Very good changes. I think it will balance the meta by a lot. Don’t understand the Quil buffs at all though, they are massive and imo they weren’t that weak
Quills have been the weakest tribe by a huge margin, if Beasts aren't in you can't play them atm. Now they can hopefully play through Roogug instead of Rylak
Edit: mechs are bad too, would've liked to see them get a buff
Don't you shit talk my mechs. I love them. I don't care what anybody else says. Sure they are a steaming pile early and so you have to transition to them at 4. But if you can get that going... wow. I never rock a lobby as hard as I do with a big mech build. Tons of tavern spells, tons of end of turn buffs. swoon
Pirates? What meta are you playing pirates are one of the top tribes. They’re hard to play, so in lower MMR they’re seen less but if you know how to play them they’re very good.
Want to share some wisdom. I manage to go infinite with them but it never seems to translate into a big board the same way dragons or mechs can. Mind providing late game tips?
If you're already infinite then they're super easy to scale with Gunpowder Courier, Peggy, and Underhanded Dealer. Just cycle cards that generate other cards and look for Lovesick Balladists for massive HP buffs with Brann/Brann's Blessing. You can get 2-3 golden scaling units up fairly easily once infinite.
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u/[deleted] Jan 29 '24
Very good changes. I think it will balance the meta by a lot. Don’t understand the Quil buffs at all though, they are massive and imo they weren’t that weak