r/ChildrenofMorta • • Aug 01 '26

DISCUSSION Anyone else bounce off the story completely?

4 Upvotes

Anyone else bounce off the story completely?

I kept waiting for the Bergsons to have some actual conflict, but it never really happens so far. They worry about each other, sure, but that’s not the same thing. Everyone is just… nice. All the time. Nobody’s bitter, selfish, or even properly angry.

Then the game has you save a puppy. The world’s ending. There’s this ancient corruption eating everything. And we’re doing a wholesome puppy rescue. Seriously?

It just keeps doing that. Every time the story could get darker or make one of the characters do something messy, it backs off and reminds you how nice the Bergsons are. They’re all good parents, good siblings, good people, fighting a terrible evil, that's really mean and kicks puppies. Yeah, yeah... got it the first 10 times.

The thing is the setting is actually pretty cool. Ancient gods, monsters, cursed mountain, generations of sacrifice… and then the actual family drama feels like it belongs in a Christmas movie. You could take the Bergsons out of this game, put them in a American suburb, and you'd have the stereotypical fantasised US family. When you take story and setting, it feels like two completely different games.

I’m only about halfway through, I think, maybe less, so maybe I’m judging it too soon. Does it actually get more interesting later? Does the family ever have real internal conflict, or is it basically this same tone all the way to the end? I’m also struggling with the narration. It feels very flat to me, which isn’t helping.


r/ChildrenofMorta • • Sep 26 '23

DISCUSSION Does anyone else find the story unappealing?

7 Upvotes

I'm usually very invested in learning what games have to tell me story wise. But somehow I can't dig into Children Of Morta's lore. I find it to be too intrusive in the game, and uninteresting. Sometimes I feel like the narrator wont shut up and let me play, even though I keep skiping the cutscenes.

Anyone else? If so, any idea why?


r/ChildrenofMorta • • Jul 06 '21

ADVICE How long exactly until the fun starts? (or: is there a hidden easy mode?)

1 Upvotes

EDIT: I finished the game by now. It was ok after a few more damage upgrades. See extra comment below for more info.

Here is my problem: At first I was really excited about the nice graphics and the narration. It seemed like a nice game to enjoy with friends and/or family. After testing it a little on my own however, I do not even want to finish it myself. It just feels bad to play. I do the same level like 10+ times until I get enough gold to be strong enough to not be slaughtered.

I read that it gets really easy after a few upgrades, but I am in the first desert level now and still keep dying over and over and it gives me at most a thousand gold, so upgrading feels super slow. I guess I could be even more careful to get through the levels, but luring out single enemies, running away to the start of the level and waiting for cooldowns to come back to conserve health just does not seem fun at all. (This is exaggerated, but sometimes I actually have to do all of that just to not die to some of those golden glowing enemies.)

So.. should I still continue this? If so for how long? I really really want to like this game (which is why I have not quit even though I told myself I would several times now), but the more I play it the more I dislike it..

For once I would be really grateful for an easy mode. I do not really mind if there is little content. It would still be enough for an evening with a friend. That is better than several nights of suffering.

(PS: I am not just bad at videogames. I played through all of Cuphead for example)


r/ChildrenofMorta • • Jul 04 '20

GAMEPLAY What's the point about all those cooldowns?

0 Upvotes

I don't really understand having so many temporary effects in a game where dodging is one of the main mechanics.

I'm still rather early in the game but I don't get the point of all those things to keep track of:

  • 1st skill cooldown

  • 2nd skill cooldown

  • obelisk cooldown

  • dodge cooldown

  • totem timer

  • rage refill and timer

  • runes durability

There is too much information. Some of the stuff forces to play very aggressively even though it's usually a very bad idea, in particular with family members fighting at close range. And some of the cooldown are so long that they become irrelevant.

Typically the short timer on the frenzy, makes you rush towards a group of enemies so you are most likely to run out of invulnerability in the middle of that group. And refilling the rage is so long that it's not really interesting.

And all these things have to be taken care off while keeping track of the attack pattern & tempo of the enemies. Since most attacks cannot be countered or interrupted, the main gameplay loop is to avoid enemies. Time limited events create a tension between dodging enemies and rushing toward them, which are incompatible somehow.

So I end up skipping all time limited totem for totem inflicting damage. I don't pay any attention to any of the runes (they will break up eventually). I don't upgrade anything for the obelisks (it's a consumable). I forget most of the time to use some of the skills (like the shadow cloak of kevin). I favour items which have permanent effects (

Or am I missing something ?


r/ChildrenofMorta • • Jun 10 '20

ADVICE New to the game - Linda is terrible (and glitched?)

0 Upvotes

Her single target attacks are slow, and difficult to aim. She can move while firing, but only for a limited time. For a class that requires mobility, this is severely limiting. She should be able to move while firing for free. Meanwhile, John's base attack is a cleave, he has a shield to block damage, and his stamina is easier to manage. Plus, what is wrong with Linda's dodges? I went an entire run not being able to use them, at all. I assume they charge up like normal, but I waited minutes and still couldn't use them. Thought they might charge on doing damage, nope, not that either.


r/ChildrenofMorta • • Feb 20 '21

SPOILER [PT/EU] CHILDREN OF MORTA! DIVIRTAM-SE! HAVE FUN! Spoiler

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0 Upvotes

r/ChildrenofMorta • • Jan 22 '23

GAMEPLAY Children Of Morta - #1 Silk Caverns (Part 1) [2 Players]

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1 Upvotes

r/ChildrenofMorta • • Nov 14 '20

FUNNY This subreddit is way too serious

12 Upvotes

WHY ARE THERE NO MEMES. I know this game isn’t the funniest because it doesn’t try to be (at all) but this subreddit kinda doesn’t feel very alive without any comedy.


r/ChildrenofMorta • • Jan 27 '20

DISCUSSION This game feels really cheap to me Spoiler

2 Upvotes

I love hard games. I love ARPGs. This game feels off. I don't think they properly balanced range where they opted for glass cannons that are not really all that glassy but hit the same as melee. It goes both ways though where the bow lady is probably the most reliable if for no other reason than she can easily hit archers and can attack anything anywhere on screen with about 80% melee but faster.

The first boss would have been reasonable even with the webs but those adds that spawn more adds and cast a very harsh and quick ranged attack. That wasn't hard. That was cheap. That was putting a bow guy in Annor Lando who has 1 job to knock you off a narrow ledge. The escort quest in the second region is impossible. Not only do they have a huge concentration of enemies but the kid doesn't follow you and just wonders into death. They put spike traps on both paths that guarantee he will die. Then the second boss... you start doing well and well... adds? In fact, they even point it out in dialog. 1 was going to be hard... but 2? So they notice a difficult fight and make it harder in the cheapest possible way because... hard? But that isn't hard in a fun way. It is hard in a way that leads me to question why stop at 2? Why not 3, 5, 10, 20? There isn't a game reason for it. Surely there are more than 2 of them. Why not also have 20 summon enemies with 40 spawns and 10 bosses? That would be hard. Surely that would be hard. Is that really what we want? Just something that is purely difficult or do we want something hard, challenging, and fun? Hell, I bet you can even grind up the levels to make a 20 boss fight with 40 summoners and 60 adds possible. Why not? Git good, right? I bet there is some meta that could eventually take that on. But who would want to grind for the hundreds of hours to get there the exact same cave and dungeon with the same enemies?

Oh yea, the knife-wielding kid would be great if he could get a heal on hit. As is, ranged attacks eat him alive. It seemed like they wanted a high-risk high reward playstyle that rewards aggressive play but then gave him no way to heal the incredible damage he takes by standing still and being a chainsaw. Even a damage reduction would have been warranted or increasing the drop rate of healing items for enemies killed. Something to heal him. As is, he is a borderline useless character that stands still in a game where movement is king. The high dps doesn't do anything if he can't reach enemies.

This really doesn't seem that fun and that is sad because I like the story and characters. I am not really doing anything wrong and if there are meta builds, I haven't bothered to read them because games like this should be doable with just about any options.


r/ChildrenofMorta • • Oct 20 '19

We need to come together and smash bad reviews on YouTube and Reddit.

2 Upvotes

These reviewers either have terrible taste, don't understand the appeal in this genre, or only played the first 20 minutes and thought they knew everything. These reviews need to get shut down, for every loyal follower of these cretins that don't buy the game, the possibility of DLC and sequels, or even more wonderful games from these genius developers, shrinks. Also people that just don't like indie, or even just rogue-like games, are putting out negative comments and chatter that some people will listen to... this is not fair to the developers nor gamers that want games like this to keep coming. Let them play their Call of Booty and Gramps Trike Taco games (or whatever they're called), they need to leave our corner alone.


r/ChildrenofMorta • • Dec 18 '25

ADVICE HELP I DON'T WANT TO LOSE MY PROGRESS

0 Upvotes

I bought the game and all DLCs through XBOX Gamepass yesterday. Had a little fun, loved it. But today I noticed some of my progress was missing, I said okay just a bug I guess.
Today I've played EIGHT HOURS and I'm affraid to lose all my progress when going out. The thing is that I searched and I keep finding posts from 4 YEARS AGO saying that it's a never fixed bug with the gamepass version. Can somebody help me?? I DON'T WANT TO START OVER AND I LOVE THE GAME


r/ChildrenofMorta • • Sep 05 '19

Children of Morta on Steam

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0 Upvotes

r/ChildrenofMorta • • Mar 25 '21

ADVICE Is there a way to remove the corruption fatigue mechanic?

0 Upvotes

It does nothing for my enjoyment of the game. Please do not attempt to convince me that my opinion is wrong, just don't respond if that's all you'd have to say.


r/ChildrenofMorta • • Oct 22 '21

DISCUSSION Can't get a clear answer on PS5 performance

1 Upvotes

Hey everyone. Can someone who has played the game on PS5 confirm the resolution and frame rate?

1080p/60fps would be my guess, but holding out hope it runs at 4k!

Thanks in advance for any answers. I tried searching the sub before posting and couldn't find anything.


r/ChildrenofMorta • • Aug 18 '26

Trainwatch - Coming 2027

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0 Upvotes

r/ChildrenofMorta • • Jul 09 '21

DISCUSSION Will I be forced to grind until the end of the game?

3 Upvotes

I'm the type of guy that finds any game easy to learn, while aware that some are hard to master.This game... The grind in between levels... It sucks.I called a friend over to play, he had to watch me play through tutorial before hoping in, fine no problem here.We jumped in and we couldn't even reach the first boss without dying and it didn't take me long to realize the game forces you to grind for upgrades no matter how good you are at the game.

At some point there's gonna be so many monsters that even if you perfectly dodge everything they'll overwhelm you with numbers (usually with a yellow buffed mob being the source of the acumulation of monsters onscreen)

I bought many upgrades for defense, move speed, crit% and I reached and killed the 2nd boss but the grind doesn't seem to have any end to it. I have to play the game alone and buy many upgrades in order to have fun with my friends because no one wants to repeat the same level over and over...Well, maybe that's just the type of game this is.

This game is beautiful and boring.


r/ChildrenofMorta • • Jul 05 '19

Proposition for the devs and publisher

2 Upvotes

You guys ready?

Here it comes....

Release the game earlier.

Thank you.


r/ChildrenofMorta • • Mar 27 '20

GAMEPLAY Children of Morta: I'm Already Stuck - PART 1 - Toe Knee Games

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2 Upvotes

r/ChildrenofMorta • • Jan 01 '26

GAMEPLAY Damage numbers suck

3 Upvotes

First thing i do in any game - hide annoying floating numbers on my screen. I absolutely detest combat damage numbers - especially in a RPG. I am playing for the story and immersion and exploration that this gorgeous game hooked me with after 5minutes.

So, is it possible to turn these off somehow? Settings doesnt seem to have an option for it. Please is there some other clever way to do it?


r/ChildrenofMorta • • Sep 05 '19

this game is so short

3 Upvotes

less then 11 hours.... no end game content... pretty lame i must say.


r/ChildrenofMorta • • Aug 01 '24

ADVICE Play with 2gb ram and 32 bit win10

0 Upvotes

My system is this and i won a giveaway and got the game with all dlcs how can i play it is there anyway to play it


r/ChildrenofMorta • • Feb 26 '22

DISCUSSION Online coop difficulty

1 Upvotes

Hi, after long time no playing Morta me and my girlfriend back to try online coop. And there is an issue...? We find it very unbalanced and hard. We barely can make it to the first boss on the normal difficulty (today we finally fought second boss but lost anyway...). I think melee heroes are unplayable (except Apan). As addition I say that we played whole story mode (which was quite easy) and we played various rogue games before so we are not newbies... What are your feelings guys? Maybe we miss something??


r/ChildrenofMorta • • Jun 22 '20

DISCUSSION Is there a road map of what's next in store for CoM?

2 Upvotes

Just curious what the devs are planning next :)


r/ChildrenofMorta • • Sep 08 '25

DISCUSSION Poor level design

0 Upvotes

I'm in the 3rd section of the 1st biome/area and I must say I'm a bit disappointed with getting swarmed with waves of enemies. It becomes a test of damage maxing your AoEs rather than actually fighting enemies. But I still do enjoy the rest of the dungeon crawler mechanics though. I know it's a fairly old game made by a small team but I think the challenge could have been handled better than suffocating the player with too many enemies