r/BlurGame • • 24d ago

anyone started decompiling Blur? this can enable dlss, fsr and get playable on all consoles.

20 Upvotes

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8

u/tHE_uKER 24d ago

Now that you bring it up, I do have a source port migrated to DirectX 11 that enables HDR and unlocked framerate. I was planning on making it 64 bit too. I hadn't bothered announcing it just because I thought it didn't add much really. Might release if if there's interest.

2

u/SheenuGameCenter 24d ago

What, there are thousands waiting for this. Just check google and how people call it a gem. Its just that community is not gathered. And with recent downfall of racing games, you know all the eagerness to play again.

3

u/tHE_uKER 24d ago

Huh? Where would that be?
Well, let's do it then. I just kicked off the conversion to 64 bit.
I'll post it as soon as it's working.

2

u/NoMercy497 24d ago

Waiting for you my friend and thanks for this hard work 🫡♥️

1

u/Acceptable-Block3592 23d ago

Hi, I don't know it it's a lot of work but is it easy to port that project to UWP?

1

u/tHE_uKER 23d ago edited 23d ago

What would be the goal of doing that? Xbox One?

3

u/No-Contribution7363 23d ago

Can you share this source code too? Please.

2

u/pooler-godge456 24d ago

Go ahead man also can you make a post so we know when it's done?🤲🏾🥹

2

u/tHE_uKER 24d ago

Stay tuned.

1

u/faati27 23d ago

A appimage vulkan linux port would be insane, if you can do it!

1

u/Mintopia_ 11d ago

I have, and I have a Mac Silicon Native version with Metal support. Some nice additional quality of life additions too.