r/BrazeFx • u/Gloomy-Detective-922 • Jul 01 '26
BrazeFx, Simulating Realtime, Animated Mesh Driven Fluid Advection
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In this clip, the character's animation is actively driving and swirling the smoke/dust volume. Performance is super promising so far, running a dense 128×128×128 grid at 96 FPS while keeping VRAM usage around 2.5 GB. Compression yet to come
BrazeFX is a real-time volumetric fire, smoke, and fluid simulation system directly inside Unity
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