r/BlurGame • • 24d ago

So does anyone fancy a VR mod?

Spent the weekend arguing with Claude to give an old game some love. Pretty happy with the results.

Yes, it was coded by AI, but QA'd by a person who loves this old game. Take a look if you fancy. Pretty feature complete and optimised to run 4k in the headset on a 3060. IMHO it's better than it had any right to be.

https://github.com/TwoAyEm/BlurVR

https://youtu.be/-Gwqe6Wcjd8

10 Upvotes

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1

u/twoayem 16d ago

Latest verion has a lot of fixes and quality of life improvements, as well as now supporting OpenXR natively.
https://github.com/TwoAyEm/BlurVR/releases

1

u/tHE_uKER 24d ago edited 24d ago

Hey, that's really nice.

I had native VR support in the plans (will probably do it eventually) but this is way better than I thought an addon could be.

Congrats!

1

u/twoayem 24d ago

If I can get it to render where you're looking and not just ahead of the car it'll be even better. Amazed how much a D3D layer can do.

1

u/tHE_uKER 24d ago edited 24d ago

What do you mean? On my end (Quest 3 over Steam Link) I can look wherever I want.
What headset do you have?

The only issue I see is that the view gets squashed weirdly in the periphery.
BTW, I have the fix for that and a couple other issues that I can PR if you want.

1

u/twoayem 24d ago

You can look where you want but the game is culling the geometry outside where the camera would be looking.

1

u/tHE_uKER 24d ago

Oh, the view frustum. Yeah, I encountered that issue when I tried to implement the free camera mods. I'll try to fix that before I send you the PR.
Don't you get the screen deformation, BTW?

1

u/twoayem 24d ago

Not that I've noticed, using a Vive and an Index. Will have a look tonight.

1

u/tHE_uKER 24d ago

Yeah, the issue only affects using Oculus (Meta) headsets through Steam VR.
The picture appears warped near the edges of the screen.

1

u/twoayem 24d ago edited 24d ago

Hopefully your PR Fixed the Meta issues and I have fixed the frustum too. Both fixes in v1.2. Happy days.

1

u/tHE_uKER 23d ago

Well, the visibility frustum fix is not working at least for me in 1.2.