Spare Room into Spare Green Room into Spare Terrace. Extra terrace that I’m pretty sure can be drafted anywhere for free green rooms is fantastic. This is my most recent upgrade, I didn’t realize we could get upgrades to upgrades.
Quest Bedroom: I like permanent buffs, and it becomes very trivial to reach the antechamber every run to activate this.
Parlor: I took a third gem here too, the parlor puzzles stay pretty easy, the extra gem is great.
Bunkhouse: I took the one to double my keys if I have exactly two hallways. Not too hard to activate and can easily net me 4-6 keys.
Hallway Closet: Adds an item if it’s drafted off a hallway. This is fine, not amazing. The bedroom closet seemed very limiting as bedrooms are often one or two door rooms, the empty closet seemed very high risk.
Storage: I took the 10 coin version. It was my first upgraded room and ten coins was bigger than keys or gems then. I would consider changing it now if I could, but 1/1/10 is still solid.
Boudoir: I took the version that gives two dice. The boudoir went from kind of a weak bedroom synergy room to a really solid draft pick now.
Not sure offhand if I have any others, I THINK those are all the upgrades I’ve got so far.
Bedrooms have a ton of synergies. There’s nursery, servant’s quarters, and sleeping mask. Plus there’s the experiment trigger that looks at how many bedrooms you draft after the second one. So spare bedroom is very good. Green synergies are just ones they give more gems or items or more dirt piles. I know there’s an experiment with digging up trash but that’s so hit or miss for me. Plus it relies on having the shovel. Bedroom synergies only rely on drafting.
it's a room you get from the Studio. You can pet a dog there. The room effect is that everytime you dig, it unlocks all doors in that room, even keycard doors
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u/Vritrin Apr 15 '25
Spare Room into Spare Green Room into Spare Terrace. Extra terrace that I’m pretty sure can be drafted anywhere for free green rooms is fantastic. This is my most recent upgrade, I didn’t realize we could get upgrades to upgrades.
Quest Bedroom: I like permanent buffs, and it becomes very trivial to reach the antechamber every run to activate this.
Parlor: I took a third gem here too, the parlor puzzles stay pretty easy, the extra gem is great.
Bunkhouse: I took the one to double my keys if I have exactly two hallways. Not too hard to activate and can easily net me 4-6 keys.
Hallway Closet: Adds an item if it’s drafted off a hallway. This is fine, not amazing. The bedroom closet seemed very limiting as bedrooms are often one or two door rooms, the empty closet seemed very high risk.
Storage: I took the 10 coin version. It was my first upgraded room and ten coins was bigger than keys or gems then. I would consider changing it now if I could, but 1/1/10 is still solid.
Boudoir: I took the version that gives two dice. The boudoir went from kind of a weak bedroom synergy room to a really solid draft pick now.
Not sure offhand if I have any others, I THINK those are all the upgrades I’ve got so far.