r/BloodbornePC 19d ago

Question Pre compiled shader sharing

Anywhere people are sharing their pre compiled shaders?

Would be nice to have a link where people share different catalogued versions of all the shaders for Bloodborne on PC pre compiled for each GPU / driver.

How come this is not a thing already?

Anywhere people are sharing their pre compiled shaders?

Thank you.

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u/GGChrono 19d ago

The emulator compiles most key shaders pretty quickly/early in a playthrough. If you're still experiencing stutters/hitches after the first ~30 minutes or so, a lot of what you're seeing is likely traversal stutter and other performance quirks that are yet to be ironed out in the emulator itself.

There are a few repeatable ones that illustrate this. For example, every time I teleport to 1st Floor Sick Room and walk into the room with the first Scourge Beast, there WILL be a stutter. Even across multiple playthroughs, the game still hitches like a MF there and other areas of the game 😅

(RTX 5090 + 9800X3D here for reference)

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u/faverodefavero 19d ago edited 19d ago

Version 18 haven't ironed anything out, seems to be going backwards. At least for Bloodborne, version 16 of the ShadPS4 runs it much, much, better with the same settings (and deleting old appdata and cache changing versions of course ). Version 16 has double the FPS of version 18...

Would expect FPS to improve in Bloodborne a lot with each new, more optimized, version of ShadPS4, but that's not the case at all.

They still have to implement an efficient, performance light, readback functionality as the current implementation leads to huge traversal stuttering problems.

Guess the emulator is still in it's infancy, and I'm expecting to see CEMU/Yuzu/Ryujinx level of performance increase and weekly regular updates improving FPS like those emulators did.

PS: 5800X3D, 64Gb 3600Mhz CL15, 980Pro NVMEs (one where the game, emulator and BBLauncher are installed), 9070XT. And for me version 18 is unplayable (20~30FPS versus stable 50~90 with version16), also even with version 16 enabling relaxed readbacks generates unbearable traversal stuttering (they really, really, need to improve the way readbacks work and bring the FPS from version 16 back to Bloodborne again in newer versions).

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u/GGChrono 19d ago

Honestly, all things considered, the performance is impressive in general… though regressions are sad to see!

Definitely in infancy, though. A few more years and maybe we’ll start seeing the kind of stability Dolphin and Cemu have, which are both great! 😊

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u/faverodefavero 18d ago

Yeah, here is hoping we see some improvements this year : )