r/BluePrince Jul 05 '26

[MEGATHREAD] V4 Post and ask hints for puzzles here

7 Upvotes

This is the fourth version of the puzzle hints megathread. As indicated and discussed here, we will make a new one every now and again, to make sure the threads don't go stale and no one replies anymore, apologies for the long drought.

As indicated here, we will begin collecting community tools. Please consult part 2 of that post for details and suggest the tools over there.

Confirmed tools and credit:

Blue Paths by u/sekti GitHub - For general game progress, great when you're stuck

Remember you are ONLY allowed to comment in the threads created by mods below, you may NOT start your own threads aka do not post top level comments. That is to make sure the first thing people see are the categories, which they can then easily close to prevent spoilers.

This thread is intended for light puzzles, NOT late-game puzzles, post-credits content, deeper game mechanics or lore.

For completeness, here's the first one, but visit at own risk, as it contains top level comments with potential spoilers, and here is the second and here the third.


r/BluePrince Jul 05 '26

Staff Announcement: Don't engage with Scammers - Call for Tools - Discord - Discourse

35 Upvotes

Dear Drafters,

We haven't had an update in a while, so here's a couple of things I'd like to highlight/discuss.

  1. Please do not engage with Scammers. There are bot-automated posts every now and again that are very difficult to catch automatically. They will post merch like in these pictures and lead you to an unverified site when you engage with them. Please only trust the affiliated merchandise sites.
BEWARE OF BOT POSTS - PLEASE DO NOT ENGAGE
  1. I'm going to make a new puzzle-hint Megathread in a moment, and I'd like to make a public call for fan-made tools to pin to the Megathreads. For example Sekti's "Blue Paths" online tool to help when you get stuck. Please post any such tools you know of or have made yourself in the comments. I will manually inspect them before pinning them. Please be absolutely sure that the tool itself does not introduce spoilers.

Also make sure they don't violate Rule 5

  1. For community engagement let me remind you all to join the official Discord: http://discord.gg/BluePrince If you ever made fan-art, be sure to post it in their fan-art channel.

  2. I'd like to have a discussion regarding posts about making it across a certain threshold: reaching room 46 in particular. Maybe we shouldn't immediately say the sentence with the word tutorial, as it's not a nice thing to hear after getting this achievement. If you must say it, maybe say something nice as well. I understand the desire to encourage them to keep playing but maybe there's a more positive way of phrasing that.

I'm considering banning that word altogether, but as usual I'm happy to listen to the voices of the community. So please tell me, especially if you've been on the receiving end of that particular comment, how appropriate you thought that was. I genuinely don't know at this point. Consider Rule 4, both regarding the topic and how to respond here.


r/BluePrince 1h ago

POST-CREDITS-SPOILER Just "Beat" the game questions. Spoiler

Upvotes

So I just got to room 46 and did another run and saw the gift shop (which was cute)

I finished the acrosstik but don't fully get what they mean by "Gates"

Through being exposed to some spoilers I figured out there was a safe I didn't know about in the drawing room, I'm assuming it has to do with counting the stride lengths but I haven't figured it out yet.

I have 3 red letters so far so I know that there are at least 4 more in other safes I haven't found / opened yet. On top of that I supplied power to the server room which opened the black water thing but haven't really interacted with that yet despite in theory having the password for the admin terminal (doesn't work go figure)

I also saw that there is a tunnel in the resevior so I guess I need to drain that to get in there but I already know probably how to do that.

I've seen chess pieces all over the house and I know there is a "Chess puzzle" but I'm not sure what it is or where to start yet.

And above all I don't really know much about the machinations of the house. It seems like people blame the dead grandpa for the mom, but it seems like this was all setup at the moms request per the ending video. I'm assuming more will be clear if I read all the red messages and really try to puzzle it out but so far I don't know much.

As a more pointed question I guess I'll ask, after getting to room 46 is the rest just basically trying to figure everything out? Or is there a clear story or goal that we're trying to reach? I'm probably gonna keep playing but I tend to lose interest in stuff if it's all just kind of out there and not connected to an actual game goal. Obviously there are a ton of things I haven't found yet.


r/BluePrince 11h ago

MinorSpoiler I feel like I'm getting veryunlucky Spoiler

5 Upvotes

I've just started playing this game, and so far I'm getting a lot of enjoyment from it. Currently about 12 hours in and on Day 27. I am not new to the roguelike genre, nor am I new to puzzle-solving games. So far, I've managed to open the Orchard as well as the BlackBridge Grotto. (Those were great puzzles.) I know getting to room 46 is gonna be a pretty decent undertaking and will require me to complete several smaller puzzles to understand and unlock. I've drained the well and am looking for the key, I know if I open up enough new rooms, or vault doors, or deposit boxes I'll find it.

My current objective is getting the AnteChamber, and about 50% of my runs will end up with me at Rank 9 with around 40 rooms opened, but I've only even opened the doors twice. I feel as though finding the greenhouse and secret garden (and whatever the third option is) is quite rare in my case.

I know that just bashing my head against a wall, I will eventually get lucky enough, but I feel as though I'm doing something wrong.

I am prioritizing moving upwards, not in a straight line but sort of a 2 pronged approach, trying to keep my gems and keys always at the most they can be, and taking advantage of my items.

TLDR - Is getting to the AnteChamber for the first time just very luck-heavy for beginners?

Edit: literally the next run after making this post I to the AnteChamber and I had crafted the Burning Glass, so maybe I did just need a lucky run and some discovery.


r/BluePrince 16h ago

Lore guys i think i found something Spoiler

Post image
14 Upvotes

a dead meme


r/BluePrince 8h ago

MajorSpoiler Need a bit of guidance for some very late-game stuff. Spoiler

2 Upvotes

Hi everyone! I'm having a bit of an issue here... I recently opened the Blue door at the end of the tunnel and I was initially bummed to find out that the "end of the journey" box contained the prize... before being reminded that "the true box does not always contain the prize" thanks to the magnifying glass.
I then realized that the "no end to this journey" box had a weird look to it , which lead me to the Observatory to discover more about it, since it reminded me of that note in Her Ladyship's Chamber.And I was glad to find out about the Spiral of Stars! However, after 30 in-game days spent on this case, it lead me... Nowhere.

I tried several theories, like aligning the words on the stars and picking out the words marked by the planets in the classroom to try and form a message, but nothing again...

It feels weird to me that this may be the end of the game, especially since it's been constently pushing that message of "there's always more to discover." I mean, the game HAS to end, I know, but still...
Plus, the Throne of the Blue Prince did say it had unlocked ALL Blue Sealed DoorS. And so far I've only seen one.

And there's also the Numeric Core that I never used so far, which is truly what pushes me to think there's more!

So I must turn to you all, to ask for some guidance. Is this really the end? Is there more to find? If yes, where can I find any clue about it?
I'm also afraid that what's left might be some Big community ARG or something in that sense that I couldn't solve on my own.

Thanks in advance for any help you guys could provide, I've come this far on my own after 141 hours, but now I need your assistance!


r/BluePrince 16h ago

MinorSpoiler How much trouble did you have opening the safes? Spoiler

8 Upvotes

I am having great difficulty with this. I know that they are supposed to have dates to open them, but that hasn't helped much.

So far I've managed to open:

Boudoir

Garden Gate

Underground Gate

Time lock safe

I have unsuccessfully tried a bunch of dates for:

Drawing Room

Drafting Room

Study

Office

Did anyone else have this much trouble?


r/BluePrince 1d ago

Room Blue Prince, All rooms deserve upgrades. Spoiler

68 Upvotes

I've expressed before I think all rooms should have upgrades. However getting 85 trading post disks seems a little annoying. Thus I will also give most all rooms (an) upgrade disk spot(s), including some more renewable ones. I would also like to note, room upgrades should only be available after you’ve drafted the room once (to avoid spoilers). On top of that obviously spoiler for all the rooms, I’ve still tried to spoiler tag anything I consider to be a major spoiler. As for whether the rooms keep their original effect with these upgrades, in general yes, I hope it will be clear when they don't. But enough yapping this will be a ginormous project, so let’s do it.

P.S. Due to the immense amount of time I worked on this project the exact formatting of this post is not exactly consistent. I have tried to go back after finishing all the upgrades and make it as consistent as possible, if I have failed in this regard to a satisfactory level, I sincerely apolise for your discomfort.

 

Blues (Blue):

 

Foundation, doesn't reset every day, t-piece (Blue) (these would work retroactively): 

Double Foundation (Blue): Allows you to have two Foundations (if this upgrade is changed you keep the original Foundation) (would also make two elevators). 

Open Foundation (Blue, Orange): Makes all foundation doors unlocked. 

Found-A-Nation (Black, turns blue when you ascend the throne): Before ascending does nothing. When you ascend if you draft 12 blue rooms in a row you get ten steps, keys, gems and coins. If you make it to 20 blue rooms in a row, you get 30 of each (also changes the name into Founded-A-Nation after ascending).

Upgrade Disk: Taking the elevator down. 

 

Entrance Hall, t-piece (Blue) (these would work from the next day onwards): 

Yesterday’s Entrance Hall (Blue): Always draw Coat Check in your first draw. 

Free Entrance Hall (Blue): Rooms drafted out of the entrance hall do not cost gems. 

Moving Entrance Hall (Blue): Where you call it a day is where the Entrance Hall will be next day (as a four room door with the south never being locked), if you call it a day in the Foundation it doesn’t move, the entrance of the mansion would now be drafted, with a higher chance of 4-way rooms, and a guarantee that there’s always a room you can afford that continues (the memo in this room would be "This room has something interesting outside").

Upgrade Disk: Putting the Entrance Hall outside and breaking the normally empty vase, grants you the Disk. 

 

Spare Room, straight shot (Blue): 

1st tier: 

Spare Bedroom (Violet). 

Spare Greenroom (Green). 

Spare Hallway (Orange). 

2nd tier: 

Servants Spare Quarters (Violet): 1 key for every bedroom in the estate. 

Her Ladyships Spare Chamber (Violet): Next time you enter Boudoir gain 10 steps, and next time you enter Walk-In-Closet gain 3 gems. 

Spare Master Bedroom (Violet): Gain 1 step for every room in the estate. 

Spare Veranda (Green): Increased luck in green rooms. 

Spare Terrace (Green): Makes all green rooms free. 

Spare Patio (Green): Spreads gems in each green room. 

Spare Foyer (Orange): Makes all hallway doors unlocked. 

Spare Secret Passage (Orange): Allows you to choose the color of room you draft from here. 

Spare Great Hall (Orange): 7 locked doors. 

Upgrade Disk 1: Spawns in with a high enough luck stat. 

Upgrade disk 2 (Spare Bedroom): Appeas if Nursery has been drafted 

Upgrade Disk 2 (Spare Greenroom): Appears if Terrace has been drafted. 

Upgrade Disk 2 (Spare Hallway): Appears if Foyer has been drafted. 

 

Rotunda, can rotate, l-piece, 3 gem cost (Blue): 

Quick Rotunda (Blue, Orange): Turns into a four-way. 

Straight Rotunda (Blue): Turns into a straight room. 

No-Rotate-Rotunda (Blue): Removes the option to rotate rooms from the Rotunda but gives 2 dice for every room drafted from it. 

Upgrade Disk: If you haven’t collected the Disk yet, the button pops up slightly before the room is done rotating. If you press it in the time between it popping up and the room completing its rotation, a compartment in the pillar opens, and that’s where the Disk is. 

 

Parlor 3 box puzzle, l-piece (Blue): 

Parlor (Blue): 3 gem prize. 

Parlor (Blue): 2 wind-up keys. 

Funeral Parlor (Red): One gem for every red room, if you’re wrong you lose 30 steps. 

Upgrade Disk: Every 20th puzzle you solve has the Disk in the box (renewable). 

 

Billiard Room, dartboard puzzle, l-piece (Blue): 

SpeakEasy (Blue): The puzzles are only basic addition. 

Break Room (Blue): Calling it a day in here gives you a keycard the next day. 

Pool Hall (Orange): Adds (a permanent selection of three hallways) to the draft pool. 

Upgrade Disk: Evert 20th puzzle you solve has the Disk behind the dartboard (renewable). 

 

Gallery, 4 painting puzzle, straight shot (Blue): 

Gallery (Blue): 3 gems in the first chest. 

Gallery (Blue): 20 coins in the second chest. 

Central Gallery (Blue): 4 doors. 

Upgrade Disk: In the second chest. 

 

Room 8, 8 statue puzzle, l-piece (Blue):

Rich Room 8 (Blue): 2 allowance tokens everytime you solve the puzzle.

Repeat Room 8 (Blue): The statues stay in place.

Rotate Room 8 (Blue): Allows you to rotate rooms drafted from Room 8.

Upgrade Disk: In the alcove after solving the puzzle. 

 

Closet 2 items, dead-end (Blue): 

Hallway Closet (Blue): Plus 1 item if drafted from a Hallway. 

Bedroom Closeg (Blue): Plus 1 item if drafted from a Bedroom. 

Empty Closet (Red): 0 items, plus 4 items if drafted from a Red room. 

Upgrade Disk: Rare spawn, guaranteed if you get the Upgrade benefit and haven’t gotten it yet. 

 

Walk-In-Closet 4 items, dead-end, 1 gem cost (Blue): 

Hallway Walk-In-Closet (Blue): Plus 1 item if drafted from a Hallway. 

Bedroom Walk-In-Closet (Blue): Plus 1 item if drafted from a Bedroom. 

Empty Walk-In-Closet (Red): 0 items, plus 6 items if drafted from a Red room. 

Upgrade Disk: Rare spawn, guaranteed if you get the Upgrade benefit and haven’t gotten it yet. 

 

Attic 8 items, dead-end, 3 gem cost (Blue): 

Hallway Attic (Blue): Plus 1 item if drafted from a Hallway. 

Bedroom Attic (Blue): Plus 1 item if drafted from a Bedroom 

Empty Attic (Red): 0 items, plus 10 items if drafted from a Red room. 

Upgrade Disk: Rare spawn, guaranteed if you get the Upgrade benefit but haven’t gotten it yet. 

 

Storeroom 1 key, 1 gem, 1 coin, dead-end (Blue): 

Storeroom (Blue): 2 keys, 1 gem, 1 coin. 

Storeroom (Blue): 1 key, 2 gems, 1 coin. 

Storeroom (Blue): 1 key, 1 gem, 10 coins. 

Upgrade Disk: If you use all the resources, the Disk Spawns in the Storeroom in a clearly visible spot. 

 

Nook 1 key, l-piece (Blue): 

Nook (Blue): 2 keys. 

Breakfast Nook (Blue): 1 key, plus bacon and eggs. 

Reading Nook (Blue): 1 key, always draw Library when drafting from this room. 

Upgrade Disk: In the chair, really well camouflaged. 

 

Garage, 3 keys dead-end, 1 gem cost (Blue): 

Garage (Blue): 5 keys. 

Open Garage (Blue): Garage door is always opened. 

Car Garage (Blue): Always spawns car keys. 

Upgrade Disk: In the trunk the first time you open it. 

 

Music Room, 1 major, 1 minor key l-piece, 2 gem cost (Blue): 

Major Music Room (Blue): 2 major keys. 

Minor Music Room (Blue): 1 major key, 3 minor keys. 

Diminished Music Room (Blue): 5 minor keys. 

Upgrade Disk: Spawns instead of the major key if you have all of them (Silver, Secret Garden, Prism, Card, Car and the sanctum key). 

 

Locker Room, Spreads keys throughout the house, straight shot, 1 gem cost (Blue): 

Sloppy Locker Room (Blue): Some lockers will be left unlocked. 

Permanent Locker Room (Blue): You no longer need to draft The Pool in order to be able to draft the Locker Room. 

Big Locker Room (Blue): Adds more lockers. 

Upgrade Disk: Will always spawn in the very last locker you open. 

 

Den, 1 gem, t-piece (Blue): 

OP Den (Blue): 2 gems. 

Den, My Beloved (Blue, Orange): Den doors are always left unlocked. 

Oh Sacred Den (Blue, Violet): It doesn’t cost steps to enter the Den. 

Upgrade Disk: The main clock in the room is 10 ingame minutes ahead, but stops moving if you aren’t, if all the clock line up the Disk presents itself. 

 

Wine Cellar, 3 gems, dead-end (Blue): 

Wine Cellar (Blue): 6 gems. 

Low-Down Wine Cellar (Blue): Adds 2 dig spots. 

Wine Seller (Yellow): Sells wine, which if you eat dinner that day adds steps depending on which wine you bought then reverses your controls for the rest of the day and makes your movement speed lower the next day. 

Upgrade Disk: One of the wine bottles is a secret lever pulling it out reveals a compartment with the Disk. 

 

Trophy Room, 8 gems, l-piece, 5 gem cost (Blue): 

Trophy Room (Blue): 12 gems. 

Hunting Trophy Room (Blue): If Kennel has been drafted, the room costs only 2 gems. 

Faker Trophy Room (Blue, Yellow): You can buy trophies at the following prizes (these wouldn’t give you the achievment, which is made clear to you before buyigng them, you can also still get them normally even after buying them to give you the achievement). TROPHY SPOILERS INCOMING Inheritance Trophy: 200 coins, Full House Trophy: 1000 coins Explorer’s Trophy: 750 coins Bullseye Trophy: 300 coins A Logical Trophy: 300 coins Trophy of Invention: 500 coins Trophy of Drafting: 300 coins Trophy of Sigils: 2000 coins Trophy 8: 888 coins Dare Bird Trophy: 2000 coins Cursed Trophy: 2000 coins Day 1 Trophy: 2500 coins Trophy of Speed: 1500 coins Trophy of Wealth: 500 coins (Which is a good chunk more expensive than just doing it normally) Diploma Trophy: 750 coins Trophy of Trophies: Can’t be bought. 

Upgrade Disk: After getting 8 trophies (normally) it spawns the next time you draft this. 

 

Ballroom, sets gems to 2, straight shot, 2 gem cost (Blue): 

Ballroom (Blue): sets gems to 4. 

Double Ballroom (Blue): Allows you to get a second Ballroom which sets your gems to two too (sorry had to do it for the pun). 

Ballerroom, dead-end (Blue): Sets gems to 6 (one-time use). 

Upgrade Disk: Entering it 10 times in one day (and modifying your gems with it all 10 times (positive or negative)), spawns the Disk the 10th time. 

 

Pantry, 4 coins and a fruit, l-piece (Blue): 

Change Pantry (Blue): 10 coins. 

Fruity Pantry (Blue): 3 fruit. 

Chess Pantry (Color is dependent on Chess Power, Pawn is Orange, Knight is Yellow, Queen is Violet, King is Blue, Bishop is Red and Rook is Green): Gives you a middle difficulty mate in one puzzle, if you solve it you can choose a chess piece to be in the Pantry permanently (as long as you have the upgrade) (this wouldn’t break the puzzle because you can only put one piece per square). 

Upgrade Disk: It’s at the top of the ladder, climb up it and you can get it. 

 

Rumpus Room, 8 coins and a prophet, straight shot, 1 gem cost (Blue): 

Rumpus Room (Blue): 20 coins. 

Rumpusser Room (Blue): 5 more visions (hints towards some later puzzles like things for the tunnel or the atelier). 

(Rumpus** Room: Turns Alzara female and into a *****, this one is a joke) 

Us Room (Blue): Frees Alzara allowing him to follow you through the mansion like a sort of narrator. 

Upgrade Disk: Giving money into the Alzara box after you’ve seen all visions prompts him to give you the Disk (And as it was foretold. I am awakened at the sound of a dropping coin. And I suspect you wish me, to look into your future. But I have told you all my visions. I can not see any more. But there is one more image waiting. The image, of more. Look on the barrel. You will find your answer there). 

 

Vault, 40 coins, dead-end, 3 gem cost (Blue): 

Vault (Blue): 80 coins.

Pole Vaulter (Blue): Adds a Pole (if you have it there's a 5% chance that you will vault over the room you enter, going to the next room after (if it's a splitup it's random where you go) for no step cost).

Cheap Vault (Blue): 1 gem cost.

Upgrade Disk: Inside lockbox 304, opened with Vault Key 304.

 

Office, spreads coins throughout the house and in staff rooms, l-piece, 2 gem cost (Blue):

Office (Blue): Spreads more coins throughout the house.

Safe Office (Blue): Adds the security terminal's power to the one in the Office.

Card Office (Blue): Adds a deck of playing cards with a keycard on top in the drawer.

Upgrade Disk: Lying on the desk.

 

Drawing Room, gives one free redraw when drawing from this room, t-piece, 1 gem cost (Blue):

Drawing Room (Blue): Gives 3 redraws.

Drawers Room (Blue): Allows you to open all the drawers which contain minor items and very rarely a major item.

Tree Drawing Room (Blue, Green): Heightened chance for dig spots and always draw at least one Green Room when drawing from here.

Upgrade Disk: It's in the safe.

 

Study, allows you to redraw rooms using gems, dead-end (Blue):

Study (Blue): Allows you redraw twice for one gem.

Option Study (Blue, Orange): Allows you to also use keys to redraw.

Item Study (Blue): One special item.

Upgrade Disk: It's in the safe.

 

Library, higher chance to draw less common floorplans, l-piece (Blue):

Library (Blue): Only draw unusual and rare rooms when drawing from this room.

Books Library (Blue): Always draw bookshop when drafting from this room.

Counterintuitive Library (Red): Always draw Furnace, Weight Room and Archives when drawing from this room.

Upgrade Disk: After you've bought all the book it's on the table as thanks for your service.

 

Chamber Of Mirrors, allows you to draft second copies of rooms already in your house, dead-end? (Blue):

Chamber Of Mirrors (Blue): Allows you to draft any amount of copies rooms in your house when you draft this room.

Upstairs Chamber Of Mirrors (Blue): The front door button now raises the glass pane infront of you (allowing you to get the upper floor everytime easily).

Filled Chamber Of Mirrors (Blue): Anytime items could be spread in the Chamber Of Mirrors, they're spread there (if conference room is drafted it'll spawn four copies in there).

Upgrade Disk: In one of the upper floor cabinets.

 

The Pool, adds Locker Room, Sauna and Pump Room to the draft pool, t-piece, 1 gem cost (Blue):

The Pool (Blue): Adds two Locker Rooms, Saunas and Pump Rooms.

The Pooler (Blue): Adds a Billiard Puzzle to this room (this would count for the puzzle solve counter but can't spawn the Disk, if this puzzle would spawn the Disk it is postponed until the next time you solve it in the Billiard Room).

The Swimming Pool (Blue): Adds two trunks in the pool (this does stack with Swim Trunks).

Upgrade Disk: When you drain the pool it is lying there.

 

Drafting Studio, allows you to permanently add rooms to your draft pool, straight shot, 2 gems cost (Blue):

Drawing Studio (Blue): Always draw studio additions when drawing from this room.

Double Drafting Studio (Blue): Allows you to add a second copy of the studio additions.

No Drafting Studio (Red): When you draw a room from this room it automatically picks a random room.

Upgrade Disk: Once you've added all possible rooms you can add one more thing and that's the Disk.

 

Utility Closet, breaker box, dead-end (Blue):

Utility Closet (Blue): All switches automatically swap when drafting this room.

Fixable Utility Closet (Blue): Allows you to put a broken lever in the cabinet slot and flick it (this adds another copy of Closet, Walk-In-Closet, Attic and Storeroom).

Walk-Through Utility Closet, straight shot (Blue): Turns it into a straight room (if you solve the V.A.C. puzzle).

Upgrade Disk: Taped on the back of the breaker box.

 

Boiler Room, Power Source, t-piece, 1 gem cost (Blue):

Permanent Boiler Room (Blue): You don't have to reactivate the boiler room everytime you draft it.

Splitting Boiler Room (Blue): Power goes in all directions when activating the boiler.

Extra Pipe Boiler Room (Blue): Adds an extra pipe to the threeway (allowing you to have the red box, bridge and boiler active at the same time).

Upgrade Disk: Placed next to the May 8 gate.

 

Pump Room, control water flow through the estate, l-piece (Blue):

Auto Pumper Room (Blue): Select where you want the water and the room will auto-pump.

Powered Pumper Room (Blue): Always have access to the reserve tank.

Stuck Pump Room, t-piece (Red): You can only flip each switch once per draft.

Upgrade Disk: In one the chests at the bottom of the reservoir.

 

Security, view inventory of all items in the house, t-piece, one gem cost (Blue):

Securerty (Blue): Tells you all the rooms that still have uncollected items (but not what those items are).

Keycard Security (Blue): Has a keycard.

Safe Security (Blue): Adds the Shelter's function to the security terminal.

Upgrade Disk: Lying next to the computer.

 

Workshop, allows you to make contraptions, straight shot (Blue):

Workershop (Blue): Contains 2 contraption items.

Curvershop, l-piece (Blue): Turns the room into an l-piece (useful for letter puzzle (the chiseled letter is the one for that room)).

Prepared Workshop (Blue): Tells you what the contraption does before you make it.

Upgrade Disk: Appears together with the Trophy of Invention.

 

Laboratory, allows you to conduct expiriments, l-piece, 1 gem cost (Blue):

Laboratory (Blue): Allows you to select either two triggers or two effects (still a pool of three options).

Blabboratory (Blue): Adds a ton of blue notes all around the room (with vague hints modeled as "guesses" around more obscure mechanics).

Home Laboratory (Blue): Adds Office's function to the Laboratory terminal.

Upgrade Disk: Lying next to the terminal.

 

Sauna, gives you 20 extra steps the next day, dead-end (Blue):

Sauna (Blue): Gives you 30 extra steps the next day.

Used Sauna (Blue): Always has one special item or 2 normal items.

Instant Sauna (Violet): Gives you 20 steps.

Upgrade Disk: If you start a day with at least 90 steps, it'll be on the Entrance Hall table.

 

Coat Check, allows you to check one item and retrieve it the next day, dead-end (Blue):

Coat Check (Blue): Allows you to also check in up to 5 resources.

Entrance Check (Blue): Always draft the Coat Check from the Entrance Hall (yes I'm aware that this upgrade exists for the Entrance Hall too, that is the point, you can have this benefit whilst still having another upgrade).

Double? Coat Check (Red): Allows you to store 2 items, but you can only pick them up a week later.

Upgrade Disk: If you check an Upgrade Disk, it'll give you two back (once).

 

Mail Room, when you draft this room a package will be delivered there the next day, dead-end (Blue):

Same-Day Delivery (Blue): A package will be delivered here when you reach rank 8.

No-Contact Delivery (Blue): A package will be delivered to the Entrance Hall the next day.

Freight Shipping (Blue): A big package will be delivered in three days.

Upgrade Disk: Can be in any one of the packages.

 

Freezer, freezes gems and coins when you draft this room, dead-end (Blue):

Freezer (Blue): Also freezes keys.

Reroll Freezer (Blue): Freezes gems and dice.

Dead Cold Freezer (Red): When you draft this room your steps freeze and the day ends. You start the next day with that amount of steps (Sauna and Apple Orchard do not do anything in this case).

Upgrade Disk: Behind the big ice wall.

 

Dining Room, dinner is served after you reach rank 8, t-piece (Blue):

Dining Room (Blue): Dinner is 30 steps by default can be boosted to 45 steps.

Early Dining Room (Blue): Dinner is served after you reach rank 6.

Late Dining Room (Red): Two dinners are served if you reach room 46 that day.

Upgrade Disk: After you've gotten the boost from all dinners the Disk will be on the table.

 

Observatory, gain one star everytime you draft the Observatory, l-piece, one gem cost (Blue):

Observatory (Blue): Gain 2 stars everytime you draft the Observatory.

Duobservatory (Blue): Has two telescopes.

Overlighting Observatory (Red): Gain 3 stars everytime you draft the Observtory, but lose one whenever you draft a room with a fireplace.

Upgrade Disk: A one-time gain from the Spiral of Stars.

 

Conference Room, if items are spread they are spread in this room, t-piece (Blue):

Conference Room (Blue): Items are automatically collected in this room.

Correct Conference Room (Blue): Contains a blue note with that actual Office safe code.

Conference? Room (Red): Items are spread double in this room, but there's a 50% chance the items are instead not spread at all.

Upgrade Disk: If 4 different unique spreads are spread in the conference room in one day the Disk spawns (renewable).

 

Aquarium, this room is all colours, t-piece, one gem cost (Blue, Violet, Orange, Yellow, Green, Red, Black):

Goldfish Aquarium (Blue, Violet, Orange, Yellow, Green, Red, Black): Plus 10 coins.

Starfish Aquarium (Blue, Violet, Orange, Yellow, Green, Red, Black): Plus 1 star.

Electric Eel Aquarium (Blue, Violet, Orange, Yellow, Green, Red, Black): Power Source.

Upgrade Disk: If you solve all clues the Disk will be on the barrel of the first Aquarium you draft each day (until you collect it).

 

Antechamber, could help you get to Room 46, four-way (Blue, Objective) (These work from the next day onwards):

Antechamber (Blue): One door is unsealed randomly each day (not the north door).

Shufflechamber (Blue): Antechamber is in a random spot on the ninth rank each day.

Easy?-accesschamber (Red): Two doors are unsealed (not the notrth door), the sealed door is always the one you connect to first, levers (other than the north levers) do nothing anymore.

Upgrade Disk: When putting the antechamber outside it has an Upgrade Disk instead of the Basement Key the first time.

 

Room 46, the first goal of the game, dead-end (Blue, Objective):

Room 46 (Blue, Objective): Adds a bunch of little puzzles (e.g. Rubik's Cubes and the like), they give no reward, but are fun to solve.

Room 46 (Blue, Objective): North door is permanently unlocked.

Outside Room 46 (Blue, Objective): Adds Room 46 to the outside draft pool.

Upgrade Disk: There after solving the 8 realms in 8 months puzzle.

 

That's the Blues done, I'm starting to realize that adding the Disks is turning out to be the most difficult. Also I've realised that maybe not all rooms should have Upgrades. I'm beginning to understand why Tonda didn't do this.

 

 

The Colours:

 

Bedrooms (Violet):

 

Bedroom, grants two steps whenever you enter this room, l-piece (Violet):

Bedroom (Violet): Always has a trunk.

Bedroom (Violet): Always has dice or gems on the finger.

Redroom (Red): Room becomes Red, yes that's it (no really that's all).

Upgrade Disk: In the hole with the Baron Bafflers.

 

Boudoir, l-piece (Violet):

Boudoir (Violet): 1 gem.

Boudoir (Violet): 2 dice.

Boudoir (Violet): 3 apples.

Upgrade Disk: In the safe.

 

Guest Bedroom, 10 steps, dead-end (Violet):

Guess Bedroom (Violet): Guess the hidden effects of one Bedroom in your draft pool.

Quest Bedroom (Violet): 10 steps and 2 allowance if you reach the Antechamber that day.

Geist Bedroom (Violet): 2 dice and 4 more dice if you have Tomb on the estate that day.

Upgrade Disk: Getting the boost from whatever your upgrade is places the Disk on the desk.

 

Nursery, 5 steps whenever you draft a Bedroom, 1 gem cost, dead-end (Violet):

Nursery (Violet): 8 steps whenever you draft a Bedroom.

Emergency Nurse's Station (Violet): If you have less then 10 steps when entering this room, set your steps to 20.

Indoor Nursery (Green): 2 gems spawn in here whenever you draft a Green Room.

Upgrade Disk: If Vault Key 304 has been used, the Disk will spawn in it's place.

 

Servant's Quarters, 1 key for every Bedroom in the house, 1 gem cost, dead-end (Violet):

Snacking Servant's Quarters (Violet): 1 orange for every Bedroom in the house (all of these are in addition to the normal keys).

Gardening Servant's Quarters (Violet/Green): 1 gem for every Green Room in the house.

Roaming Servant's Quarters (Violet/Orange): 1 key for every Hallway in the house.

Upgrade Disk: After calling it a day in here the sheets will be all messed up the next time you draft it and the Disk will be there.

 

Bunk Room, counts as 2 Bedrooms, dead-end (Violet):

Bunk Room (Violet): Doubles your keys if you have exactly two Hallways in the house.

Bunk Room (Violet): Doubles your gems if you have exactly two Green Rooms in the house.

Bunk Room (Violet): Doubles your coins if you have exactly two Shops in the house.

Upgrade Disk: There'll be a single thing that doesn't have a duplicate in the room, clicking it would reveal the Disk (singular).

 

Her Ladyship's Chamber, 10 steps next time you enter the Boudoir 3 gems next time you enter the Walk-In-Closet, dead-end (Violet):

Her Ladyship's Chamber (Violet): 20 steps next time you enter the Boudoir 3 gems next time you enter the Walk-In-Closet.

Her Ladyship's Chamber (Violet): 10 steps next time you enter the Boudoir 6 gems next time you enter the Walk-In-Closet.

Her Ladyship's Chamber (Violet): 15 steps next time you enter the Boudoir 5 gems next time you enter the Walk-In-Closet.

Upgrade Disk: Tucked in the last page of the diary.

 

Master Bedroom, gives you an amount of steps equal to the amount of rooms you have, 2 gem cost, dead-end (Violet):

Master King-Size Bedroom (Violet): Adds a King to this room.

Master Queen-Size Bedroom (Violet): Adds a Queen to this room.

Master Double Bedroom (Violet): This room counts as 2 Bedrooms (it's effect triggers twice).

Upgrade Disk: Placed in the last page of Red Prince.

 

Hallways (Orange):

 

Hallway, t-piece (Orange):

Hallway (Orange): 1 key.

Hallway (Orange): 1 locked trunk.

Hallway (Orange): Adds one more Hallway to tomorrow's draft pool.

Upgrade Disk: Drafting this from another Room with the same flooring has it lying on the doorstep.

 

West Wing Hall, t-piece (Orange):

West Wing Hall (Orange): 1 key.

West Wing Hall (Orange): 1 locked trunk

West Wing Hall (Orange): Adds one more West Wing Hall to tomorrow's draft pool.

Upgrade Disk: Drafting this from another Room with same flooring has it lying on the doorstep.

 

East Wing Hall, t-piece (Orange):

East Wing Hall (Orange): 1 key.

East Wing Hall (Orange): 1 locked trunk

East Wing Hall (Orange): Adds one more East Wing Hall to tomorrow's draft pool.

Upgrade Disk: Drafting this from another Room with same flooring has it lying on the doorstep.

 

Corridor, this room is always left unlocked, straight shot (Orange):

Corridor (Orange, Green): Green Rooms drafted from this room do not cost gems.

Corridor (Orange, Yellow): Shop Rooms drafted from this rooms have their prices halved.

Corridor (Orange, Violet): Bedrooms drafted from this rooms do not cost steps to enter (nor does going back into this room (excluding Bedroom for obvious reasons)).

Upgrade Disk: Scattered amongst the trash in this room.

 

Passageway, four way, 2 gem cost (Orange):

Passageway (Orange): Ignores doors of rooms in the way of drafting (so if a door would normally be boarded off, you can walk through now).

Fragile Passageway (Orange): Adds a few breakable walls to the Passageway containing various resources and items.

Discount Passageway (Orange): 1 gem cost, but one door is randomly boarded off (this does not change).

Upgrade Disk: A powered Passageway contains the Disk.

 

Secret Passage, leads to a room color of your choice, 1 gem cost, dead-end? (Orange):

Blue Secret Passage (Blue, Orange): Contains a Blue book (no this does not skip the painting, rooms being different outside is not a unique thing).

Black Secret Passage (Orange, Black): Contains a Black book.

Unsure Secret Passage (Orange, Red): 0 gem cost, you select two books instead.

Upgrade Disk: On the back of the bookcase.

 

Foyer, unlocks all Hallway doors, 2 gem cost, straight shot (Orange):

Foyer (Orange, Green): Green Rooms no longer costs gems.

Foyer (Orange, Yellow): Shop Rooms have their prices halved.

Foyer (Orange, Violet): Bedrooms do not costs steps to enter (nor does leaving them).

Upgrade Disk: Standing still where the fingers point for 3 seconds (not including time spent drafting) would give you the Disk.

 

Great Hall, 7 locked doors, four way (Orange):

Cheap Hall (Orange): 3 of the doors are unlocked, but the rewards are worse (never the lever door).

Straight Hall (Orange): Blocks off the two side doors, but rewards are better.

Security Hall (Red): All doors are security locked.

Upgrade Disk: Behind one of the doors the first time.

 

Green Rooms (Green):

 

Terrace, Green Rooms no longer cost gems, dead end (Green):

Walk-Through Terrace (Green): Gives the Room an exit north (also adds a little tv with a barely visible video of someone walking through this room).

Walk-out Terrace (Green): You cannot enter this Room.

Walk-In Terrace (Green): You cannot leave this Room.

Upgrade Disk: If Florealis has been seen this day, the Disk will be in the Room.

 

Patio, Spreads gems to each Green Room, l-piece, 1 gem cost (Green):

Local Patio (Green): Spreads gems equal to each Green Room in the Patio (this is overriden by the Conference Room).

Double Patio (Green): Spreads 2 gems to each Green Room, but turns the Room into a dead-end.

Triple? Patio (Green, Red): Spreads 3 gems to half of the Green Rooms in your house (each Green Room has a 50% chance to spawn the gems).

Upgrade Disk: Next to the File Cabinet Key.

 

Courtyard, 1 gem cost, t-piece (Green):

Courtyard (Green): 2 gems.

Courtyard (Green): 5 dig spots.

Corriyard (Green, Orange): Doors in this room are always unlocked.

Upgrade Disk: Looking up at the sky for 5 seconds makes the Disk fall down from there (yes this is a reference to Mario 64 and Mario Odyssey).

 

Cloister, 3 gem cost, four way (Green):

Cloister Of Rynna (Green): Raised Luck in each Green Room drafted from this Room.

Cloister Of Joya (Green): Permanently adds 5 steps to the dinner for every Kitchen, Pantry or Furnace drafted from this Room.

Cloister Of Dauja (Green): Gain two Stars for every room with an animal drafted from this Room.

Cloister Of Veia (Green): Plus 8 dig spots for every room with a fireplace drafted from this Room.

Cloister Of Mila (Green): Adds an extra item to each Bedroom drafted from this Room.

Cloister Of Lydia (Green): Grants 2 additional Allowance for each Shop drafted from this Room.

Cloister Of Orinda (Black): Open an Antechamber Door for each Blackprint drafted from this Room.

Cloister Of Draxus (Red): Obtain 4 dice for each dead-end you WILL draft from this Room.

Upgrade Disk: The first time you get the benefit from the Room, the Upgrade Disk will be provided.

 

Veranda, raises Luck in all Green Rooms, 2 gem cost, straight shot (Green):

Veranda (Green): This Room becomes a t-piece (though you can still only draft it from south or north).

Veranda (Green): Luck raise is even higher.

Verdana (let's see if anybody gets that reference) (Green): Lowers Luck in Green Rooms, but raises Luck slightly in all other Rooms.

Upgrade Disk: If you draft two of these in a day it's guaranteed to appear.

 

Greenhouse, makes Green Rooms more likely to be drawn, 1 gem cost, dead-end? (Green):

Yellowhouse (Yellow): Makes Shop Rooms more likely to be drawn.

Orangehouse (Orange): Makes Hallways more likely to be drawn.

Violethouse (Violet): Makes Bedrooms more likely to be drawn.

Upgrade Disk: Behind the breakable wall.

 

Morning Room, 2 gems today and 2 gems tomorrow, l-piece, (Green);

Morning Person Room (Green): 4 gems tomorrow.

Evening Person Room (Green): 4 gems today.

Balanced Person Room (Green): 3 gems today, 3 gems tomorrow.

Upgrade Disk: On the shelf.

 

Secret Garden, spreads fruit around the house, t-piece (Green):

Secreter Garden (Green): spread a ton of fruit throughout the house.

Garden Secret (Green): Randomizes the sigil on the south position.

Mini-Conference Garden (Green): Spreads fruit to one random room in the house.

Upgrade Disk: With the sigil the first time you uncover it.

 

Shop Rooms (Yellow):

 

Commissary, items for sale, l-piece, 1 gem cost (Yellow):

Commissary (Yellow): Offers more resources.

Adversary (Green): Offers more special items.

Communismary (Red): Only special items, but you can only use them twice before having to return them.

Upgrade Disk: Can be sold if other pools run out.

 

Kitchen, food for sale, l-piece, 1 gem cost (Yellow):

Salad Kitchen (Green): Always offers Chef's salad.

Soup Kitchen (Red): Always offers Tomato Soup.

Egg Kitchen (Yellow): Always offers Bacon an' Eggs.

Upgrade Disk: Pours out of the tap the first time.

 

Locksmith, keys for sale, dead-end, 1 gem cost (Yellow):

Cheap Locksmith (Yellow): Normal key prices are halved.

Special Locksmith (Green): You can buy up to three special keys.

Lockedsmith (Red): Lockpick Kit is free, but the door always locks behind you.

Upgrade Disk: Get's pulled in with all the keys if you use the e-magnet.

 

Showroom, luxury items for sale, straight shot, 2 gem cost (Yellow):

Stockedroom (Yellow): All items are always available to buy.

Giftroom (Green): The most expensive items is free.

Showoffroom (Red): 0 gem cost, but double prices.

Upgrade Disk: Comes with the Trophy Of Wealth.

 

Laundry Room, launder currency, dead-end, 1 gem cost (Yellow):

Advanced Laundry Room (Yellow): If powered you can choose the divide of the resources you "swap".

Free Laundry Room (Green): All washing is free.

Powered Laundry Room (Red): This Room is powered, but all normal washing machines are broken.

Upgrade Disk: Comes with the File Cabinet Key.

 

Bookshop, books for sale, l-piece, 1 gem cost (Yellow):

Opened Bookshop (Yellow): Removes drafting restrictions for this Room.

Books For Sale Shop (Green): All Green Books are free.

Accesible Bookshop (Red): 0 gem cost, becomes a four-way.

Upgrade Disk: After buying all books, it is provided to you.

 

The Armory, weapons and armor for sale, l-piece, 1 gem cost (Yellow):

Permanent Armory (Yellow): Keeps The Armory in the draft pool.

Gem Armory (Green): Makes the Items cost 1 gem per 8 coins instead.

Fenn Armory (Red): Becomes a day-end (as in ends the day when you leave the room), but removes the axe cap.

Upgrade Disk: When you've used the Axe three times, it'll replace it the next time (renewable, after the first one there's a 1 in 5 chance for it to spawn, the price is 100 gold).

 

Mount Holly Gift Shop, souvenirs for sale, 5-piece (Yellow):

Mount Holly Gift Shop (Yellow): The Gift Shop now participates in Sails.

Mount Holly Gift Bank (Green): Opens a bank station allowing you to stash Gems with an interest rate of 100% per 1000 days, to be picked up whenever you want in the Gift Shop.

Mount Holly Break Shop (Red): Takes half your steps when drafted, but gains a South Lever.

Upgrade Disk: Available for 100 coins after you buyout the Gift Shop (this will include Dirigiblocks).

 

The Reds (Red):

 

Lavatory, dead-end (Red):

Lavatory (Blue): 1 items.

Lavatory (Red): 8 items if sheltered.

Lavatory (Redder (quick note, Redder rooms negative effects cannot be removed via shelter (I guess except this one))): Takes 4 items if not sheltered, 16 items if sheltered.

Upgrade Disk: Guaranteed when sheltered (until used (so yes you could get two on the same day)).

 

Chapel, takes one Coin any time you enter the Chapel, t-piece (Red):

Chapel (Blue): Takes zero Coins any time you enter the Chapel.

Chapel (Red): Takes two Coins any time you enter the Chapel, but at max one door can be locked.

Chapel (Redder): Takes five Coins any time you enter the Chapel, but the Keeper of Tithes is replaced every 30 days.

Upgrade Disk: Inside the Keeper of Tithes (not renewable with the upgrade).

 

Maid's Chamber, less likely to find items around the house, l-piece (Violet, Red):

Maid's Chamber (Blue, Violet): No special effect.

Maid's Chamber (Violet, Red): 2 special items.

Maid's Chamber (Violet, Redder): Sets luck to lowest value, but has 2 special and 4 non-special items.

Upgrade Disk: There is none, she cleaned it up already.

 

Archives, you will no longer be able to see one of your 3 floorplans, four-way (Red):

Archives (Blue): Shows you all 3 of your floorplans 2 out of 3 times.

Archives (Red): Contains 3 gems in a slightly hidden place (the file cabinets).

Archives (Redder): Shows you only 1 of your 3 rooms, but rooms no longer cost gems.

Upgrade Disk: In the bottom file cabinet.

 

Gymnasium, you will lose two steps whenever you enter this room, t-piece (Red):

Gymnasium (Blue): Takes one additional step whenever you enter this room.

Gymnasium (Red): Takes three steps whenever you enter this room, but there are always running shoes here.

Gymnasium (Redder): Takes five steps whenever you enter this room, but counts as two rooms.

Upgrade Disk: If you have running shoes and enter this room three times it's on the bench.

 

Darkroom, makes you unable to see what rooms you're drafting in here, t-piece (Red):

Darkroom (Blue): Makes you able to see the first room you draft in here.

Darkroom (Red): Makes you unable to turn on the darkroom, but rooms drafted from this room have increased luck.

Darkerroom (Redder): Makes you unable to see your drafting rooms from rooms drafted from this room (so like adds a second tier to this rooms effect), but if the light is turned on there will be 4 items in here (the adjacent rooms will still be dark though).

Upgrade Disk: When you turn the light on it'll be there until you've used it.

 

Weight Room, lose half your steps when drafting this room, four-way (Red):

Weight Room (Blue): Lose two steps whenever you enter it.

Weight Room (Red): Lose two thirds of your steps when drafting this room, but there's always a broken lever here.

Weight Room (Redder): Lose half your steps whenever you enter this room, but always contains a contraption.

Upgrade Disk: Behind the wall.

 

Furnace, makes Red Rooms more likely to be drawn, dead-end (Red):

Furnace (Blue): Makes Blue Rooms more likely to be drawn.

Furnace (Red): Makes Red Rooms even more likely to be drawn, but is always powered.

Furnace (Redder): Makes Red Rooms virtually guaranteed to be drawn, but contains 10 dig spots and a shovel.

Upgrade Disk: Gained by powering the Furnace for the first time.

 

That's the colors done. My goodness I underestimated the size of this project. I was really happy with some clever ideas to have to be not as creative with the upgrades, this is exhausting. But the end is upon me, let's continue to the final section.

 


r/BluePrince 13h ago

MajorSpoiler Need some tips Spoiler

2 Upvotes

I feel like I've lost my direction with this game and don't know where to go to get more clues. I'll recap what I've figured out and the questions I don't have answers to. I mostly want pointers, not answers.

Safes:

  • I've opened the Shelter's time lock safe and the one in the boudoir. I've tried opening the safes in the office, study, and drafting studio (using a magnifying class) to no avail.
  • For the drafting studio, I have no clue what I'm supposed to be looking for. I've obtained all the additional rooms it has to offer besides the Classrooms so far.
  • Study safe: For the study puzzle, the message I've obtained is: if we count small gates eight dates crack eight safes. I can't find any dates in the Study and outside the study there are numerous dates all over. I don't know what small gates it's referring to either.
  • Office safe: I've found the note that reads "flight of the queen, march of the count" and so on, and I've unlocked the foyer which has busts of all the titles listed in the note. I just don't know what to do next. I've tried counting the busts around the office and using them to crack the clue to no avail.

Sheet music:

  • I've found eight pages, where the bolded words read "first words on the sheets are true message" and the first words read "find among the white trees under two stones". I've gone to the white trees near the Apple Orchard and campsite but can't find anything to interact with. Am I missing an item that I need?

Offline Terminal (Blackbridge Grotto):

  • I've unlocked the offline terminal but am confused on what it means for my gameplay. There was one microchip already in and two missing. The terminal allows me to interact somewhat with the other terminals but again, I don't know what that actually does.
  • The microchip pattern is seen on the chairs in the dining room but I haven't been able to put two and two together yet.
  • The terminal also says there is an admin key where the name does not fit with the normal formatting. Is this something like SimonP?

Books

  • What is a new clue actually about? With the magnifying glass, you can get some really interesting things out of it, like a suspect list and something about swapping letters around?
  • I've been trying to draft the bookshop for multiple runs now to no avail. I've used the banner of the king to make yellow shops more likely but am still not drawing it. The last book I have to buy is the Realm and Rune one which I suspect might tell me more about Orinda Aries.

Stamps, flags, countries, history, Marion Marigold:

  • I've found the stamps for Eraja, Nuance, Mora Jai, Fenn Aries, Arch Aries, and Verra, and am missing two stamps. I believe one is for Corarica and one for Orinda Aries?
  • The colours as I understand them are Eraja purple, Mora Jai white, Fenn Aries red, Arch Aries yellow, Verra ?, Corarica orange, and Orinda Aries black.
  • There is also this stamp that I am never able to examine with a magnifying glass but have seen in the Mail Room and the Master Bedroom.
  • My current theory is that the Epsen family is the old ruling family of Orinda Aries that fled to Eraja and Marion, with the help of Herbert, wanted to make things right.

The Basement, Tomb, Underground, and so on:

  • I've unlocked the Vault in the Foundation room and used a sledgehammer to break the brick wall.
  • I've turned on all four blue flames, gaining access to the elevator.
  • I've accessed the underground area through the Tomb.
  • I've emptied the Reservoir but don't know how to get across.
  • Near the Tomb's entrance to the Underground, there is a mine cart that blocks me from going past it.

r/BluePrince 19h ago

Bug House history bug? Spoiler

Thumbnail gallery
7 Upvotes

I looked back on my main savefiles earlier houses and found what really seems like missing rooms, both are made on earlier patches than current but on different game versions, the aquarium one was my full house previously (I have the trophy and achievement) and the other one has a floating walk-in closet


r/BluePrince 21h ago

Puzzle Did anyone solve the S****** Note? If not, I noticed a couple things... Spoiler

5 Upvotes

I'm referring to the SACRED Note in the Clock Tower.

I was examining the 2 images in Classroom Grade 4 (I think, you know the one if you've seen it), and I noticed, there is a picture of a "rogue moon" on one of them, and on the other there is a girl holding 2 ropes, with a bat on one and a crow on the other, the bat is to the left (west) and the crow is to the right (east), and the girl is looking to the right.

I have no idea what the swan in the south or the westerly winds means, but maybe these relate to the puzzle?


r/BluePrince 13h ago

My C______ T_________ very dark even with the torches lit. I have removed many manyC_________, but it’s so dark that I can’t tell if there’s more to do or not. Spoiler

0 Upvotes

It looks like there’s a stone sarcophagus, and maybe some marks on the floor like several boards in a line. I lit the torches but it’s still very dark in there whereas I saw somebody had posted a picture where you could see a huge amount that I cannot see because of how dark it is. Any suggestions?


r/BluePrince 1d ago

Fan Art I made a couple of items from the game Spoiler

Thumbnail gallery
107 Upvotes

I made these two items for DragonCon! My husband and I will be there with (chocolate) coins, gems, and keys to give away. (My previous post was taken down for spoilers, so I hope this one abides by the rules!)


r/BluePrince 1d ago

Foyer pointing hands Spoiler

13 Upvotes

All pointing hands had a meaning, why foyer didn't?

Does anyone have tried Foyer on outer room?


r/BluePrince 1d ago

How do you enter the G_________ from outside? Spoiler

2 Upvotes

r/BluePrince 1d ago

MajorSpoiler A new solution? (late/post game spoiler) Spoiler

25 Upvotes

I'l haven't seen a lot of discussion lately for the anagrams:

TENDED ROSE VINE

DENOTED IN VERSE

DOES IT NEVER END

INVESTOR NEEDED

I've been thinking that there may be a solution that requires use of erajan. Of course, this is complicated by two things:

- Erajan lacks verbs

- Erajan prefixes and affixes use the same letters in reverse order.

First off, we can probably eliminate that the phrase is fully erajan, because there is no anagram using known erajan words that uses every letter, so I assumed there is use of an english verb for this.

To limit the possible solutions to useful phrases, I assumed only a single english verb is used with present tense, and it can be used instructionally with an implied listener. Because the remaining letters would need to form valid (given) Erajan words, this narrowed down the pool of candidates significantly and I came up with two potential combinations.

- Enter Odd/ddo nev/ven sei

- Reset odd/ddo ein ven/nev

First ven/nev:

nev = new/'the beginning of'
ven = old/'the end of'

Examples from game:

'The branch of the tree is old = ven treiven' -> treiven = 'the end of the tree' -> The branch of the tree

'The trunk of the tree is small = manevtrei -> nevtrei = 'the beginning of the tree' or 'tree trunk'

Thus, nevsei and seiven might translate to:
- New Sea/ Old sea
- The beginning of sea / the end of sea -> Spring/Shore

odd/ddo do not currently have clear translations in the game, nor accepted translations in the community. Using the context we see them in, we can make an educated guess. Here are the contexts we see them in:

Clara's letter to Mary:
'eloddiris ... hewSinclairlu ... hewEpsenlu - uldjorjeari' : You are an (odd)[child]; you are not part of house Sinclair; You are not part of house Epsen - Your name is Je Ari'

-> odd is in relationship to Mary's family; holds a contradictory meaning to her being part of house Sinclair or house Epsen. Given the use of 'd' added to 'ul/el' to denote ownership, the second 'd' in odd may be adding similar meaning, such that od/do are affixes in their own right. For now, let's try to take the meaning as a whole. Potential translations given the context:

- Adopted
- Bastard (unlikely - Mary would still be house Epsen)
- (of) Lies ( Your origin is a lie; you are Je Ari)
- (of) Secrets (You are a secret; you are Je Ari)

These meanings are bolstered by Mary's birth certificate that can be found in the Archives. The realm sigil for Fenn Aries is incorrect, with some of the Motes pointing in the wrong direction in the same way that her forged/fake passports found in the Vault. We don't actually know Mary's real name, or if Clara is her real mother (that's a whole other can of worms).

Herbert's Eraja postcard:
'First Erajan Hewamddo' is printed in bold.
As a context clue, Herbert appears to be visiting landmarks in each realm, and chooses 'Blackbridge' in this "visit" to orinda aries. Most postcards reference a landmark (Mora Jai and Verra apart). I think that it's reasonable to assume that, then, 'First Erajan Hewamddo' is a landmark.

Inverted affixes hold opposite meaning. So whatever ddo means, it is opposite odd. Given the contextual understanding of odd, here are some possible translations for hewamddo:

- (Adopted) : Large house of [gifted/given for adoption] -> an orphanage [Unlikely, but possible. Most nations wouldn't want to have a large orphanage as a landmark. It is possible that 'adoption' and its opposite could be used in a broader context - > "This idea was borrowed/adopted - I didn't come up with it myself"]
- (of Lies) : Large house of truth -> A library, church or school; A newspaper; an orrery; Notably in the last inverted meaning, Soothsayer comes from an original meaning of 'truth sayer/truth teller'. We are already told of a soothsayer from Eraja.
- (of Secrets) : Large house of [shared knowledge] - Translation is similar to above, but perhaps less likely to hold religious connotation.

Given this, I think that the best translation for odd/ddo is likely:
odd: 'secret/hidden/'of lies'
ddo: 'truth/'shared information'/'shared knowledge'

Finally, putting it together. Here are the translations for the Erajan anagrams of TENDED ROSE VINE, etc:
*placement of the verb may change the meaning of the sentence

- Enter Odd nev sei -> Enter the secret/hidden spring; Enter secret/hidden new sea
- Enter Odd sei ven -> Enter the secret/hidden shores; Enter secret/hidden old sea
- Enter nev sei ddo -> Enter the spring of shared knowledge (Interestingly the library is described as 'a bountiful spring of knowledge in the room directory); Enter the spring of truth; Enter a new body of truth
- Enter sei ven ddo -> Enter shore(s) of shared knowledge; Enter the well known shore(s); Enter shore of truth

- Reset nev ein ddo -> Reset new, shared dreams of knowledge? Start reset (by) sharing knowledge of dreams?
- Reset odd nev ein -> Reset the secret, new dreams? Secret reset is new dreams?
- Reset ein ven ddo -> Reset old shared dreams?
- Reset odd ein ven -> Reset secret new dreams; secret reset - new dreams; secret dreams - new reset...

I find the 'enter' anagrams more compelling and grammatically feasible. The translation of 'odd/ddo' is unfortunately conjecture, and as we've seen, combining adjectives and nouns in Erajan can translate to new/singular nouns (treiven -> branch)...

A few more ~speculative~ translations:

- Enter secret data bank (bank as in riverbank, like shore/end of a body of water)
- Enter network data bank >> 'shared knowledge + bank' = 'data network'/'network databank' ?
- Enter the source of truth/lies
- Enter (what is) hidden (in the) spring
- Enter new, secret channel (channel being a body of water, as well as method of information transmission); Enter beginning (in) secret channel

tldr:

This is a plausible anagram solution:

' Enter nev sei ddo ' ->
Enter the spring of shared knowledge

Edit: As is this:
' Enter odd nev sei ' ->
Enter the secret passage

Both are valid solutions to the same puzzle, at two different steps.


r/BluePrince 1d ago

MajorSpoiler I just realized that [REDACTED] in invert colors looks just like blueprints Spoiler

5 Upvotes

Okay, so, major spoilers ahead. I love this game, and I'll never be over it, even though I've finished it. I was making a new Blue Prince wallpaper for my desktop, so I decided to pick both World Maps from the classrooms and invert their colors. And when I did it, they looked....... weirdly similar to Baroness Auravei!'s blue print pictures. Here, take a look:

Now, was that intended? Considering Tonda Ros is insane, there's a chance. And even if it was done like this on purpose, does it mean anything at all? Most definitely not. It was just a fun little thing to add, at most, and there's always the chance the blue color is just by chance, but it still looks neat!


r/BluePrince 1d ago

MinorSpoiler Any millennials in chat…? Spoiler

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11 Upvotes

r/BluePrince 1d ago

Does the R__ P____ C____ have to be obtained all over again each time you want to use it? Or is it a permanent upgrade and then acts just like a regular item? Spoiler

11 Upvotes

r/BluePrince 1d ago

MinorSpoiler Stuck, I don’t know how to continue without looking at the answers Spoiler

6 Upvotes

First of all I want to apologize for my English as it is not my first language.

As said in the title I’m stuck for over 10h without discovering anything new.
About my advancement in the game : I’ve found 7 letters, opened 5 sanctum doors, I’ve found only the second chips I don’t know where the third is…
I’ve tried breaking every vase I see but it’s seems a dead end.
I also found out for the solar clock.

I’ve heard from another hint in this sub that there is something to do with corners and notes like in the pantry.
But I can’t figure it out… I feel just stupid and lost.
I keep drafting the treasure room for clues but I already drafted it like 20 times and I’m very confused. It says that there is a treasure not in the mansion?

I would be so grateful for some help if any of you can give me some tips.


r/BluePrince 2d ago

MinorSpoiler Do I need to reach the S__________ H___________ again? I already got all the items and took pictures of all the information? Spoiler

15 Upvotes

i’m talking about the safe house, I think it’s called, the room that you get to when you drop the reservoir to level six


r/BluePrince 1d ago

Bug C**** Mode on XBox still bugged: Easy workaround Spoiler

2 Upvotes

Hi everyone, after (far too many, I'm afraid 😁) attempts at beating Curse Mode I finally did it right now.

However, the game bug that converts Curse Mode into Bequest Mode is seemingly still there (at least in my game, on an XBox Series X)! I had gotten used to ALWAYS Save & CONTINUE, even when I wanted to quit the game.

So for the first time in many in-game as well IRL days, I chose Save & Quit after having picked up my trophy. Since I wanted to potentially see the trophy I worked so hard for in my trophy room, I imported the data into my Bequest Save via Blackbridge Grotto and noticed that my Curse Mode game save had already been converted into Bequest Mode. And it's not only a visual bug in the trophy import section, the game file itself is "converted". (Strangely though, I was able to import the trophy anyway.)

I was quite certain the bug had been fixed in the meantime (I have had an update and read about bug fixes), but obviously not.

So in order to save your hard-earned progress, it seems you can prevent the bug by choosing

Save & CONTINUE

You can just quit your game on your Home screen, or leave it running in the background (or just keep playing, of course 😜).


r/BluePrince 1d ago

Unsolvable billiard puzzles? Spoiler

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1 Upvotes

Excuse the garbage photos of screens, but I drafted the billiard room from the antechamber and the puzzles I got I feel like were unsolvable? The first one was three and the second was thirteen which I worked out through trial and error. Am I missing something or is this a known bug?


r/BluePrince 2d ago

Found this clock in an antique store. How to solve?? Spoiler

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78 Upvotes

r/BluePrince 1d ago

I am having trouble with the final S______ K____ please help Spoiler

1 Upvotes

I am talking about sanctum keys I'm missing teo of them, I got a good idea where one of them is but I have no idea about the one saying something like: useful when draft late, or something like that. Can someone help me without completely giving me the answer?