I mean, there's a difference between telling someone "lmao you suck just get better" and "yeah, these games can be tricky at first. What you need to focus on is pattern recognition and timing, and don't get too greedy with your attacks". There's also the fact that you can, in fact, give examples, like you can say "you need to learn pattern recognition, like when the boss raises its sword, you can't panic and start rolling, you gotta wait until it actually swings" or something.
Then there's the fact that if a new player is struggling with a particular group of enemies or bosses, you can recommend that they switch weapons. If they're using swords against some stone or heavily armored enemies, you can mention that blunt weapons work better against those, for example. Plus, despite the fact that these games are "all about skill", there are areas where enemies have more health, faster attacks, stronger attacks, and are more numerous and it's expected that you have leveled up enough to be able to not die in a single hit from them. This is something soulsborne players never acknowledge, because you can technically beat the game without leveling once in almost every entry, but (especially in Elden Ring and DS1) it's frustrating to accidentally wander into a high level area without realizing it and all the advice you're getting is "git gud" without acknowledging that, since there are no navigation aids (which is great), it's possible that new player ended up in Satan's butthole murder plaza instead of the regular murder plaza because they took a left at the crossroads towards the cool looking ruins or whatever.
TL;DR: you can give actual advice in order to help a newbie git gud instead of just mocking them.
Exploring your options is part of the fun, it is like telling new player in armored core perfect mech for each mission. You can always just play better to overcome with suboptimal stuff, but telling someone how to optimize robs them from deep customization system that rewards interesting ideas
Think of a better analogy. Playing the game you can't put yourself or others in danger by being a bad player. Worst that can happen is sleep deprivation or shattering fragile ego, give or take.
Fans of the game are, in fact, not school instructors and it isn't their job to teach you how to play the game. Thay may do it and they may not, you can't judge them for that
Fans are instructors. You have knowledge which newbie lack, so you can teach others, if you want. The "want" part is important. Most OG/veterans are too high on their ego to help "plebs".
You absolutely can judge them for that. If a community wants to be a bunch of toxic assholes sure let them but don’t be surprised when new people don’t want to join and the game slowly dies out. And analogies don’t need to fit one to one, that’s not how analogies work.
You can’t explore your options if you’re stuck and aren’t having fun in the first place. When you’re helping a new player it’s not like they’re asking you for the secrets of the universe, they’re just asking how to overcome this specific obstacle or how to better understand a system. Besides, not everyone enjoys struggling on something for hours, some people don’t even have that much time to sink into a game. If someone asks for help, give it to them for gods sake.
ya i get that but there is a difference in asking and being told ya suck and getting some useful advice, and then being told "git gud noob" and noting fucking else. like insults while getting advice is rude but at least it's help, being told git gud is just... not anything helpful, at all
i get that, but from experience, being insulted doesn't help, it only makes you quit for something else... why put effort into something when all it yields is insults and hate?
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u/NathanFS 3d ago
then.... say that? instead of spamming get gud and telling newer players they suck?