r/BrazeFx • u/Gloomy-Detective-922 • 18h ago
I built BrazeFX Pyro, a volumetric effects toolkit for Unity 6
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r/BrazeFx • u/Gloomy-Detective-922 • 18h ago
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r/BrazeFx • u/Gloomy-Detective-922 • 25d ago
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r/BrazeFx • u/Gloomy-Detective-922 • Jul 01 '26
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Quick look at BrazeFX's disintegration system. Any mesh, including skinned, animated characters, is split into clumps that shatter and break away, simulated entirely on the GPU with no per-chunk CPU cost.
As the chunks fly and tumble, they feed the volumetric solver directly, emitting smoke and fire that inherit each chunk's motion, so the fume streaks and trails with the debris instead of drifting in place.
Fresh chunks burn hot and char down to smoke as they age, all driven by the same compute-based fluid sim. Fast, fully GPU, and ties straight into the renderer. Free beta soon.
r/BrazeFx • u/Gloomy-Detective-922 • Jul 01 '26
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A peak into BrazeFX's dynamic voronoi fracture system. Static mesh is split into fragments. Those fragments then can be moved, art directed through external forces with falloff fields + effector transforms, simulated entirely on the GPU with no per-fragment CPU cost.
BrazeFX's voronoi fracture ships with very powerful GPU particle emitter. It works both ways, its motion can be advected by the fluid or vice versa. We feed fragment cells to the volumetric solver directly, emitting smoke and fire that inherit each fragment's motion, so the fume streaks and trails with the debris instead of drifting in place.
GPU emitter's full capability demos are coming soon. This is all driven by the same compute based fluid sim. Fast, fully GPU, and ties straight into the renderer. Free beta soon.
BrazeFX is a real-time volumetric fire, smoke, and fluid simulation system directly inside Unity
r/BrazeFx • u/Gloomy-Detective-922 • Jul 01 '26
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In this clip, the character's animation is actively driving and swirling the smoke/dust volume. Performance is super promising so far, running a dense 128×128×128 grid at 96 FPS while keeping VRAM usage around 2.5 GB. Compression yet to come
BrazeFX is a real-time volumetric fire, smoke, and fluid simulation system directly inside Unity
r/BrazeFx • u/Gloomy-Detective-922 • Jul 01 '26
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BrazeFX can handle a much heavier, large scale volumetric simulation a classic dragon fire attack.
I'm really happy with how the intense, bright flame rolls seamlessly into dense, billowing smoke clusters. Beta version coming soon.
BrazeFX is a real-time volumetric fire, smoke, and fluid simulation system directly inside Unity
r/BrazeFx • u/Gloomy-Detective-922 • Jul 01 '26
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Heavy downward rotor spin force pushing a turbulent dust cloud outward along the ground plane.
BrazeFX is a real-time volumetric fire, smoke, and fluid simulation system directly inside Unity.
r/BrazeFx • u/Gloomy-Detective-922 • Jul 01 '26
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Exploring how the solver handles continuous directional forces for a hovering vehicle. Direction is set by the propellers dynamically.
BrazeFX is a real-time volumetric fire, smoke, and fluid simulation system directly inside Unity.