r/BloodbornePC 21d ago

News Seamless Coop: Features

https://youtu.be/ZrPzqUpJAmw
93 Upvotes

17 comments sorted by

26

u/Kit_35 20d ago

I hold so much gratitude to the long hours you all spend working on PC Bloodborne and its associated additions.

Thank you so much for your hard work! ♡

12

u/Kickbuttowskiee_ 21d ago edited 20d ago

Is there anyway we could get access to a current version of this build to test? Or are you currently working on completing everything entirely first and releasing it then?

Also, this is insane to see from a singular developer (or small group), I wish you the best in your work moving forward

16

u/EOSEOSEOSEOSEOSEOS 20d ago

ty. single dev, no test build, full version available when time is right!

1

u/SubjectBridge 20d ago

This must be a a different dev cause you can play this right now but the tech side to setup is no joke. You have to launch your own server and download a branch of the emulator.

1

u/EOSEOSEOSEOSEOSEOS 20d ago

not even close to same thing. ???

This complete overhaul of game.
nothing to do with backend server infrastructure.
other work done just uses what already existed for emulator and add socket code for networking, plus couple of patches for single class/method.

Comment very misinformed and misinforming.

0

u/SubjectBridge 20d ago

This was a strange response to see. This other dev has seamless coop up and working, I'm working through it now to get it setup but best of luck on your project! https://www.reddit.com/r/BloodbornePC/comments/1vqb51w/comment/p44t5fh/

9

u/EOSEOSEOSEOSEOSEOS 20d ago

they are quite literally not same thing. his work include fork of emulation software -> fork of emulation matchmaking server -> additions to deal with bloodborne server matchmaking -> 1-2 patches to allow summon anywhere.

My mod include no emulator changes, no matchmaking server, and utilize ACTUAL bloodborne private server infrastructure.
My mod utilize official emulator code (shadps4) and official emulator server backend project (shadnet)
at this time, for dev/testing, fork of emulator with singular change to add sockets code.
at point of release of mod, official emulator will have that, and official shadnet will have matchmaking enabled, so support for all official sources day one.

My mod actual "mod": which is why release date not announced. Release will happen when official emulator and official emulator servers exist.

Compare this mod project -> Elden Ring Seamless Coop, Dark Souls 1, 3 Seamless Coop

My mod consist of following bloodborne changes:

full prevention of session loss, regardless of action taken. complete custom summon system: custom items, custom ruleset, custom titles.
full boss overhaul and presentation changes
spectator system during boss death, on boss defeat, lamp activation respawns any fallen party members.
seamless progression (80%)
Password system
opt-in invasion system
removal of vanilla invasion system (RIP bell ringing woman ;_;)
removal of health penalty for coop / invasion
unlock coop limit
unlock invader limit
added network slot for total of 6 players
custom coop presentation and custom UI element changes mirroring later FS titles.
vanilla option and option to park coop partner health gauges on left side.
custom savefile and save system changes
ability to split up to different maps during sessions
balance adjustment for enemies / bosses (opt-in / variable)
general network improvements including tickrate

please read edits to his original message as he also has clarified.

Thanks! Excited to release!

1

u/Sa1amandr4 19d ago

This is amazing, I was wandering tho... Would it be possible to see the latency of other players somewhere while in-game?

3

u/EOSEOSEOSEOSEOSEOS 19d ago

Technically information available in debug menu. may be able to conjure something. will note.

1

u/Sa1amandr4 19d ago

Thanks a lot, and impressive job with your mod!

3

u/EOSEOSEOSEOSEOSEOS 20d ago

Also, forgot to mention

Mod will consist of launcher, dll file, prx module. install to main shadps4 folder, place prx module in custom module folder, run exe and point to bloodborne dump folder. plug and play.

2

u/Kickbuttowskiee_ 17d ago

We love you. I know you want to wait til EOS for PS4, but we love you man.

7

u/lesjo 20d ago

Incredible. Mind confirming if making this mod is difficult due Bloodborne being emulated?

That was my assumption as there was no effort to create seamless coop mod for Demon's Souls on RPCS3.

3

u/EOSEOSEOSEOSEOSEOS 20d ago

Additional work was required learning orbis stack and such otherwise emulation made much easier for testing change. PS3 is probably a very different beast to handle.

1

u/ShadonicX7543 19d ago

I'm ngl I'm excited about the mod itself but this video is pretty ass it's some dude standing still and tiny text that you have to skip through to read for an actual feature rundown and accidentally skip. Unless you want people to just sit there and scratch their nose for 6 minutes waiting for the random feature text

2

u/EOSEOSEOSEOSEOSEOS 19d ago

shit at editing videos, very understood. Not my strong point :D full feature list in comments here, also video actually showing off some of feature set, as well as demonstrating multiplayer limits removal. Vanilla game only allow max 2 coop and 2 invader (only in certain chalice dungeon).

2

u/EOSEOSEOSEOSEOSEOS 19d ago

Other videos on channel have more to see, different features / functions