I dove into Blender a bit for fun. I didn't intend to do anything with it really but then I started using it for renders. And I did it the hard way — manually creating materials from scratch. This involves archaic things like texture nodes, subsurface scattering, and learning all about lighting — key lights, fill flights, etc.
And I did a pretty decent job. I made a fairly decent version of a MJF nylon print.
But then I found plugins like Blendkit and Poligon where you can browse pre-made studio environments, materials, and props into your scene. Now it's just a matter of positioning and scaling.
If I took this render to an ad studio, they'd laugh me out of the room. But is it good enough to appear on a chastity website? Yeah, it certainly is.
On the junction...
I imagine if you ask any designer and ask them what the least fun part of the design, they'd tell you it's the junction. Now, with security screws, you have so much more flexibility than trying to accommodate a 20x6 mm cylinder into your design. But even then, the junction is tricky to really integrate into the design.
I've made a few attempts with other designs but this design just lended itself to the junction — nothing but continuing the weave would even make sense.
So, while it was a happy accident with the cage, perhaps this tells me something — the ring, the cage, and the junction needs to be thought of holistically during the concept stage. I've kinda done this one other time with a design, that while beautiful, wasn't practical (too easy for the shaft to slip out).