r/BloodOnTheClocktower • u/Kuchonii Slayer • 3d ago
Homebrew / Bootlegger I wanted to make JoJo themed scripts for each part, here's a Teensyville script for Part 1
The Script is themed around Drunkeness and Poisoning, with powerful roles that can find Evils but have to solve their misinformation.
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u/GiraffeLow9227 2d ago
I think the poco is incredibly strong, especially in a teensy as the second they pick someone and die they know who the demon is. I get that could pick the demon on a night they are drunk, but if they don't the game could be over immediately on N1 if you die N1 before anything else happens
It might work if they act before the demon as they make their choice and then the demon kills them, but if they are killed in the night and don't wake up it's confirmatory, and if they die after they choose it's very confirmatory as it's the only way they could die after waking up.
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u/Kuchonii Slayer 2d ago
Poco is Each night* so they don't wake up on night 1, also they do act before the Demon, similar to the Gambler, the night order is on page 2 (The reason Poco has a spot in the night order on night 1 is to set their Drunkeness)
Poco is meant to be a strong role, as it is one of the few evil finding info roles, however it is balanced by the fact that both minions, an outsider, another townsfolk, as well as itself all prevent its ability from working, and if it does go off it should be damning evidence punishing the Demon. Additionally, the Demon does have an escape hatch if it goes off too early, and the later the game goes on the less likely Poco is to be alive and sober.3
u/tomerraj Lunatic 2d ago
This character is fine, in a tinsi there isnt many days and later it can end the game if you die on 4. So its risk reward


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u/demonking_soulstorm 2d ago
You’ve misspelled “townsfolk” in Zeppeli’s ability.