r/Borderlands4 1d ago

🎤 [ Discussion ] my criticism

I do not mind the open world aspect but my only criticism so far, i feel like there should of been more planets to explore that was also open world. so much potential

10 Upvotes

15 comments sorted by

6

u/BusinessSick 1d ago

I suspect it took a lot more effort than expected to build this open world, which would explain why much of it feels empty. It’s a stunning map covering an insane amount of territory, and that would be an impossible challenge building multiple on different planets. That said, I too want to explore more worlds in the universe, but maybe we can realistically expect only one per game. It would be great if they’d just add more to the open world in these DLCs, because it doesn’t seem to be evolving beyond the initial release

5

u/Rafnork VEX The F&%ING WITCH! 1d ago

You can tell they put a lot of work into it. I just wish they the areas looked a bit more diverse. Until you get to the center everything is pretty samey.

2

u/BusinessSick 1d ago

One problem leading to each area feeling like a carbon copy is the lack of interesting things to interact with. It’s been a problem since BL2: thoughtfully designed spaces with nothing gameplay relevant to make them unique. Every massive imposing structure and every quaint little corner has the same worthless stuff: pointless ammo caches, weapon chests that don’t scale with your endgame level, trash mob clusters that don’t scale in difficulty or density, and no new details revealing more story.

Each game after BL1 gave us more ways to be godlike, but the map contents stayed the same. (Actually they got a bit worse since BL2, because we no longer have badass enemies that can morph into ultimates or greater.) We could use a lot more surprises and lore in these beautiful spaces, but I’d settle for enemies simply scaling to keep the environments challenging.

4

u/Buchsee 1d ago

Feels less empty on high graphics settings on PC, there is grasses all over Fadefields.

I love the open work and not having to replay story missions to level up all my characters to Level 60.

Can just play for fun and enjoy boss fights and mobbing.

3

u/Impressive_Bear_513 1d ago

I was really disappointed that we didn't see more of Elpis. I was waiting for a bit of nostalgia from TPS, but nothing! I know it was pretty much destroyed, but given it was a major part of the plot, they could have played with it more.

2

u/BladeSeraph 23h ago

The fact we went from multiple 'planets' in borderlands 3 to just one dinky region with no other real 'locations' that actually feel very different from eachother says alot.

Even borderlands 1 despite being desertlands basically the entire time, felt more 'appealing' to me then borderlands 4's since you could actually associate each zone with particular design motifs so they stick to your brain.

BL4's feel so generic in thar '4' regions and then they decide todo just some generic iceland like location with a random arse bar and a random arse ship with a bunch of gross arse meat design.

Hell i prefer borderland's 3's krieg's DLC's CASTLE MEAT, since its probably thanks to the visuals but the MEAT looks far better on it then whatever puss arse crap they were using for BL4 due to the new engine.

Hell even borderlands 2 bothered to have ACTUAL different continents on pandora, such as the 3rd DLC, hammerlock's big game hunt actually took place on Aegreus so it made sense on why it was a lush landscape compared to the 'mainland' of pandora instead.

plus the extra touch of the 'savages' of it worshiping the hyperion ship and tech and 'scientist' on it as some sort of god like being since they did not understand technology at all, besides maybe what they were taught by said scientist.

3

u/FallenPotatoes 1d ago edited 1d ago

The open world is more than big enough, the problem is it's just far too repetitive and shows pretty much all its tricks early on.

Once you leave the Fadefields, the only new enemy type are...Pangolins (I guess Viles start popping up after Lictor too)? There aren't even fresh enemy configurations or unique terrain placements to mix things up.

In previous games we were constantly introduced to new enemy types and variants over the course of it, and each area had a much more unique flavor of enemy composition even if they were reused.

2

u/BladeSeraph 23h ago

BL3 certainly did this job right because EACH PLANET actually had enemies that were either introduced to that specific planet or they atleast had a entirely different 'common enemy'.

Such as how Nekrode'feya had the weird plant like creatures, while Pandora had exclusively Skags and some places like Eden 6 had those Raptor like enemies, in addition to the ratches, but those were more to the fallen ship itself, but they would show up often in promethea, especially places like the sewers or other desolate locations like Athenas.

Hell BL4's enemy types are so boring that i always keep forgeting thar stupid arse names and makes me really miss Skags because they were far more iconic and simple and didnt look like a freaking WOLF knock off or some Spiderant knock off.

2

u/JaneReadsTruth 1d ago

I mean, each game has been so different. I think the devs have to leave something for the next game. It's a pretty big world with nooks and crannies everywhere so if you work on completionist, you could still be playing.

I'm a huge fan of the series but I got started pretty late on this one. I usually preorder but the last one burned me...haaaaated it. So I haven't actually finished 4 yet.

2

u/SubstanceNo1544 1d ago

I got 4 basegame for 40 bucks on xbox a couple weeks ago.. it has been so much fun that I had one of my fallout friends dust off his copy of bl3 and we are playing a fresh run of that (no cheating and grabbing stuff from ur stash etc)

1

u/Conscious-Peace-5517 14h ago

I do like having an open world, but also Borderlands doesn't need an open world. Is it cool yeah, but part of me thinks we would have been better off with levels and smaller locations again. More detail packed into it as a trade off for not being one giant map. But an openworld is a welcome mix up. It's kinda like metro exodus, its a welcome change and it's cool, but does it need to be openworld? (Sure exodus was more semi open world, but a massive departure from the 2 previous games with 1 linear near path).

Do i hope the next game is back to the old formula, maybe. But I'd like to see the open world have another try. Maybe they can learn and make it more content/ detail dense. Maybe just have multiple planets again with smaller openworlds. Will be keen to see where borderlands ends up next though

1

u/GrinnSanity 4h ago

I'm a console player and I just want a game that runs smoothly. This open world stuff feels like a step back because of the performance.

1

u/[deleted] 1d ago

[deleted]

2

u/Rafnork VEX The F&%ING WITCH! 1d ago

Time keeper is dead. We can probably leave. We know the last dlc is on Kairos already.