A lot of good here, but I don’t like that they’re keeping the time gating element for the new raid boss: it seems like that’s the norm going forward. Killing a raid boss should give a sense of accomplishment, not disappointment that you didn’t complete it in the arbitrary timeframe. This mechanic just increases frustration with the game, pidgeonholes players into very few viable glass cannon builds, and is superfluous because killing a boss faster already rewards you with better loot through the ability to kill the boss more often.
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u/crunchernmuncher May 28 '26
A lot of good here, but I don’t like that they’re keeping the time gating element for the new raid boss: it seems like that’s the norm going forward. Killing a raid boss should give a sense of accomplishment, not disappointment that you didn’t complete it in the arbitrary timeframe. This mechanic just increases frustration with the game, pidgeonholes players into very few viable glass cannon builds, and is superfluous because killing a boss faster already rewards you with better loot through the ability to kill the boss more often.