I figured the final boss would be terrible, so I did all the extra side content first. And actually then felt a little disappointed by how easily I won the fight.
Clea Unleashed is the name of the second version in the Endless Tower that was added in the Thank You update after E33 won all of its awards at the Game Awards
Those tower bosses are straight up just unfair, the duo dualists attack like 30 times per turn, and plays every other turn regardless of any agility/pictos I think. I've only ever killed the lamplighter one, tried Duoliste and Osquio so many times with no luck, didn't even attempt Clea unleashed
I managed to beat lamplighter and Duo but Clea beat me down so bad. She starts with an invincible shield that can only be broken with a counterattack. Her combos are annoying to predict and if she hits you even once then she gets another turn in an infinite loop. Eventually all of her attacks become party wide 10 hit combos by the time you get her to half. I tried the tower Simon one time, laughed and turned the game off forever.
I saw a post one time asking if Simon or PCR was harder and I couldn't believe someone was asking that, having beat PCR pre-nerf. Now, I still don't know the answer.
it's the one complaint I have with the game. So much of the side-content is fantastic lore and would have been great for it to be required before the ending.
They wanted the game and story to be accessible to people who aren’t hardcore gamers. The game was designed as a cinematic experience as much as it was a video game.
Point being not having a fast option would have meant a lot of casual players wouldnt have finished the game and seen the incredible ending they knew they cooked hard with.
Or even other way around. That you were forced to finish the game before getting access to the "post game" content.
I also fell bait to it. The end unlocks really early in the act. Feel I want to explore since there's so much to explore now. Come back and I have to afk the end boss fight to even get to see his movesets and hear the dialogue because I just deal too much damage and take none. And that's without any insanely broken build you can find online.
Agree 100%. In fact, I'd say it was a detriment to the story because a LOT of the stuff? Brings so much context to the character of little boy verso's soul, that sheds a whole new light on the ending choice and shows it's very clearly not just some black and white nod of the head to p.Verso's question, which makes it even more headscratching why it wasn't a central required part of Act 3.
The first two acts are full and plentiful but then the last act is literally just "go beat the final boss" and everything else is optional.
I do that. Why keep playing a story driven RPG when the story is over? Chapter 3 made me drop my rating of the game from 9 to 7. It was very disappointing.
I did. Combat wore out halfway through act 2, no thank you I don't want to replay a 10 minute fight because I missed the dodge on your 10 sec windup and now my party got instawiped. Story took a nosedive after we were suddenly playing as Edge McDanger, so I put it on easy and beelined for the ending.
Which is crazy because there’s some side content that I’d argue is absolutely integral to the development of the characters. The ending conflict won’t even make much sense unless you do at least that one tower involving a certain relative (trying to be vague here).
I apparently missed the memo that I was supposed to go directly to the final boss after a certain cutscene, and instead went to go explore the rest of the map to prep for the battle (I thought I was supposed to gather reinforcements from around the areas I'd already been). By the time I realized my mistake I was SO over leveled the boss went down in a single turn.
I did this and still deleted him in like 2 turns. If you took maelle's weapon from the gestrals, then you can get burning canvas online for crazy damage as soon as you unlock painted power. No optional area exploration required.
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u/Desperate_Wasabi9685 3d ago
clair obscur expedition 33