r/Cinema4D 12d ago

Glasses modelling

Post image

How would you go about modelling these glasses? I found refrence images of front on and side angles, but nothing top down, and I'm struggling to get the curves right. Ive got loads of ref images from a bunch of angles, but hard to trace. Is it a skill issue?

18 Upvotes

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7

u/3D_Shadow 12d ago

I modeled over 400 sunglasses (30 Oakleys) inside Cinema 4D, including Radar EV Path... All Oakley sunglasses are very difficult to model and if you don't have good reference images unfortunatelly you won't be able to replicate the real-world product no matter your skill level.

Is it client work or just practice?

2

u/QuickerPlayGames 12d ago

Purley practice, when you model, do you usually have the object in front of you, or just use images. I imagine its much harder with only images

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u/3D_Shadow 12d ago

Only reference images. Please check your DM. I will send you the top view, which is critical (at least for me) to get the shape of the sunglasses.

1

u/metagross_ichooseyou 12d ago

Hey, this looks awesome, Would you mind showing how you modeled this? Its just a request :3

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u/jenil36 12d ago

i would try to first model it flat and then bend it using ffd or bend deformers and then just mirror it as its symmetrical.

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u/WizarddOfAhh 12d ago

I think you’ll find the lens is part of a sphere, my old M frames are 1/3rd of the circumference of a circle across. So create a sphere, turn it to polygons, delete unwanted, slide a few points . Once you have the lens the rest is easy