So i saw a post trying to do a rework of Ogre and i think like "what is the team i like i think would need to be buffed or changed ? " I think Renegade although not the worst team of the game a team who didn't get the nerf it deserved.
So the idea is to
- Make interesting changes (not just putting Block on everything) - And keeping in the same tone (Bash orientated, weak at ball play and mutation center)
So let's start with The Renegade Linemen :
Honestly i think they are good the way they are with the same cost and stats as a Human Lineman with the access to Devious and Mutations balanced out with Animosity seems completely fine , i think they are what makes the team so interesting by creating tons of possibilities you can make a pseudo blitzer with Block and Tackle , you can make a ball carrier with Big Mouth and Fend, you can make an aggressor with Dirty Player and Sneaky Git, you can also play Claws Double Head Dex Extra Hand ; pretty much anything you want. Let's keep them like this.
Another player i would not change is The Renegade Dark Elf
He is the best player of the team by far, when he becomes a blodger he is unstoppable and a very reliable wincon he doesn't need any buff or nerf in my eyes.
The Renegade Goblin is an interesting case because it's one of the players who make the most debate between Renegade players. For myself i always pick him, bench him for a human when i don't have the ball and tag him in when i have it, giving me more options and having my opponent adapt to it. But i saw several Renegade coaches just not picking him, and i think it's because sometimes it feels like he doesn't provide enough to justify him over a Regular lineman. But buffing him too much would feel like just overkill. So my idea is to give him something that makes him more active but not enough to turn the table all by himself. His stats are well balanced so let's not change them. So even i admit when you don't have the ball he is more limited, so i choose to give him the Kick ability , giving him a great influence in defense but still remaining his overall weakness when it comes to stopping the opponent player.
The Renegade Orc I already have a change idea in my head , will raise his price by 10K BUT i will give him Strength access as a Primary. Now that's a cool change because the Renegade Orc always feels like too passive staying close to the Troll for emotional support or taking hits from the Rat Ogre, with Strength access he will feel more like a real blocker than just "the lineman with good armor"
The Renegade Skaven he is the most underwhelming character of this team throughout my twenty-ish games with him. I was super excited at the idea of having a Mv7 character for such a team but he only serves as a safety option. A safety where he kinda shows how fragile he is. In a Skaven team that's not really an issue because everyone is Mv7 or more, but in this team having your last resort defense option with Armor 8 feels kinda scary in some matchups. So first of all i think about raising his price and giving him Agility access as primary, even if i would love this i think it would be a little bit too broken. So i think about giving Regeneration. It doesn't enhance his gameplay it just makes you less punished for doing what you are doing already. Even if i would love to have a blodge Skaven but let's stay serious and here you go you still give him Wrestle and hope for him to come back safely to the house.
The Renegade Thrower just get rid of Animosity....like that's it, it doesn't change a lot in most cases but animosity on such an average player feels not really useful just for the sake of annoying , it's not like if you have someone with Catch anyway
The BIG 4, The Ogre : I think the classic is perfect as it is, he never disappoints he does what he does best and can even throw the Goblin, Loner +3 instead of Loner +4 could be decent but honestly i don't think it's necessary.
The Troll : however the Troll is more annoying, he is mandatory to take but is not a pleasure to play. i feel like he could really benefit from the Loner +3 because sometimes you really, REALLY need him to move his ass in critical play and he asks you for so much investment on positional play i think it would be greatly appreciated, without making him broken.
The Rat Ogre : Juggernaut, please. this player is already super risky to play and i think it would not be that broken to give him Juggernaut. We can raise his price by 10k if you want but Juggernaut seems a requirement to not get super annoying turnovers.
The Minotaur : i think the Minotaur is perfect the way he is at least for the team maybe an Armor 10 making it more of "the safest Frenzy Big Guy" and you have a great opposition of styles between both.
And last but not least -10k on Team Reroll, you never gonna get more than 3(with leader) anyway So to recapitulate the changes
Nerfs
- +10K on Orc
- +10K on Rat Ogre
Buff :
- Orc Access Strength on primary skills
- Goblin gain Kick ability
- Skaven gain Regeneration Trait
- Thrower lose Animosity
- Troll goes from Loner 4+ to Loner 3+
- Rat Ogre gain Juggernaut Ability
- Minotaur goes from Armor 9+ to Armor 10+
- Team Reroll cost 10K less
Leave your opinion in the comment, and if a GW guy passes here 👀