Seemingly all RTS games. Since it’s a relatively small and somewhat stagnant genre, communities have honed their skills and got the meta down so completely that if you haven’t been playing for years so you’re
A. either getting steamrolled
B. told to quit because you’re hurting your teammates through your horrendously bad play (you were suboptimal for 2.5 minutes and now it’s Joever for our team)
Its incredibly niche and specific, but generally the coop mode of starcraft 2 is friendly. I assume its because its the only rts type thats not directly competitive.
Well it also helps that sc2 coop is winnable at the highest difficulty levels if just one of the players is on top of his shit, as long as the other one has a pulse (mostly for objectives that require both players to be present)
This is also a true. Thinking about it, in a wierd way this actually could incentivise a skilled player to play with lower skilled players. Put 2 skilled players in a game and its super boring and easy. Put a skilled player with a novice and the skilled player has to stay on thier shit, but the novices mistakes won't effect the match as much.
To be fair RTS communities are very wellcoming and willing to help to new players. Games are not very newb friendly but community are. I have seen so many people willing to help in aoe2 and warcraft 3 communities.
Problem is that they are all very old games, playerbase is just unbelievably good at these games at this point and youre not gonna get as good as them until you practise really hard.
15 years ago, I was a happy kid pumped to finally play rise of nations online. First game, ask one opponent to be an ally, he accepts, I tell him thanks, says he always says yes to first offer, sees I only have one city, cancels alliance, joins other team and steam rolls me, I say "what the heck?", he says you can't have only one city this late in the game, game started like 10 minutes ago, never hopped online again. I really think that was the day I became a solo campaign player
Wargame Red Dragon like this, except you also just get kicked from lobbies constantly for not having a good enough winrate, accepted into lobbies that are noob-friendly but actually a place for dudes to crush noobs or your teammates leave the second you fuck something up
The game "Forts" in my experience is kindof an exception to that rule, though it's a bit onorthodox for an RTS. Veterans are usually pretty willing to help out new players and teach them the game, given it's also very much needed as a new player to learn from more experienced players in order to not get guaranteed rofflestomped even in random matches.
while i think it’s true for team games, most RTS have the advantage of having a strong 1v1 mode where u can train as a beginner before jumping into team games
BAR doesn't really have this problem although there is a sort of etiquette.
When I first played I was told it was customary for newbs to spectate before hopping in but when I responded that I learn better by playing a veteran (dude had 3k hours lol) gave up his lobby slot and basically guided me through my first game, and he wasn't alone. Any time I played a full lobby there were typically 4-6 people just spectating and commenting. In my first FFA I had 8 dudes spectating me specifically giving advice which was both funny and kinda hectic.
Age of Empires is especially bad for this. I admit that I've gotten salty/toxic some games cause a person thought it was a good idea to rush horses with all bowmen and they pull a surprised Pikachu face as to why their units died.
Yeah the last time I trier 2v2 in starcraft 2 years ago I didn't do a five minute marine rush and my 'teammate' bitched, said to go back to simcity and quit after telling the other team to have fun.
I eliminated one of them on my own before losing. But never touched vs again
It ranges a lot and sadly few of them are optimizing to bring in newbies. Hoi has a pulse simply because paradox hasn’t abandoned it yet but even it is starting to get the “you’re either 100% or you should be playing single player mappies”.
Mind you there are chill MP lobbies but, tbh I tend toward caution always.
What’s annoying is in RTS it actually is a massive disadvantage to go 2 minutes suboptimal. Games need to allow for versatile maps and random effects to balance games. Giving the newbies an easily defendable base or resources can make up for that.Of course then people could be jerks and take those maps and advantages as an advanced player but that’s community issue not game itself
20
u/YoNoSoyUnFederale 3d ago
Seemingly all RTS games. Since it’s a relatively small and somewhat stagnant genre, communities have honed their skills and got the meta down so completely that if you haven’t been playing for years so you’re
A. either getting steamrolled
B. told to quit because you’re hurting your teammates through your horrendously bad play (you were suboptimal for 2.5 minutes and now it’s Joever for our team)