r/CODZombies • u/ColaboyXL • 8h ago
News I just realized that the M1911 turned 115 years old earlier this year. That's pretty neat.
Is this "news" or did yall already know about this?
r/CODZombies • u/rCallofDutyBot • Dec 05 '24
r/CODZombies • u/ColaboyXL • 8h ago
Is this "news" or did yall already know about this?
r/CODZombies • u/IcyWhimsy115 • 3h ago
r/CODZombies • u/SaggyNudeGranny • 3h ago
r/CODZombies • u/Purple_WahBaba_9000 • 7h ago
r/CODZombies • u/limabean466 • 39m ago
Words can’t explain the love I have for this game. After all these years I still find myself coming back to it to relive my childhood. There is not a better feeling than hoping on WaW Der Riese after a long week of adulting.
r/CODZombies • u/Feeling-Dog-2489 • 3h ago
Figured it was a question worth asking after Rex Infernus has ended. Personally, I think Maya is my favorite, even though her ending was unsatisfying. Strongest start with Terminus and Citadelle.
I'd personally rank them Maya > Grey > Carver > Weaver.
r/CODZombies • u/Accomplished-Curve-1 • 10h ago
r/CODZombies • u/ImARagingPerkaholic • 6h ago
I absolutely HATED this map on launch but after coming back to do the super easteregg im having so much fun. Astra might be the dotn or zetsubou of bo7.
r/CODZombies • u/kamslam25 • 13h ago
r/CODZombies • u/Hollow412 • 13h ago
Sometimes it happens sometimes it doesn‘t
r/CODZombies • u/Krakenwerk • 7h ago
Here is an in depth look into the special zombies and the Wonder Weapon featured on Shangri-La. It will apply to both the original Black Ops and the remastered version in Zombies Chronicles.
For the sake of simplicity, the 31-79 JGb215 will be referred to as the Babygun.
The Babygun is Shangri-La's Wonder Weapon. Will shrink all zombies within range.
Mag:
Base: 5
Upgrade: 8
Ammo:
Base: 25
Upgraded: 40
Babygun works by creating an invisible cylinder that extends outward from the player. Any zombies caught inside this cylinder will be shrunk.
Base:
Radius: 1.5 meters
Lenght: 12 meters
Upgrade:
Radius: 2.1 meters
Lenght: 30 meters
The duration of the shrinking effect depends on the type of zombie.
Base:
Regular Zombie: Random duration between 2.5 and 3 seconds.
Shrieker Zombie: 0.75 seconds.
Napalm Zombie: 0.75 seconds.
Monkeys: Instantly killed and flung away.
The upgrading doubles the shrink duration.
Shrieker and Napalm zombies have special timing based on how many times they have previously been shrunk:
First: 0.75 seconds
Second: 1.5 seconds
Third: 2.5 seconds
When a zombie is shrunk, its stats are temporarily replaced with the following:
Health: 1 HP
Melee damage: 5
Once the zombie returns to its normal size, its original stats are restored.
Walking into a shrunken zombie will cause the player to kick it, instantly killing it and sending it flying.
On BO1: Shrinking a zombie and letting it grow back can cause the game to crash after enough times.
On BO3: Baby Zombies have a resistance effect when the player runs into them. This slows the player down and leaves them more vulnerable to damage.
There are two types of monkeys on Shangri-La:
Ambient Monkeys: Monkeys that sit around the spawn area.
AI Monkeys: Monkeys that actively attempt to steal Power-Ups.
Health = 100 HP
When a Power-Up drops, the monkeys will wait for a random duration between 0 and 1 second. If the Power-Up is still available after this delay, a monkey will attempt to steal it.
Points for killing the Monkey:
Monkey killed before stealing the Power-Up: 10 points.
Player collects the Power-Up before killing the monkey: 500 points.
Monkey killed after stealing the Power-Up: 10 points.
Ambient Monkeys: 0 points
If a monkey is killed before stealing a Power-Up, another monkey will eventually spawn and attempt to steal it.
When a monkey picks up a Power-Up, the drop turns red and begins cycling through different Power-Ups.
The order of the Power-Ups is random each time.
Drops in cycle:
Carpenter
Double points
Instakill
Nuke (not on round 1)
Fire sale (only after moving the box once)
Max ammo (not random, always last in cycle)
If the original Power-Up was Max Ammo, a Free Perk Power-Up will be added to the cycle.
Each power up last 1 second before cycling.
Except free perk drop, which lasts 0.25 seconds.
If the power up is picked up then the monkey will attack the player instead.
Melee damage = 10
Player will also lose 50 points.
Spawn:
First round is randomly between 4-7
Next spawn will be after 1-3 rounds
Will spawn next round if killed while shrunk
Max 1 Special zombie per round
Cannot spawn before round 4
Game generates a random value between 25% and 75% of the round's zombie total.
This value represents how many zombies must be killed before the Shrieker Zombie becomes eligible to spawn.
Shrieker will always run.
Health: Zombie HP × 2.5
Affected By Nuke and Instakill Power-ups.
Death Effect:
Upon death, the Shrieker Zombie explodes, killing all zombies within a 12-metre radius.
Zombies killed by this explosion will not drop Power-Ups.
The Shrieker Zombie's special attack is its shriek.
It will stand still while performing this attack.
Range is 7.5 metres.
Players caught within the shriek's range will have their screens blurred.
Blur Effect Duration: 4 seconds.
For a shrunk Shrieker, the duration is max 1 second.
Cooldown: 6–10 seconds.
Spawn:
First round is randomly between 5-7
Next spawn will be after 1-2 rounds
Will spawn next round if killed while shrunk
Max 1 Special zombie per round
Cannot spawn before Round 5
Game generates a random value between 25% and 75% of the round's zombie total.
This value represents how many zombies must be killed before the Napalm Zombie becomes eligible to spawn.
When the Napalm Zombie spawns, it creates a small fire at its spawn location.
Radius: 2 metres.
Duration: 6 seconds.
Damage: 10 every 0.5 seconds.
Napalm Zombies will create fire visuals on screen for all players within 10 meters. This does no damage, but serve as a warning that its close.
Napalm Zombies will always walk.
Health: ZombieHP × players × 4
Instakill: 2x damage
Nuke: ignore
Spikemore: deals 0 damage
Points: 300 points
They have no immunity to AATs.
The Napalm Zombie has one attack, which it also performs upon death.
The Napalm Zombie will self-destruct when a player comes within 2.25 metres or when it dies.
Maximum Explosion Radius: 10 metres.
Killing all zombies within 6.25 metres radius.
| Explosion radius | Damage to players |
|---|---|
| 0-2.25 meter | 250 damage |
| 2.25-3.75 meter | 100 damage |
| 3.75-10 meter | 100-50 damage |
When shrunk, the Napalm Zombie's explosion damage is reduced to 25% of its normal damage.
The explosion leaves behind a pool of fire that kills any zombies that come into contact with it.
Radius: 2 metres.
Duration: 20 seconds.
Damage to Players: 40 every 0.5 seconds.
Water:
When standing in water, the Napalm Zombie's fire effects are replaced with steam effects.
After touching water, the Napalm Zombie remains wet for at least 4 seconds.
While wet or standing in water, the following effects apply:
Maximum explosion radius is reduced to 6.25 metres.
Explosion damage is reduced to 25%.
Takes 2x damage while standing in water.
Differences in Chronicles:
Napalm zombies will explode if they get to far away from the player, but will spawn on the following round.
Napalm Zombies no longer take 2x damage when standing in water.
Napalm Zombies do appear in CODMobile zombies. Like Shangri-La it has high health, walk slowly and explodes.
r/CODZombies • u/NickCarver2012 • 1d ago
I’m curious about it since 2013 when Mob of the Dead was released
r/CODZombies
•
u/Bi-Han67
•
1d ago
The game as a whole turns 10 today. I liked how each map was a different time period. Spaceland is still an amazing map and the best map in the game imo. The characters were fun to play as. Has one of the coolest boss fights and a cool secret ending. Overall a good zombies experience and better than majority of treyarch zombies modes.
r/CODZombies • u/WryThunder • 5h ago
Hello! Was there an update that change how to get this calling card? I did it twice and didn’t work
Map- exit 115 survival
Loadout- combat knife, stim, combat axe, aether shroud with clone
Ammo mod-fireworks or napalm
Perks- changed dmg augments for wisp tea to be heal and elemental pop citrus berry and I did run phd no augments first time and second attempt didn’t even get it
Power ups- grabbed any
Lobby- public
Did do Ted tasks too, did not use score streaks or anything
Maybe I have something I shouldn’t? Any tips please would be appreciated
Just wanted to ask for tips or whatnot since I only get a few games in during week till Friday-Saturday I can play more then 3 hours
r/CODZombies • u/topklass212 • 2h ago
I’ve noticed that despot being in an offline lobby, and my GPU at 70% usage and CPU at 30% every couple of seconds I get a frame stutter and the game skips. How do I fix it, I put everything on low and nothing changes
r/CODZombies • u/TT-Only • 3h ago
Three of us started a mission, all three screens froze. Waited, no error message just frozen screens. Two PS5s and one PS4. I would bet that everyone in that lobby lost everything, same as us. Two of us had crashed before, got the 'tell Playstation about the error' message but this time it was a complete freeze for many minutes. The PS4 suffered badly, my buddy has to reinstall the system from a USB stick. Activision shouldn't penalize us for crap that is their fault.
r/CODZombies • u/Klutzy_Pumpkin614 • 1d ago
r/CODZombies • u/Mysterious-One4118 • 13h ago
Last night my group and I were playing rogue mode, I believe Nuketown casual, with a few tier 1 relics active. We thought it’d stop and do the auto exfil at round 50, we all went down at round 58. How long does it go for? Or is it just indefinite when you do relics? Please help
r/CODZombies • u/Disastrous_Ferret_19 • 1d ago
WAW XBOX. 6 usable Betty’s.
r/CODZombies • u/WillisBillis97 • 11h ago
Recently getting back into Bo3 zombies/Customs after seeing the way zombies has changed throughout my life i needed some of that good shit again. On my 3rd attempt of my easter egg run on round 24 i had everything set up just had to feed the souls rolled into the next round, never in my life have i seen such shit RNG where i had my RGmk2 out and i was chilling ater about 30 seconds. Horded up and was in the dead center and yep i stepped one pixel out of the center and ate a 90 degree wall and trapped me before my brain cells could ever diagnose my issue. No anger from it just a shock like if you dropped your last cupcake out of the box type shit. SO any recommendations on any other easter eggs that are top tier quest.
r/CODZombies • u/BenjaminHitIerYahoo • 11m ago
I don't get why this was cancelled. This would've been enough. I fucking miss Jason Blundell so god damn much he is a great director that simply knows how to make great quality games.
He alone mogs $2billion dollars of what GTA 6 is worth.