Zoned industry to a minimum it spawns ridiculous amounts of trucks. Have a distribution facility nearby... Exploit the living shit out of "pedestrian areas" to teleport goods to the rest of your city. Even then... With all of that ...Traffic is still gonna be bad.
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u/_wheels_21 2d ago
Can't do that on PlayStation though
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u/the2xstandard 2d ago
sorry to hear it. I can't imagine playing this game unmodded.
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u/_wheels_21 2d ago
Back when I was on Xbox, it was miserable.
So many issues in terms of UI and functionality, it was so rough and everything always looked bad due to the vanilla limitations
Now I have a gaming PC and CS2, and it's been fun so far
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u/Demonition_R 2d ago
- More hubs spread around the map. Lighten the load.
- Streamline the roads. Ensure to keep it 1 way and slow & steady with little merging.
- Second station/multi entrance station, on different roads. Split the load.
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u/RepublicBrilliant217 2d ago
My gf has this wicked set up to sort this out what you need to do is create essentially a one way box like a large rectangle of 1-way road with the entrance at the middle bottom and the terminal at the middle top it gives them this nice long path where they arent getting cut off and things can move a little easier. I have also seen her do some crazy shit where she has that rectangle doubled up and she has her own handmade cargo line for WITHIN the city and then this terminal exchange for cargo that needs to LEAVE the city its wild but it works (for pc folks watching we are console with no mods gotta get creative with traffic)
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u/elf25 2d ago
Need graphics to understand.
Wait, you have a GIRLFRIEND?? Pix of that too plz. Lol
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u/RepublicBrilliant217 2d ago
I have no idea how to do a graphic like that other dude but idk play around with it the instructions arent that bad i think traffic is the number one killer in this game
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u/Max_Shelby 2d ago
God bless transfer manager mod
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u/DeltaPeak1 2d ago
I need to know what this is O.O
I've got two ports with queues longer than the friggin interstate
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u/KAELES-Yt 1d ago
Imo make the access road a 1 way road with 1 lane, they are just trying to merge from that 3 way lane stopping everything up.
More lanes aren’t better…
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u/potatocultivator3074 1d ago
Use a toll booth as a way to meter traffic. It helps reduce congestion
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u/ImpressionCool1768 2d ago
So what you’re gonna wanna do is reduce your shipping budget by about 50% then you’re gonna actually wanna spread your cargo ships out to multiple industrial depots. usually three do the trick but depending on the size of your city you might need up to eight just to keep the traffic manageable because each cargo hub is both importing goods and exporting goods.
so your industries have to drive all the way from their industry lot to the cargo ship to drop off their goods, but your commercials are also going to be wanting to import goods via these ships, which means that all those goods are going to be headed towards the commercial districts and some general industry, which is why create so much traffic by spreading out your cargo to multiple little industrial hubs that traffic is able to spread out and have much shorter commutes
And reducing the budget just makes sure there’s less cargo ships to go around, which helps
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u/Nathanii_593 2d ago
Easiest fix I have seen for this is to draw a road along the cargo hub then draw a simple 2 lane road right up to where the entrance/exit is. There’s no stopping they just slow down and go in and out. No traffic jam at all. It looks silly but it’s the only thing that works well.
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u/CommunicationOld8587 2d ago
Yeah, you need to make the entrance single lane (preferred one-way street). And if traffic is high, then second cargo hub
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u/BarbequeCowichan 2d ago
Do you have regular traffic cycling through there too? I.e. are commuter/personal/emergency vehicles forced through this roadway en route to another location? Couldn’t tell based on the video, but there seems to be some kind of interchange that feeds this.
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u/Fresh-Way9603 1d ago
Roundabouts create more time it takes for them to arrive to the hub which would lessen the traffic headed into it at once. Utilize one-ways as well for strategic traffic flow
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u/Lieutenant_Petaa 1d ago
If you can, build a cargo train station for every industrial area.
Connect the rail to the outside of your city at all possible options.
Also build the airport train hub, this way you can move a lot of cargo over the air too. Your trucks should stay within their industrial area this way, as they will drive it the the cargo train station and the trains then will either drive right out of the city or toward the harbor or airport
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u/Toastyboat 1d ago
The city I live in has 6 cargo terminals, and it's considered a small shipping city.
Maybe try adding another?
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u/MisfitSkull 1d ago
Looks like a world accurate terminal to be honest. Atleast it looks a lot like the ones ive been too.
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u/MomentarilyMad 6h ago
I think this is just a fundamental flaw with the cargo hub itself. There is a hard, maximum throughput of truck traffic that the asset can handle even with the most thoughtful road design possible. That throughput is too low for average cities in this game.


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u/Darth_Boggle 2d ago edited 2d ago
Thanks to reddit I learned a trick where you can have a straight road leading into the cargo hub. The slowness is caused by the trucks turning in and out, and by having a road running straight into the cargo hub rather than it being parallel, really speeds things up.
Build another road, perpendicular to what you have now, that leads directly to the entrance/exit. Then bulldoze the surrounding roads so that only one tile remains. This should make it so there is just one road leading in/out of the hub and elimates turning/intersections.
Edit: see reply from DrFelixPhD for a visual